SLProject  4.2.000
A platform independent 3D computer graphics framework for desktop OS, Android, iOS and online in web browsers
WAIModeOrbSlam2.h File Reference
#include <thread>
#include <opencv2/core.hpp>
#include <WAIHelper.h>
#include <WAIKeyFrameDB.h>
#include <WAIMap.h>
#include <orb_slam/SURFextractor.h>
#include <orb_slam/LocalMapping.h>
#include <orb_slam/LoopClosing.h>
#include <orb_slam/Initializer.h>
#include <orb_slam/ORBmatcher.h>
#include <orb_slam/Optimizer.h>
#include <orb_slam/PnPsolver.h>
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Classes

class  WAI::ModeOrbSlam2
 
struct  WAI::ModeOrbSlam2::Params
 

Namespaces

 WAI
 WAI : Where Am I: Collection of duplicate structs for vectors.
 

Macros

#define OPTFLOW_GRID_COLS   7
 
#define OPTFLOW_GRID_ROWS   4
 

Enumerations

enum  WAI::TrackingState { WAI::TrackingState_None , WAI::TrackingState_Idle , WAI::TrackingState_Initializing , WAI::TrackingState_TrackingOK , WAI::TrackingState_TrackingLost }
 

Macro Definition Documentation

◆ OPTFLOW_GRID_COLS

#define OPTFLOW_GRID_COLS   7

Definition at line 20 of file WAIModeOrbSlam2.h.

◆ OPTFLOW_GRID_ROWS

#define OPTFLOW_GRID_ROWS   4

Definition at line 21 of file WAIModeOrbSlam2.h.