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SLProject
4.3.020
A platform independent 3D computer graphics framework for desktop OS, Android, iOS and online in web browsers
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Go to the source code of this file.
Macros | |
| #define | GET_GL_ERROR |
Functions | |
| std::string | glSLVersionNO () |
| Returns the OpenGL Shading Language version number as a string. More... | |
| GLuint | buildShaderFromSource (std::string source, GLenum shaderType, bool isGlExternalTexture) |
| #define GET_GL_ERROR |
Definition at line 31 of file SENSGLTextureReader.cpp.
| GLuint buildShaderFromSource | ( | std::string | source, |
| GLenum | shaderType, | ||
| bool | isGlExternalTexture | ||
| ) |
Definition at line 57 of file SENSGLTextureReader.cpp.
| std::string glSLVersionNO | ( | ) |
Returns the OpenGL Shading Language version number as a string.
The string returned by glGetString can contain additional vendor information such as the build number and the brand name. For the shading language string "Nvidia GLSL 4.5" the function returns "450"
Definition at line 44 of file SENSGLTextureReader.cpp.