![]() |
SLProject 4.0.000
|
This is the complete list of members for SLGLTexture, including all inherited members.
| _autoCalcTM3D | SLGLTexture | protected |
| _bumpScale | SLGLTexture | protected |
| _bytesInFile | SLGLTexture | protected |
| _bytesOnGPU | SLGLTexture | protected |
| _bytesPerPixel | SLGLTexture | protected |
| _compressedTexture | SLGLTexture | protected |
| _deleteImageAfterBuild | SLGLTexture | protected |
| _depth | SLGLTexture | protected |
| _height | SLGLTexture | protected |
| _images | SLGLTexture | protected |
| _internalFormat | SLGLTexture | protected |
| _mag_filter | SLGLTexture | protected |
| _min_filter | SLGLTexture | protected |
| _mutex | SLGLTexture | protected |
| _name | SLObject | protected |
| _needsUpdate | SLGLTexture | protected |
| _resizeToPow2 | SLGLTexture | protected |
| _target | SLGLTexture | protected |
| _texID | SLGLTexture | protected |
| _texType | SLGLTexture | protected |
| _tm | SLGLTexture | protected |
| _url | SLObject | protected |
| _uvIndex | SLGLTexture | protected |
| _vaoSprite | SLGLTexture | protected |
| _width | SLGLTexture | protected |
| _wrap_s | SLGLTexture | protected |
| _wrap_t | SLGLTexture | protected |
| autoCalcTM3D() const | SLGLTexture | inline |
| bindActive(SLuint texUnit=0) | SLGLTexture | |
| build(SLint texUnit) | SLGLTexture | virtual |
| build2DMipmaps(SLint target, SLuint index) | SLGLTexture | |
| bumpScale(SLfloat bs) | SLGLTexture | inline |
| bumpScale() const | SLGLTexture | inline |
| bytesInFile() | SLGLTexture | inline |
| bytesOnGPU() | SLGLTexture | inline |
| bytesPerPixel() | SLGLTexture | inline |
| calc3DGradients(SLint sampleRadius, const function< void(int)> &onUpdateProgress) | SLGLTexture | |
| copyVideoImage(SLint camWidth, SLint camHeight, CVPixelFormatGL glFormat, SLuchar *data, SLbool isContinuous, SLbool isTopLeft) | SLGLTexture | |
| copyVideoImage(SLint camWidth, SLint camHeight, CVPixelFormatGL srcFormat, CVPixelFormatGL dstFormat, SLuchar *data, SLbool isContinuous, SLbool isTopLeft) | SLGLTexture | |
| cubeUV2XYZ(SLint index, SLfloat u, SLfloat v, SLfloat &x, SLfloat &y, SLfloat &z) | SLGLTexture | |
| cubeXYZ2UV(SLfloat x, SLfloat y, SLfloat z, SLint &index, SLfloat &u, SLfloat &v) | SLGLTexture | |
| deleteData() | SLGLTexture | |
| deleteDataGpu() | SLGLTexture | |
| deleteImageAfterBuild(SLbool delImg) | SLGLTexture | inline |
| deleteImages() | SLGLTexture | |
| depth() | SLGLTexture | inline |
| detectType(const SLstring &filename) | SLGLTexture | static |
| drawSprite(SLbool doUpdate, SLfloat x, SLfloat y, SLfloat w, SLfloat h) | SLGLTexture | |
| dudv(SLfloat u, SLfloat v) | SLGLTexture | |
| filterString(SLint glFilter) | SLGLTexture | |
| fullUpdate() | SLGLTexture | |
| getTexelf(SLfloat u, SLfloat v, SLuint imgIndex=0) | SLGLTexture | |
| getTexelf(const SLVec3f &cubemapDir) | SLGLTexture | |
| hasAlpha() | SLGLTexture | inline |
| height() | SLGLTexture | inline |
| images() | SLGLTexture | inline |
| internalFormatStr(int internalFormat) | SLGLTexture | static |
| isTexture() | SLGLTexture | inline |
