| _camera | SLSceneView | protected |
| _cullTimeMS | SLSceneView | protected |
| _cullTimesMS | SLSceneView | protected |
| _doAlphaSorting | SLSceneView | protected |
| _doDepthTest | SLSceneView | protected |
| _doFrustumCulling | SLSceneView | protected |
| _doMultiSampling | SLSceneView | protected |
| _doWaitOnIdle | SLSceneView | protected |
| _dpi | SLSceneView | protected |
| _draw2DTimeMS | SLSceneView | protected |
| _draw2DTimesMS | SLSceneView | protected |
| _draw3DTimeMS | SLSceneView | protected |
| _draw3DTimesMS | SLSceneView | protected |
| _drawBits | SLSceneView | protected |
| _gotPainted | SLSceneView | protected |
| _gui | SLSceneView | protected |
| _inputManager | SLSceneView | protected |
| _isFirstFrame | SLSceneView | protected |
| _mouseDownL | SLSceneView | protected |
| _mouseDownM | SLSceneView | protected |
| _mouseDownR | SLSceneView | protected |
| _mouseMod | SLSceneView | protected |
| _name | SLObject | protected |
| _nodesBlended2D | SLSceneView | protected |
| _nodesBlended3D | SLSceneView | protected |
| _nodesOpaque2D | SLSceneView | protected |
| _nodesOpaque3D | SLSceneView | protected |
| _nodesOverdrawn | SLSceneView | protected |
| _oculusFB | SLSceneView | protected |
| _pathtracer | SLSceneView | protected |
| _raytracer | SLSceneView | protected |
| _renderType | SLSceneView | protected |
| _s | SLSceneView | protected |
| _sceneViewCamera | SLSceneView | protected |
| _screenCaptureIsRequested | SLSceneView | protected |
| _screenCaptureWaitFrames | SLSceneView | protected |
| _scrH | SLSceneView | protected |
| _scrHdiv2 | SLSceneView | protected |
| _scrW | SLSceneView | protected |
| _scrWdiv2 | SLSceneView | protected |
| _scrWdivH | SLSceneView | protected |
| _shadowMapTimeMS | SLSceneView | protected |
| _shadowMapTimesMS | SLSceneView | protected |
| _stats2D | SLSceneView | protected |
| _stats3D | SLSceneView | protected |
| _stopPT | SLSceneView | protected |
| _stopRT | SLSceneView | protected |
| _touch | SLSceneView | protected |
| _touchDowns | SLSceneView | protected |
| _url | SLObject | protected |
| _vaoCursor | SLSceneView | protected |
| _vaoTouch | SLSceneView | protected |
| _viewportAlign | SLSceneView | protected |
| _viewportRatio | SLSceneView | protected |
| _viewportRect | SLSceneView | protected |
| _viewportSameAsVideo | SLSceneView | protected |
| _visibleMaterials2D | SLSceneView | protected |
| _visibleMaterials3D | SLSceneView | protected |
| AppDemoSceneView(SLScene *s, int dpi, SLInputManager &inputManager) | AppDemoSceneView | |
| camera(SLCamera *camera) | SLSceneView | inline |
| camera() | SLSceneView | inline |
| cullTimesMS() | SLSceneView | inline |
| doAlphaSorting(SLbool doAS) | SLSceneView | inline |
| doAlphaSorting() const | SLSceneView | inline |
| doDepthTest(SLbool doDT) | SLSceneView | inline |
| doDepthTest() const | SLSceneView | inline |
| doFrustumCulling(SLbool doFC) | SLSceneView | inline |
| doFrustumCulling() const | SLSceneView | inline |
| doMultiSampling(SLbool doMS) | SLSceneView | inline |
| doMultiSampling() const | SLSceneView | inline |
| doWaitOnIdle(SLbool doWI) | SLSceneView | inline |
| doWaitOnIdle() const | SLSceneView | inline |
| dpi() const | SLSceneView | inline |
| draw2DGL() | SLSceneView | |
| draw2DGLNodes() | SLSceneView | |
| draw2DTimesMS() | SLSceneView | inline |
| draw3DCT() | SLSceneView | |
| draw3DGL(SLfloat elapsedTimeSec) | SLSceneView | |
| draw3DGLAll() | SLSceneView | |
| draw3DGLLines(SLVNode &nodes) | SLSceneView | |
| draw3DGLLinesOverlay(SLVNode &nodes) | SLSceneView | |
| draw3DGLNodes(SLVNode &nodes, SLbool alphaBlended, SLbool depthSorted) | SLSceneView | |
| draw3DPT() | SLSceneView | |
| draw3DRT() | SLSceneView | |
| draw3DTimesMS() | SLSceneView | inline |
| drawBit(SLuint bit) | SLSceneView | inline |
| drawBits() | SLSceneView | inline |
| grab | AppDemoSceneView | |
| gui() | SLSceneView | inline |
| init(SLstring name, SLint screenWidth, SLint screenHeight, void *onWndUpdateCallback, void *onSelectNodeMeshCallback, SLUiInterface *gui, const string &configPath) | SLSceneView | |
