SLProject
4.2.000
A platform independent 3D computer graphics framework for desktop OS, Android, iOS and online in web browsers
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Uses an OpenGL framebuffer object as a depth-buffer. More...
Go to the source code of this file.
Classes | |
class | SLGLDepthBuffer |
Typedefs | |
typedef std::vector< SLGLDepthBuffer * > | SLGLVDepthBuffer |
Uses an OpenGL framebuffer object as a depth-buffer.
Definition in file SLGLDepthBuffer.h.
typedef std::vector<SLGLDepthBuffer*> SLGLVDepthBuffer |
Definition at line 48 of file SLGLDepthBuffer.h.