| avgDepth | SLRay | static |
| backgroundColor | SLRay | |
| contrib | SLRay | |
| depth | SLRay | |
| depthReached | SLRay | static |
| diffuseMC(SLRay *scattered) const | SLRay | |
| diffuseMC(SLRay *scattered) | SLRay | |
| diffusePhotons | SLRay | static |
| dir | SLRay | |
| dirOS | SLRay | |
| emittedPhotons | SLRay | static |
| hitAO | SLRay | |
| hitMat | SLRay | |
| hitMatIsDiffuse() const | SLRay | inline |
| hitMatIsReflective() const | SLRay | inline |
| hitMatIsTransparent() const | SLRay | inline |
| hitMesh | SLRay | |
| hitNode | SLRay | |
| hitNormal | SLRay | |
| hitPoint | SLRay | |
| hitShape | SLRay | |
| hitTexCol | SLRay | |
| hitTexColor | SLRay | |
| hitTriangle | SLRay | |
| hitTriangle | SLRay | |
| hitU | SLRay | |
| hitV | SLRay | |
| ignoredRays | SLRay | static |
| ignoreLights | SLRay | static |
| intersections | SLRay | static |
| invDir | SLRay | |
| invDirOS | SLRay | |
| isInsideVolume | SLRay | |
| isOutside | SLRay | |
| isShaded() const | SLRay | inline |
| isShaded() | SLRay | inline |
| length | SLRay | |
| lightDist | SLRay | |
| maxDepth | SLRay | static |
| maxDepthReached | SLRay | static |
| minContrib | SLRay | static |
| nodeDiffuse() | SLRay | inline |
| nodeReflectance() | SLRay | inline |
| nodeTransparency() | SLRay | inline |
| normalizeNormal() | SLRay | inline |
| normalizeNormal() | SLRay | |
| origin | SLRay | |
| originMat | SLRay | |
| originOS | SLRay | |
| originShape | SLRay | |
| originTria | SLRay | |
| primaryRays | SLRay | static |
| print() const | SLRay | |
| print() | SLRay | |
| random | SLRay | static |
| reflect(SLRay *reflected) const | SLRay | |
| reflect(SLRay *reflected) | SLRay | |
| reflectedPhotons | SLRay | static |
| reflectedRays | SLRay | static |
| reflectMC(SLRay *reflected, const SLMat3f &rotMat) const | SLRay | |
| reflectMC(SLRay *reflected, SLMat3f rotMat) | SLRay | |
| refract(SLRay *refracted) | SLRay | |
| refract(SLRay *refracted) | SLRay | |
| refractedPhotons | SLRay | static |
| refractedRays | SLRay | static |
| refractMC(SLRay *refracted, const SLMat3f &rotMat) const | SLRay | |
| refractMC(SLRay *refracted, SLMat3f rotMat) | SLRay | |
| setDir(const SLVec3f &Dir) | SLRay | inline |
| setDir(SLVec3f Dir) | SLRay | inline |
| setDirOS(const SLVec3f &Dir) | SLRay | inline |
| setDirOS(SLVec3f Dir) | SLRay | inline |
| shadowRays | SLRay | static |
| sign | SLRay | |
| signOS | SLRay | |
| SLRay(SLSceneView *sv=nullptr) | SLRay | explicit |
| SLRay(const SLVec3f &Origin, const SLVec3f &Dir, SLfloat X, SLfloat Y, const SLCol4f &backColor, SLSceneView *sv) | SLRay | |
| SLRay(SLfloat distToLight, const SLVec3f &dirToLight, SLRay *rayFromHitPoint) | SLRay | |
| SLRay() | SLRay | |
| SLRay(SLVec3f Origin, SLVec3f Dir, SLint X, SLint Y) | SLRay | |
| SLRay(SLfloat distToLight, SLVec3f dirToLight, SLRay *rayFromHitPoint) | SLRay | |
| SLRay(SLVec3f origin, SLVec3f dir, SLRayType type, SLShape *originShape, SLfloat length=SL_FLOAT_MAX, SLint depth=1) | SLRay | |
| srcMesh | SLRay | |
| srcNode | SLRay | |
| srcTriangle | SLRay | |
| subsampledPixels | SLRay | static |
| subsampledRays | SLRay | static |
| sv | SLRay | |
| tests | SLRay | static |
| tirPhotons | SLRay | static |
| tirRays | SLRay | static |
| tmax | SLRay | |
| tmin | SLRay | |
| totalNumRays() | SLRay | inlinestatic |
| type | SLRay | |
| x | SLRay | |
| y | SLRay | |