| initSceneViewCamera(const SLVec3f &dir=-SLVec3f::AXISZ, SLProjType proj=P_monoPerspective) | SLSceneView | |
| isSceneViewCameraActive() | SLSceneView | inline |
| name(const SLstring &Name) | SLObject | inline |
| name() const | SLObject | inline |
| nodesBlended2D() | SLSceneView | inline |
| nodesBlended3D() | SLSceneView | inline |
| nodesOpaque2D() | SLSceneView | inline |
| nodesOpaque3D() | SLSceneView | inline |
| nodesOverdrawn() | SLSceneView | inline |
| oculusFB() | SLSceneView | inline |
| onCharInput(SLuint c) | SLSceneView | virtual |
| onDoubleClick(SLMouseButton button, SLint x, SLint y, SLKey mod) | SLSceneView | virtual |
| onInitialize() | SLSceneView | |
| onKeyPress(SLKey key, SLKey mod) final | AppDemoSceneView | virtual |
| onKeyRelease(SLKey key, SLKey mod) final | AppDemoSceneView | virtual |
| onMouseDown(SLMouseButton button, SLint x, SLint y, SLKey mod) final | AppDemoSceneView | virtual |
| onMouseMove(SLint x, SLint y) | SLSceneView | virtual |
| onMouseUp(SLMouseButton button, SLint scrX, SLint scrY, SLKey mod) | SLSceneView | virtual |
| onMouseWheel(SLint delta, SLKey mod) | SLSceneView | virtual |
| onMouseWheelPos(SLint wheelPos, SLKey mod) | SLSceneView | virtual |
| onPaint() | SLSceneView | |
| onResize(SLint width, SLint height) | SLSceneView | |
| onSelectedNodeMesh | SLSceneView | |
| onStartup() | SLSceneView | inlinevirtual |
| onTouch2Down(SLint scrX1, SLint scrY1, SLint scrX2, SLint scrY2) | SLSceneView | virtual |
| onTouch2Move(SLint scrX1, SLint scrY1, SLint scrX2, SLint scrY2) | SLSceneView | virtual |
| onTouch2Up(SLint scrX1, SLint scrY1, SLint scrX2, SLint scrY2) | SLSceneView | virtual |
| onWndUpdate | SLSceneView | |
| pathtracer() | SLSceneView | inline |
| postDraw() | SLSceneView | inlinevirtual |
| postSceneLoad() | SLSceneView | inlinevirtual |
| preDraw() | SLSceneView | inlinevirtual |
| printStats() | SLSceneView | inline |
| raytracer() | SLSceneView | inline |
| renderType(SLRenderType rt) | SLSceneView | inline |
| renderType() const | SLSceneView | inline |
| s() | SLSceneView | inline |
| saveFrameBufferAsImage(SLstring pathFilename, cv::Size targetSize=cv::Size(-1, -1)) | SLSceneView | |
| scene(SLScene *scene) | SLSceneView | inline |
| sceneViewCamera() | SLSceneView | inline |
| screenCaptureIsRequested(bool doScreenCap) | SLSceneView | inline |
| screenCaptureIsRequested() | SLSceneView | inline |
| scrH(SLint scrH) | SLSceneView | inline |
| scrH() const | SLSceneView | inline |
| scrHdiv2() const | SLSceneView | inline |
| scrW(SLint scrW) | SLSceneView | inline |
| scrW() const | SLSceneView | inline |
| scrWdiv2() const | SLSceneView | inline |
| scrWdivH() const | SLSceneView | inline |
| setViewportFromRatio(const SLVec2i &vpRatio, SLViewportAlign vpAlignment, SLbool vpSameAsVideo) | SLSceneView | |
| shadowMapTimeMS() | SLSceneView | inline |
| SLObject(const SLstring &Name="", const SLstring &url="") | SLObject | inline |
| SLSceneView(SLScene *s, int dpi, SLInputManager &inputManager) | SLSceneView | |
| startPathtracing(SLint maxDepth, SLint samples) | SLSceneView | |
| startRaytracing(SLint maxDepth) | SLSceneView | |
| stats2D() | SLSceneView | inline |
| stats3D() | SLSceneView | inline |
| switchToNextCameraInScene() | SLSceneView | |
| switchToSceneViewCamera() | SLSceneView | |
| unInit() | SLSceneView | |
| url(const SLstring &url) | SLObject | inline |
| url() const | SLObject | inline |
| viewportAlign() const | SLSceneView | inline |
| viewportH() const | SLSceneView | inline |
| viewportRatio() const | SLSceneView | inline |
| viewportRect() const | SLSceneView | inline |
| viewportSameAsVideo(bool sameAsVideo) | SLSceneView | inline |
| viewportSameAsVideo() const | SLSceneView | inline |
| viewportW() const | SLSceneView | inline |
| viewportWdivH() const | SLSceneView | inline |
| visibleMaterials2D() | SLSceneView | inline |
| visibleMaterials3D() | SLSceneView | inline |
| windowTitle() | SLSceneView | |
| ~SLObject() | SLObject | inlinevirtual |
| ~SLSceneView() override | SLSceneView | |