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SLProject 4.0.000
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Distorted vertex used to draw in the Oculus frame buffer. More...
#include <SLGLOculus.h>
Public Attributes | |
| SLVec2f | screenPosNDC |
| float | timeWarpFactor |
| float | vignetteFactor |
| SLVec2f | tanEyeAnglesR |
| SLVec2f | tanEyeAnglesG |
| SLVec2f | tanEyeAnglesB |
Distorted vertex used to draw in the Oculus frame buffer.
| SLVec2f SLVertexOculus::screenPosNDC |
| SLVec2f SLVertexOculus::tanEyeAnglesB |
| SLVec2f SLVertexOculus::tanEyeAnglesG |
| SLVec2f SLVertexOculus::tanEyeAnglesR |
| float SLVertexOculus::timeWarpFactor |
| float SLVertexOculus::vignetteFactor |