SLProject  4.2.000
A platform independent 3D computer graphics framework for desktop OS, Android, iOS and online in web browsers
SLGLDepthBuffer.h File Reference

Uses an OpenGL framebuffer object as a depth-buffer. More...

#include <SLObject.h>
#include <SLGLState.h>
#include <SL.h>
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Classes

class  SLGLDepthBuffer
 

Typedefs

typedef std::vector< SLGLDepthBuffer * > SLGLVDepthBuffer
 

Detailed Description

Uses an OpenGL framebuffer object as a depth-buffer.

Date
May 2020
Authors
Michael Schertenleib
Remarks
Please use clangformat to format the code. See more code style on https://github.com/cpvrlab/SLProject4/wiki/SLProject-Coding-Style

Definition in file SLGLDepthBuffer.h.

Typedef Documentation

◆ SLGLVDepthBuffer

typedef std::vector<SLGLDepthBuffer*> SLGLVDepthBuffer

Definition at line 48 of file SLGLDepthBuffer.h.