SLProject 4.0.000
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Distorted vertex used to draw in the Oculus frame buffer. More...
#include <SLGLOculus.h>
Public Attributes | |
SLVec2f | screenPosNDC |
float | timeWarpFactor |
float | vignetteFactor |
SLVec2f | tanEyeAnglesR |
SLVec2f | tanEyeAnglesG |
SLVec2f | tanEyeAnglesB |
Distorted vertex used to draw in the Oculus frame buffer.
SLVec2f SLVertexOculus::screenPosNDC |
SLVec2f SLVertexOculus::tanEyeAnglesB |
SLVec2f SLVertexOculus::tanEyeAnglesG |
SLVec2f SLVertexOculus::tanEyeAnglesR |
float SLVertexOculus::timeWarpFactor |
float SLVertexOculus::vignetteFactor |