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SLProject
4.2.000
A platform independent 3D computer graphics framework for desktop OS, Android, iOS and online in web browsers
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#include <SLEventHandler.h>#include <SLGLTexture.h>#include <SLVec4.h>#include <SLLight.h>#include <Averaged.h>Go to the source code of this file.
Classes | |
| struct | SLRTAAPixel |
| Pixel index struct used in anti aliasing in ray tracing. More... | |
| class | SLRaytracer |
| SLRaytracer hold all the methods for Whitted style Ray Tracing. More... | |
Typedefs | |
| typedef vector< SLRTAAPixel > | SLVPixel |
Enumerations | |
| enum | SLRTState { rtReady , rtBusy , rtFinished , rtMoveGL } |
| Ray tracing state. More... | |
Definition in file SLRaytracer.h.
| typedef vector<SLRTAAPixel> SLVPixel |
Definition at line 46 of file SLRaytracer.h.
| enum SLRTState |
Ray tracing state.
| Enumerator | |
|---|---|
| rtReady | |
| rtBusy | |
| rtFinished | |
| rtMoveGL | |
Definition at line 27 of file SLRaytracer.h.