SLProject  4.2.000
A platform independent 3D computer graphics framework for desktop OS, Android, iOS and online in web browsers
AppNodeSceneView Member List

This is the complete list of members for AppNodeSceneView, including all inherited members.

_axesNodeAppNodeSceneView
_cameraSLSceneViewprotected
_continuousInputAppNodeSceneView
_cullTimeMSSLSceneViewprotected
_cullTimesMSSLSceneViewprotected
_curModeAppNodeSceneView
_curObjectAppNodeSceneView
_curOriginAppNodeSceneView
_curSpaceAppNodeSceneView
_deltaTimeAppNodeSceneView
_doAlphaSortingSLSceneViewprotected
_doDepthTestSLSceneViewprotected
_doFrustumCullingSLSceneViewprotected
_doMultiSamplingSLSceneViewprotected
_doWaitOnIdleSLSceneViewprotected
_dpiSLSceneViewprotected
_draw2DTimeMSSLSceneViewprotected
_draw2DTimesMSSLSceneViewprotected
_draw3DTimeMSSLSceneViewprotected
_draw3DTimesMSSLSceneViewprotected
_drawBitsSLSceneViewprotected
_gotPaintedSLSceneViewprotected
_guiSLSceneViewprotected
_inputManagerSLSceneViewprotected
_isFirstFrameSLSceneViewprotected
_keyStatesAppNodeSceneView
_modifiersAppNodeSceneView
_mouseDownLSLSceneViewprotected
_mouseDownMSLSceneViewprotected
_mouseDownRSLSceneViewprotected
_mouseModSLSceneViewprotected
_moveBoxAppNodeSceneView
_moveBoxChildAppNodeSceneView
_nameSLObjectprotected
_nodesBlended2DSLSceneViewprotected
_nodesBlended3DSLSceneViewprotected
_nodesOpaque2DSLSceneViewprotected
_nodesOpaque3DSLSceneViewprotected
_nodesOverdrawnSLSceneViewprotected
_oculusFBSLSceneViewprotected
_pathtracerSLSceneViewprotected
_pivotPosAppNodeSceneView
_raytracerSLSceneViewprotected
_renderTypeSLSceneViewprotected
_sSLSceneViewprotected
_sceneViewCameraSLSceneViewprotected
_screenCaptureIsRequestedSLSceneViewprotected
_screenCaptureWaitFramesSLSceneViewprotected
_scrHSLSceneViewprotected
_scrHdiv2SLSceneViewprotected
_scrWSLSceneViewprotected
_scrWdiv2SLSceneViewprotected
_scrWdivHSLSceneViewprotected
_shadowMapTimeMSSLSceneViewprotected
_shadowMapTimesMSSLSceneViewprotected
_stats2DSLSceneViewprotected
_stats3DSLSceneViewprotected
_stopPTSLSceneViewprotected
_stopRTSLSceneViewprotected
_touchSLSceneViewprotected
_touchDownsSLSceneViewprotected
_urlSLObjectprotected
_vaoCursorSLSceneViewprotected
_vaoTouchSLSceneViewprotected
_viewportAlignSLSceneViewprotected
_viewportRatioSLSceneViewprotected
_viewportRectSLSceneViewprotected
_viewportSameAsVideoSLSceneViewprotected
_visibleMaterials2DSLSceneViewprotected
_visibleMaterials3DSLSceneViewprotected
AppNodeSceneView(SLScene *s, int dpi, SLInputManager &inputManager)AppNodeSceneView
camera(SLCamera *camera)SLSceneViewinline
camera()SLSceneViewinline
cullTimesMS()SLSceneViewinline
doAlphaSorting(SLbool doAS)SLSceneViewinline
doAlphaSorting() constSLSceneViewinline
doDepthTest(SLbool doDT)SLSceneViewinline
doDepthTest() constSLSceneViewinline
doFrustumCulling(SLbool doFC)SLSceneViewinline
doFrustumCulling() constSLSceneViewinline
doMultiSampling(SLbool doMS)SLSceneViewinline
doMultiSampling() constSLSceneViewinline
doWaitOnIdle(SLbool doWI)SLSceneViewinline
doWaitOnIdle() constSLSceneViewinline
dpi() constSLSceneViewinline
draw2DGL()SLSceneView
draw2DGLNodes()SLSceneView
draw2DTimesMS()SLSceneViewinline
draw3DCT()SLSceneView
draw3DGL(SLfloat elapsedTimeSec)SLSceneView
draw3DGLAll()SLSceneView
draw3DGLLines(SLVNode &nodes)SLSceneView
draw3DGLLinesOverlay(SLVNode &nodes)SLSceneView
draw3DGLNodes(SLVNode &nodes, SLbool alphaBlended, SLbool depthSorted)SLSceneView
draw3DPT()SLSceneView
draw3DRT()SLSceneView
draw3DTimesMS()SLSceneViewinline
drawBit(SLuint bit)SLSceneViewinline
drawBits()SLSceneViewinline
gui()SLSceneViewinline
init(SLstring name, SLint screenWidth, SLint screenHeight, void *onWndUpdateCallback, void *onSelectNodeMeshCallback, SLUiInterface *gui, const string &configPath)SLSceneView
