SLProject
4.2.000
A platform independent 3D computer graphics framework for desktop OS, Android, iOS and online in web browsers
WAIHelper.cpp
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#include "
WAIHelper.h
"
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#ifdef WAI_OS_ANDROID
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# include <android/log.h>
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#endif
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//DebugLogCallback debugLogCallback;
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//
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//void registerDebugCallback(DebugLogCallback callback)
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//{
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// if (callback)
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// {
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// debugLogCallback = callback;
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// debugLogCallback("callback registered");
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// }
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//}
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//
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//#define MAX_LOG_LENGTH 9999
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//void Utils::log("WAI",const char* format, ...)
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//{
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// char buffer[MAX_LOG_LENGTH];
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// va_list args;
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// va_start(args, format);
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// int ret = vsnprintf(buffer, MAX_LOG_LENGTH, format, args);
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// va_end(args);
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//
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// if (!debugLogCallback)
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// {
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//#ifdef __APPLE__
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// printf("%s\n", buffer);
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//#elif defined(WAI_OS_ANDROID)
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// __android_log_print(ANDROID_LOG_INFO, "lib-WAI", "%s\n", buffer);
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//#elif defined(WAI_OS_WINDOWS)
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// printf("%s\n", buffer);
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//#elif defined(WAI_OS_LINUX)
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// printf("%s\n", buffer);
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//#endif
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// }
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// else
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// {
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// debugLogCallback(buffer);
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// }
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//}
WAIHelper.h
modules
wai
source
WAIHelper.cpp
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