SLProject  4.2.000
A platform independent 3D computer graphics framework for desktop OS, Android, iOS and online in web browsers
SLAssetManager.h File Reference
#include <SL.h>
#include <SLMaterial.h>
#include <SLMesh.h>
#include <SLGLProgramGeneric.h>
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Classes

class  SLAssetManager
 Toplevel holder of the assets meshes, materials, textures and shaders. More...
 

Detailed Description

Authors
Michael Goettlicher
Date
Feb 2020
Authors
Marcus Hudritsch
Remarks
Please use clangformat to format the code. See more code style on https://github.com/cpvrlab/SLProject4/wiki/SLProject-Coding-Style

Definition in file SLAssetManager.h.