SLProject
4.2.000
A platform independent 3D computer graphics framework for desktop OS, Android, iOS and online in web browsers
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Welcome to the SLProject. SL stands for Scene Library. It is developed at the Bern University of Applied Sciences (BFH) and is used for student projects in the cpvrLab. The various applications show what you can learn in three semesters about 3D computer graphics in real time rendering and ray tracing. The framework is built in C++ and OpenGL ES and can be built for Windows, Linux, macOS (Intel & arm64), Android, Apple iOS and for WebAssembly enabled browsers. The framework can render alternatively with Ray Tracing and Path Tracing which provides in addition high quality transparencies, reflections and soft shadows.
The SLProject is hosted online on GitHub.
The source code is provided under the GNU General Puplic License (GPL). The code is provided without any warranties whether expressed or implied.
Read the Introduction for an overview of the framework.
Read How one Frame gets painted for an overview of how on frame gets rendered.
Read The App Framework for an overview of the app framework.
Read Emscripten for an overview of how SLProject runs in the browser.
Contributors since 2005 in alphabetic order: Martin Christen, Jan Dellsperger, Manuel Frischknecht, Luc Girod, Michael Goettlicher, Michael Schertenleib, Stefan Thoeni, Timo Tschanz, Marc Wacker, Marino von Wattenwyl, Pascal Zingg
The framework uses beside OpenGL the following external libraries that are also included in the SLProject repository:
Author: marcu s.hu drits ch@b fh.ch
Date: June 2024
Copyright (c): 2002-2024 Marcus Hudritsch, Kirchrain 18, 2572 Sutz, Switzerland