Here is a list of all class members with links to the classes they belong to:
- l -
- lastAnimPlayback() : SLAnimManager
- lat : SLVec3< T >
- latitudeDEG : WAICompassAlignment::Template
- latlonAlt2ecef() : SLVec3< T >
- LeftTan : ovrFovPort_
- length() : SLQuat4< T >, SLRay, SLTexColorLUT, SLText, SLVec2< T >, SLVec3< T >, SLVec4< T >
- lengthSec() : SLAnimation
- lengthSqr() : SLVec2< T >, SLVec3< T >, SLVec4< T >
- Lens : DistortionRenderDesc
- LensCenter : DistortionRenderDesc
- lensDiameter() : SLCamera
- LensDiameterInMeters : HmdRenderInfo
- lensSamples() : SLCamera
- LensSeparationInMeters : HmdRenderInfo
- LensSurfaceToMidplateInMeters : HmdRenderInfo
- lerp() : SLQuat4< T >
- levelForSM() : SLNode
- levelPCF : lightDataStd140
- lId() : WAIKeyFrame
- lightAt() : SLMat4< T >
- lightClipFar() : SLShadowMap
- lightClipNear() : SLShadowMap
- lightCullingAdaptiveRec() : SLShadowMap
- lightDist : SLRay
- lights() : SLScene
- lightsDoShadowMapping() : SLGLProgramGenerated
- lightSpace() : SLShadowMap
- load() : SLGLShader, SLGLTexture, SLImporter
- loadAnimation() : SLAnimSkeleton
- loadConfig() : AppDemoGui
- loadedFromMap() : WAIMapPoint
- loadFonts() : SLGLImGui
- loadFromFile() : WAIOrbVocabulary
- loadFromMemory() : SLGLShader
- loadGeoTiff() : SLDeviceLocation
- loadSceneWithLargeModel() : AppDemoGui
- loadTimeMS() : SLScene
- locAccuracyM() : SLDeviceLocation
- localTime() : SLAnimPlayback
- location : SLGLAttribute
- locECEF() : SLDeviceLocation
- locENU() : SLDeviceLocation
- locLatLonAlt() : SLDeviceLocation
- locMaxDistanceM() : SLDeviceLocation
- logConsoleVerbosity() : SLImporter
- logFileVerbosity() : SLImporter
- logFramebufferStatus() : SLGLTextureIBL
- logMessage() : SLImporter
- lon : SLVec3< T >
- longitudeDEG : WAICompassAlignment::Template
- longTouch() : SLInputEventInterface
- lookAt() : SLMat4< T >, SLNode, SLTransformNode
- lookFrom() : SLCamera
- loop() : SLAnimPlayback
- LOOP_DETECTION_ERROR_NO_CANDIDATES_WITH_COMMON_WORDS : WAIKeyFrameDB
- LOOP_DETECTION_ERROR_NO_SIMILAR_CANDIDATES : WAIKeyFrameDB
- LOOP_DETECTION_ERROR_NONE : WAIKeyFrameDB
- LoopDetectionErrorCodes : WAIKeyFrameDB
- lowPersistance() : SLGLOculus