SLProject  4.2.000
A platform independent 3D computer graphics framework for desktop OS, Android, iOS and online in web browsers
SLAssetManager.cpp File Reference
#include <SLAssimpImporter.h>
#include <SLAssetManager.h>
#include <SLTexFont.h>
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Macros

#define SL_LOAD_ASSETS_IN_PARALLEL   1
 

Detailed Description

Authors
Michael Goettlicher, Marcus Hudritsch
Date
Feb 2020
Authors
Marcus Hudritsch
Remarks
Please use clangformat to format the code. See more code style on https://github.com/cpvrlab/SLProject4/wiki/SLProject-Coding-Style

Definition in file SLAssetManager.cpp.

Macro Definition Documentation

◆ SL_LOAD_ASSETS_IN_PARALLEL

#define SL_LOAD_ASSETS_IN_PARALLEL   1

Definition at line 15 of file SLAssetManager.cpp.