| load(const SLstring &filename, SLbool flipVertical=true, SLbool loadGrayscaleIntoAlpha=false) | SLGLTexture | protected |
| load(const SLVCol4f &colors) | SLGLTexture | protected |
| magFiler(SLint magF) | SLGLTexture | inline |
| magnificationFilterName() | SLGLTexture | inline |
| maxAnisotropy | SLGLTexture | static |
| minFiler(SLint minF) | SLGLTexture | inline |
| minificationFilterName() | SLGLTexture | inline |
| name(const SLstring &Name) | SLObject | inline |
| name() const | SLObject | inline |
| needsUpdate(SLbool update) | SLGLTexture | inline |
| needsUpdate() | SLGLTexture | inline |
| SLGLTexture() | SLGLTexture | |
| SLGLTexture(SLAssetManager *assetMgr, const SLVCol4f &colors, SLint min_filter=GL_LINEAR, SLint mag_filter=GL_LINEAR, SLint wrapS=GL_REPEAT, const SLstring &name="2D-Texture") | SLGLTexture | explicit |
| SLGLTexture(SLAssetManager *assetMgr, SLint min_filter, SLint mag_filter, SLint wrapS, SLint wrapT, SLenum target=GL_TEXTURE_2D) | SLGLTexture | explicit |
| SLGLTexture(SLAssetManager *assetMgr, unsigned char *data, int width, int height, int cvtype, SLint min_filter, SLint mag_filter, SLTextureType type, SLint wrapS, SLint wrapT) | SLGLTexture | explicit |
| SLGLTexture(SLAssetManager *assetMgr, const SLstring &imageFilename, SLint min_filter=GL_LINEAR_MIPMAP_LINEAR, SLint mag_filter=GL_LINEAR, SLTextureType type=TT_unknown, SLint wrapS=GL_REPEAT, SLint wrapT=GL_REPEAT) | SLGLTexture | explicit |
| SLGLTexture(SLAssetManager *assetMgr, const SLVstring &imageFilenames, SLint min_filter=GL_LINEAR, SLint mag_filter=GL_LINEAR, SLint wrapS=GL_REPEAT, SLint wrapT=GL_REPEAT, const SLstring &name="3D-Texture", SLbool loadGrayscaleIntoAlpha=false) | SLGLTexture | explicit |
| SLGLTexture(SLAssetManager *assetMgr, SLint depth, const SLstring &imageFilename, SLint min_filter=GL_LINEAR, SLint mag_filter=GL_LINEAR, SLint wrapS=GL_REPEAT, SLint wrapT=GL_REPEAT, const SLstring &name="3D-Texture", SLbool loadGrayscaleIntoAlpha=false) | SLGLTexture | explicit |
| SLGLTexture(SLAssetManager *assetMgr, const SLstring &imageFilenameXPos, const SLstring &imageFilenameXNeg, const SLstring &imageFilenameYPos, const SLstring &imageFilenameYNeg, const SLstring &imageFilenameZPos, const SLstring &imageFilenameZNeg, SLint min_filter=GL_LINEAR, SLint mag_filter=GL_LINEAR, SLTextureType type=TT_unknown) | SLGLTexture | |
| SLObject(const SLstring &Name="", const SLstring &url="") | SLObject | inline |
| smooth3DGradients(SLint smoothRadius, function< void(int)> onUpdateProgress) | SLGLTexture | |
| target() const | SLGLTexture | inline |
| texID() const | SLGLTexture | inline |
| textureSize(int width, int height) | SLGLTexture | inline |
| texType(SLTextureType bt) | SLGLTexture | inline |
| texType() | SLGLTexture | inline |
| tm() | SLGLTexture | inline |
| totalNumBytesOnGPU | SLGLTexture | static |
| typeName() | SLGLTexture | |
| typeShortName() | SLGLTexture | |
| url(const SLstring &url) | SLObject | inline |
| url() const | SLObject | inline |
| uvIndex(SLbyte i) | SLGLTexture | inline |
| uvIndex() | SLGLTexture | inline |
| width() | SLGLTexture | inline |
| ~SLGLTexture() override | SLGLTexture | |
| ~SLObject() | SLObject | inlinevirtual |