initSceneViewCamera(const SLVec3f &dir=-SLVec3f::AXISZ, SLProjType proj=P_monoPerspective)SLSceneView
isSceneViewCameraActive()SLSceneViewinline
name(const SLstring &Name)SLObjectinline
name() constSLObjectinline
nodesBlended2D()SLSceneViewinline
nodesBlended3D()SLSceneViewinline
nodesOpaque2D()SLSceneViewinline
nodesOpaque3D()SLSceneViewinline
nodesOverdrawn()SLSceneViewinline
oculusFB()SLSceneViewinline
onCharInput(SLuint c)SLSceneViewvirtual
onContinuousKeyPress(SLKey key)AppNodeSceneView
onDoubleClick(SLMouseButton button, SLint x, SLint y, SLKey mod)SLSceneViewvirtual
onInitialize()SLSceneView
onKeyPress(const SLKey key, const SLKey mod)AppNodeSceneViewvirtual
onKeyRelease(const SLKey key, const SLKey mod)AppNodeSceneViewvirtual
onMouseDown(SLMouseButton button, SLint scrX, SLint scrY, SLKey mod)SLSceneViewvirtual
onMouseMove(SLint x, SLint y)SLSceneViewvirtual
onMouseUp(SLMouseButton button, SLint scrX, SLint scrY, SLKey mod)SLSceneViewvirtual
onMouseWheel(SLint delta, SLKey mod)SLSceneViewvirtual
onMouseWheelPos(SLint wheelPos, SLKey mod)SLSceneViewvirtual
onPaint()SLSceneView
onResize(SLint width, SLint height)SLSceneView
onSelectedNodeMeshSLSceneView
onStartup()SLSceneViewinlinevirtual
onTouch2Down(SLint scrX1, SLint scrY1, SLint scrX2, SLint scrY2)SLSceneViewvirtual
onTouch2Move(SLint scrX1, SLint scrY1, SLint scrX2, SLint scrY2)SLSceneViewvirtual
onTouch2Up(SLint scrX1, SLint scrY1, SLint scrX2, SLint scrY2)SLSceneViewvirtual
onWndUpdateSLSceneView
pathtracer()SLSceneViewinline
postDraw()SLSceneViewinlinevirtual
postSceneLoad()AppNodeSceneViewvirtual
preDraw()AppNodeSceneViewvirtual
printStats()SLSceneViewinline
raytracer()SLSceneViewinline
renderType(SLRenderType rt)SLSceneViewinline
renderType() constSLSceneViewinline
reset()AppNodeSceneView
rotateObject(const SLVec3f &val) constAppNodeSceneView
rotateObjectAroundPivot(SLVec3f val) constAppNodeSceneView
s()SLSceneViewinline
saveFrameBufferAsImage(SLstring pathFilename, cv::Size targetSize=cv::Size(-1, -1))SLSceneView
scene(SLScene *scene)SLSceneViewinline
sceneViewCamera()SLSceneViewinline
screenCaptureIsRequested(bool doScreenCap)SLSceneViewinline
screenCaptureIsRequested()SLSceneViewinline
scrH(SLint scrH)SLSceneViewinline
scrH() constSLSceneViewinline
scrHdiv2() constSLSceneViewinline
scrW(SLint scrW)SLSceneViewinline
scrW() constSLSceneViewinline
scrWdiv2() constSLSceneViewinline
scrWdivH() constSLSceneViewinline
setViewportFromRatio(const SLVec2i &vpRatio, SLViewportAlign vpAlignment, SLbool vpSameAsVideo)SLSceneView
shadowMapTimeMS()SLSceneViewinline
SLObject(const SLstring &Name="", const SLstring &url="")SLObjectinline
SLSceneView(SLScene *s, int dpi, SLInputManager &inputManager)SLSceneView
startPathtracing(SLint maxDepth, SLint samples)SLSceneView
startRaytracing(SLint maxDepth)SLSceneView
stats2D()SLSceneViewinline
stats3D()SLSceneViewinline
switchToNextCameraInScene()SLSceneView
switchToSceneViewCamera()SLSceneView
translateObject(SLVec3f vec) constAppNodeSceneView
translatePivot(SLVec3f vec)AppNodeSceneView
unInit()SLSceneView
updateCurOrigin()AppNodeSceneView
updateInfoText()AppNodeSceneView
url(const SLstring &url)SLObjectinline
url() constSLObjectinline
viewportAlign() constSLSceneViewinline
viewportH() constSLSceneViewinline
viewportRatio() constSLSceneViewinline
viewportRect() constSLSceneViewinline
viewportSameAsVideo(bool sameAsVideo)SLSceneViewinline
viewportSameAsVideo() constSLSceneViewinline
viewportW() constSLSceneViewinline
viewportWdivH() constSLSceneViewinline
visibleMaterials2D()SLSceneViewinline
visibleMaterials3D()SLSceneViewinline
windowTitle()SLSceneView
~AppNodeSceneView()AppNodeSceneView
~SLObject()SLObjectinlinevirtual
~SLSceneView() overrideSLSceneView