SLProject
4.2.000
A platform independent 3D computer graphics framework for desktop OS, Android, iOS and online in web browsers
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#include <SLEventHandler.h>
#include <SLGLTexture.h>
#include <SLVec4.h>
#include <SLLight.h>
#include <Averaged.h>
Go to the source code of this file.
Classes | |
struct | SLRTAAPixel |
Pixel index struct used in anti aliasing in ray tracing. More... | |
class | SLRaytracer |
SLRaytracer hold all the methods for Whitted style Ray Tracing. More... | |
Typedefs | |
typedef vector< SLRTAAPixel > | SLVPixel |
Enumerations | |
enum | SLRTState { rtReady , rtBusy , rtFinished , rtMoveGL } |
Ray tracing state. More... | |
Definition in file SLRaytracer.h.
typedef vector<SLRTAAPixel> SLVPixel |
Definition at line 46 of file SLRaytracer.h.
enum SLRTState |
Ray tracing state.
Enumerator | |
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rtReady | |
rtBusy | |
rtFinished | |
rtMoveGL |
Definition at line 27 of file SLRaytracer.h.