SLProject 4.0.000
SLVertexOculus Struct Reference

Distorted vertex used to draw in the Oculus frame buffer. More...

#include <SLGLOculus.h>

Public Attributes

SLVec2f screenPosNDC
 
float timeWarpFactor
 
float vignetteFactor
 
SLVec2f tanEyeAnglesR
 
SLVec2f tanEyeAnglesG
 
SLVec2f tanEyeAnglesB
 

Detailed Description

Distorted vertex used to draw in the Oculus frame buffer.

Member Data Documentation

◆ screenPosNDC

SLVec2f SLVertexOculus::screenPosNDC

◆ tanEyeAnglesB

SLVec2f SLVertexOculus::tanEyeAnglesB

◆ tanEyeAnglesG

SLVec2f SLVertexOculus::tanEyeAnglesG

◆ tanEyeAnglesR

SLVec2f SLVertexOculus::tanEyeAnglesR

◆ timeWarpFactor

float SLVertexOculus::timeWarpFactor

◆ vignetteFactor

float SLVertexOculus::vignetteFactor

The documentation for this struct was generated from the following file: