|
| | SLKeyframeCamera (SLstring name="Camera") |
| |
| virtual void | drawMesh (SLSceneView *sv) |
| | SLKeyframeCamera::drawMeshes draws the cameras frustum lines. More...
|
| |
| void | setDrawColor (SLCol4f color=SLCol4f::WHITE *0.7f) |
| | SLKeyframeCamera::setDrawColor specify which color should be use. More...
|
| |
| bool | renderBackground () |
| |
| bool | allowAsActiveCam () |
| |
| | SLCamera (const SLstring &name="Camera", SLStdShaderProg textureOnlyProgramId=SP_TextureOnly, SLStdShaderProg colorAttributeProgramId=SP_colorAttribute) |
| |
| | ~SLCamera () override |
| |
| void | statsRec (SLNodeStats &stats) override |
| | SLCamera::statsRec updates the statistic parameters. More...
|
| |
| void | drawMesh (SLSceneView *sv) override |
| | SLCamera::drawMeshes draws the cameras frustum lines. More...
|
| |
| virtual SLbool | camUpdate (SLSceneView *sv, SLfloat timeMS) |
| |
| void | preShade (SLRay *ray) |
| |
| void | calcMinMax (SLVec3f &minV, SLVec3f &maxV) const |
| |
| void | buildAABB (SLAABBox &aabb, const SLMat4f &wmNode) |
| |
| SLVec2f | frustumSizeAtDistance (SLfloat distance) |
| | Calculate and return frustum size at distance to camera center. More...
|
| |
| SLbool | onMouseDown (SLMouseButton button, SLint x, SLint y, SLKey mod) override |
| | Gets called whenever a mouse button gets pressed. More...
|
| |
| SLbool | onMouseMove (SLMouseButton button, SLint x, SLint y, SLKey mod) override |
| | Gets called whenever the mouse is moved. More...
|
| |
| SLbool | onMouseUp (SLMouseButton button, SLint x, SLint y, SLKey mod) override |
| | Gets called whenever the mouse button is released. More...
|
| |
| SLbool | onMouseWheel (SLint delta, SLKey mod) override |
| |
| SLbool | onTouch2Down (SLint x1, SLint y1, SLint x2, SLint y2) override |
| |
| SLbool | onTouch2Move (SLint x1, SLint y1, SLint x2, SLint y2) override |
| |
| SLbool | onTouch2Up (SLint x1, SLint y1, SLint x2, SLint y2) override |
| |
| SLbool | onKeyPress (SLKey key, SLKey mod) override |
| |
| SLbool | onKeyRelease (SLKey key, SLKey mod) override |
| |
| void | eyeToPixelRay (SLfloat x, SLfloat y, SLRay *ray) |
| | eyeToPixelRay returns the a ray from the eye to the center of a pixel. More...
|
| |
| void | UVWFrame (SLVec3f &EYE, SLVec3f &U, SLVec3f &V, SLVec3f &W) |
| |
| SLVec2f | projectWorldToNDC (const SLVec4f &worldPos) const |
| | Project a world position into screen coordinates. More...
|
| |
| SLVec3f | trackballVec (SLint x, SLint y) const |
| | Returns a vector from the window center to a virtual trackball at [x,y]. More...
|
| |
| SLbool | isInFrustum (SLAABBox *aabb) |
| | SLCamera::isInFrustum does a simple and fast frustum culling test for AABBs. More...
|
| |
| void | passToUniforms (SLGLProgram *program) |
| | Pass camera parameters to the uniform variables. More...
|
| |
| void | setViewport (SLSceneView *sv, SLEyeType eye) |
| | Sets the viewport transform depending on the projection. More...
|
| |
| void | setProjection (SLSceneView *sv, SLEyeType eye) |
| |
| void | setView (SLSceneView *sv, SLEyeType eye) |
| |
| void | setFrustumPlanes () |
| | SLCamera::setFrustumPlanes set the 6 plane from the view frustum. More...
|
| |
| void | projType (SLProjType p) |
| |
| void | fov (const SLfloat fov) |
| | vertical field of view More...
|
| |
| void | camAnim (SLCamAnim ca) |
| |
| void | clipNear (const SLfloat cNear) |
| |
| void | clipFar (const SLfloat cFar) |
| |
| void | lookFrom (const SLVec3f &fromDir, const SLVec3f &upDir=SLVec3f::AXISY) |
| | Sets the view to look from a direction towards the current focal point. More...
|
| |
| void | maxSpeed (const SLfloat ms) |
| |
| void | moveAccel (const SLfloat accel) |
| |
| void | brakeAccel (const SLfloat accel) |
| |
| void | drag (const SLfloat drag) |
| |
| void | focalDist (const SLfloat f) |
| |
| void | lensDiameter (const SLfloat d) |
| |
| void | lensSamples (SLuint x, SLuint y) |
| |
| void | stereoEyeSeparation (const SLfloat es) |
| |
| void | devRotLoc (SLDeviceRotation *devRot, SLDeviceLocation *devLoc) |
| |
| void | fogIsOn (const bool isOn) |
| |
| void | fogMode (const SLFogMode mode) |
| |
| void | fogDensity (const float density) |
| |
| void | onCamUpdateCB (function< void(SLSceneView *sv)> callbackFunc) |
| |
| const SLMat4f & | updateAndGetVM () const |
| |
| SLProjType | projType () const |
| |
| SLstring | projTypeStr () const |
| |
| SLfloat | unitScaling () const |
| |
| SLfloat | fovV () const |
| | Vertical field of view. More...
|
| |
| SLfloat | fovH () const |
| | Horizontal field of view. More...
|
| |
| SLRecti | viewport () const |
| |
| SLfloat | aspect () const |
| |
| SLfloat | clipNear () const |
| |
| SLfloat | clipFar () const |
| |
| SLCamAnim | camAnim () const |
| |
| SLstring | animationStr () const |
| | SLCamera::animationStr() returns the animation enum as string. More...
|
| |
| SLfloat | stereoEyeSeparation () const |
| |
| SLint | stereoEye () const |
| |
| SLMat3f | stereoColorFilter () const |
| |
| SLfloat | lensDiameter () const |
| |
| SLRaySamples2D * | lensSamples () |
| |
| SLfloat | focalDist () const |
| |
| SLfloat | focalDistScrW () const |
| |
| SLfloat | focalDistScrH () const |
| |
| SLVec3f | focalPointWS () const |
| |
| SLVec3f | focalPointOS () const |
| |
| SLbool | fogIsOn () const |
| |
| SLFogMode | fogMode () const |
| |
| SLfloat | fogDensity () const |
| |
| SLfloat | fogDistStart () const |
| |
| SLfloat | fogDistEnd () const |
| |
| SLCol4f | fogColor () const |
| |
| SLfloat | trackballSize () const |
| |
| SLBackground & | background () |
| |
| SLfloat | maxSpeed () const |
| |
| SLfloat | moveAccel () const |
| |
| SLfloat | brakeAccel () const |
| |
| SLfloat | drag () const |
| |
| SLstring | toString () const |
| | SLCamera::to_string returns important camera parameter as a string. More...
|
| |
| SLRectf & | selectRect () |
| |
| SLRectf & | deselectRect () |
| |
| void | updateEnuCorrRenu (SLSceneView *sv, const SLMat3f &enuRc, float &f, SLVec3f &enuOffsetPix) |
| | Calculate and apply correction from finger x-y-rotation. More...
|
| |
| | SLNode (const SLstring &name="Node") |
| |
| | SLNode (SLMesh *mesh, const SLstring &name="Node") |
| |
| | SLNode (SLMesh *mesh, const SLVec3f &translation, const SLstring &name) |
| |
| | ~SLNode () override |
| |
| virtual void | cull3DRec (SLSceneView *sv) |
| |
| virtual void | cullChildren3D (SLSceneView *sv) |
| |
| virtual void | cull2DRec (SLSceneView *sv) |
| |
| virtual bool | hitRec (SLRay *ray) |
| |
| virtual void | statsRec (SLNodeStats &stats) |
| |
| virtual SLNode * | copyRec () |
| |
| virtual SLAABBox & | updateAABBRec (SLbool updateAlsoAABBinOS) |
| |
| virtual void | dumpRec () |
| |
| void | setDrawBitsRec (SLuint bit, SLbool state) |
| |
| void | setPrimitiveTypeRec (SLGLPrimitiveType primitiveType) |
| |
| virtual void | addMesh (SLMesh *mesh) |
| |
| virtual void | drawMesh (SLSceneView *sv) |
| | Draws the single mesh. More...
|
| |
| bool | removeMesh () |
| | Returns true if a mesh was assigned and set it to nullptr. More...
|
| |
| bool | removeMesh (SLMesh *mesh) |
| | Returns true if the passed mesh was assigned and sets it to nullptr. More...
|
| |
| SLint | numChildren () |
| |
| void | addChild (SLNode *child) |
| |
| bool | insertChild (SLNode *insertC, SLNode *afterC) |
| |
| void | deleteChildren () |
| |
| bool | deleteChild () |
| |
| bool | deleteChild (SLNode *child) |
| |
| bool | deleteChild (const SLstring &name) |
| |
| bool | removeChild (SLNode *child) |
| | remove child from vector of children. Removes false if not found, else true. More...
|
| |
| template<typename T > |
| T * | find (const SLstring &name="", SLbool findRecursive=true) |
| |
| template<typename T > |
| T * | findChild (const SLstring &name="", SLbool findRecursive=true) |
| |
| template<typename T > |
| deque< T * > | findChildren (const SLstring &name="", SLbool findRecursive=true, SLbool canContain=false) |
| |
| deque< SLNode * > | findChildren (const SLMesh *mesh, SLbool findRecursive=true) |
| |
| deque< SLNode * > | findChildren (SLuint drawbit, SLbool findRecursive=true) |
| |
| SLVec3f | translationOS () const |
| |
| SLVec3f | forwardOS () const |
| |
| SLVec3f | rightOS () const |
| |
| SLVec3f | upOS () const |
| |
| SLVec3f | axisXOS () const |
| |
| SLVec3f | axisYOS () const |
| |
| SLVec3f | axisZOS () const |
| |
| SLVec3f | translationWS () const |
| |
| SLVec3f | forwardWS () const |
| |
| SLVec3f | rightWS () const |
| |
| SLVec3f | upWS () const |
| |
| SLVec3f | axisXWS () const |
| |
| SLVec3f | axisYWS () const |
| |
| SLVec3f | axisZWS () const |
| |
| void | translation (const SLVec3f &pos, SLTransformSpace relativeTo=TS_parent) |
| |
| void | translation (SLfloat x, SLfloat y, SLfloat z, SLTransformSpace relativeTo=TS_parent) |
| |
| void | rotation (const SLQuat4f &rot, SLTransformSpace relativeTo=TS_parent) |
| |
| void | rotation (SLfloat angleDeg, const SLVec3f &axis, SLTransformSpace relativeTo=TS_parent) |
| |
| void | scaling (SLfloat s) |
| |
| void | scaling (SLfloat x, SLfloat y, SLfloat z) |
| |
| void | scaling (const SLVec3f &scaling) |
| |
| void | lookAt (SLfloat targetX, SLfloat targetY, SLfloat targetZ, SLfloat upX=0, SLfloat upY=1, SLfloat upZ=0, SLTransformSpace relativeTo=TS_world) |
| |
| void | lookAt (const SLVec3f &target, const SLVec3f &up=SLVec3f::AXISY, SLTransformSpace relativeTo=TS_world) |
| |
| void | translate (const SLVec3f &vec, SLTransformSpace relativeTo=TS_object) |
| |
| void | translate (SLfloat x, SLfloat y, SLfloat z, SLTransformSpace relativeTo=TS_object) |
| |
| void | rotate (const SLQuat4f &rot, SLTransformSpace relativeTo=TS_object) |
| |
| void | rotate (SLfloat angleDeg, const SLVec3f &axis, SLTransformSpace relativeTo=TS_object) |
| |
| void | rotate (SLfloat angleDeg, SLfloat x, SLfloat y, SLfloat z, SLTransformSpace relativeTo=TS_object) |
| |
| void | rotateAround (const SLVec3f &point, SLVec3f &axis, SLfloat angleDeg, SLTransformSpace relativeTo=TS_world) |
| |
| void | scale (SLfloat s) |
| |
| void | scale (SLfloat x, SLfloat y, SLfloat z) |
| |
| void | scale (const SLVec3f &scale) |
| |
| void | scaleToCenter (SLfloat maxDim) |
| |
| void | setInitialState () |
| |
| void | resetToInitialState () |
| |
| void | parent (SLNode *p) |
| |
| void | entityID (SLint entityID) |
| |
| void | om (const SLMat4f &mat) |
| |
| void | animation (SLAnimation *a) |
| |
| void | castsShadows (SLbool castsShadows) |
| |
| virtual void | needUpdate () |
| |
| void | needWMUpdate () |
| |
| void | needAABBUpdate () |
| |
| void | isSelected (bool isSelected) |
| |
| void | minLodCoverage (SLfloat minLodCoverage) |
| |
| void | levelForSM (SLubyte lfsm) |
| |
| void | onUpdateCB (function< void()> callbackFunc) |
| |
| SLNode * | parent () |
| |
| SLint | depth () const |
| |
| SLint | entityID () const |
| |
| const SLMat4f & | om () |
| |
| const SLMat4f & | initialOM () |
| |
| const SLMat4f & | updateAndGetWM () const |
| |
| const SLMat4f & | updateAndGetWMI () const |
| |
| SLDrawBits * | drawBits () |
| |
| SLbool | drawBit (SLuint bit) |
| |
| SLAABBox * | aabb () |
| |
| SLAnimation * | animation () |
| |
| SLbool | castsShadows () |
| |
| SLMesh * | mesh () |
| |
| SLVNode & | children () |
| |
| const SLAnimSkeleton * | skeleton () |
| | Returns the first skeleton found in the meshes. More...
|
| |
| void | updateRec () |
| |
| virtual void | doUpdate () |
| |
| bool | updateMeshSkins (const std::function< void(SLMesh *)> &cbInformNodes) |
| | Update all skinned meshes recursively. More...
|
| |
| void | updateMeshAccelStructs () |
| |
| void | updateMeshMat (std::function< void(SLMaterial *m)> setMat, bool recursive) |
| | Updates the mesh material recursively with a material lambda. More...
|
| |
| void | setMeshMat (SLMaterial *mat, bool recursive) |
| | Set the mesh material recursively. More...
|
| |
| bool | isSelected () |
| |
| SLfloat | minLodCoverage () |
| |
| SLubyte | levelForSM () |
| |
| | SLObject (const SLstring &Name="", const SLstring &url="") |
| |
| virtual | ~SLObject () |
| |
| void | name (const SLstring &Name) |
| |
| void | url (const SLstring &url) |
| |
| const SLstring & | name () const |
| |
| const SLstring & | url () const |
| |
Public Member Functions inherited from SLEventHandler |
| | SLEventHandler () |
| |
| virtual | ~SLEventHandler () |
| |
| virtual SLbool | onMouseDown (const SLMouseButton button, const SLint x, const SLint y, const SLKey mod) |
| |
| virtual SLbool | onMouseUp (const SLMouseButton button, const SLint x, const SLint y, const SLKey mod) |
| |
| virtual SLbool | onMouseMove (const SLMouseButton button, const SLint x, const SLint y, const SLKey mod) |
| |
| virtual SLbool | onDoubleClick (const SLMouseButton button, const SLint x, const SLint y, const SLKey mod) |
| |
| virtual SLbool | onMouseWheel (const SLint delta, const SLKey mod) |
| |
| virtual SLbool | onTouch2Down (const SLint x1, const SLint y1, const SLint x2, const SLint y2) |
| |
| virtual SLbool | onTouch2Move (const SLint x1, const SLint y1, const SLint x2, const SLint y2) |
| |
| virtual SLbool | onTouch2Up (const SLint x1, const SLint y1, const SLint x2, const SLint y2) |
| |
| virtual SLbool | onTouch3Down (const SLint x1, const SLint y1) |
| |
| virtual SLbool | onTouch3Move (const SLint x1, const SLint y1) |
| |
| virtual SLbool | onTouch3Up (const SLint x1, const SLint y1) |
| |
| virtual SLbool | onKeyPress (const SLKey key, const SLKey mod) |
| |
| virtual SLbool | onKeyRelease (const SLKey key, const SLKey mod) |
| |
| virtual SLbool | onRotationPYR (const SLfloat pitchRAD, const SLfloat yawRAD, const SLfloat rollRAD) |
| |
| void | mouseRotationFactor (SLfloat rf) |
| |
| SLfloat | mouseRotationFactor () |
| |
|
| static SLstring | projTypeToStr (SLProjType pt) |
| | Returns the projection type as string. More...
|
| |
| static SLCamAnim | currentAnimation = CA_turntableYUp |
| |
| static SLProjType | currentProjection = P_monoPerspective |
| |
| static SLfloat | currentFOV = 45.0f |
| |
| static SLint | currentDevRotation = 0 |
| |
| static SLuint | numWMUpdates = 0 |
| | NO. of calls to updateWMRec per frame. More...
|
| |
| static unsigned int | instanceIndex = 0 |
| | ??? More...
|
| |
| SLProjType | _projType |
| | Projection type. More...
|
| |
| SLfloat | _fovV |
| | Current vertical field of view (view angle) in degrees. More...
|
| |
| SLfloat | _fovInit |
| | Initial vertical field of view (view angle) in degrees. More...
|
| |
| SLfloat | _clipNear |
| | Dist. to the near clipping plane. More...
|
| |
| SLfloat | _clipFar |
| | Dist. to the far clipping plane. More...
|
| |
| SLPlane | _plane [6] |
| | 6 frustum planes (l, r, t, b, n, f) More...
|
| |
| SLRecti | _viewport |
| | framebuffer rectangle More...
|
| |
| SLfloat | _viewportRatio |
| | viewport.width / viewport.height = screen ratio More...
|
| |
| SLfloat | _fx |
| | horizontal focal length More...
|
| |
| SLfloat | _fy |
| | vertical focal length More...
|
| |
| SLfloat | _cx |
| | sensor center in x direction More...
|
| |
| SLfloat | _cy |
| | sensor center in y direction More...
|
| |
| SLBackground | _background |
| | Colors or texture displayed in the background. More...
|
| |
| SLGLVertexArrayExt | _vao |
| | OpenGL Vertex array for rendering. More...
|
| |
| SLbool | _movedLastFrame |
| |
| SLCamAnim | _camAnim |
| | did the camera updateRec in the last frame? More...
|
| |
| SLVec2f | _oldTouchPos1 |
| | Old mouse/touch position in pixels. More...
|
| |
| SLVec2f | _oldTouchPos2 |
| | Old 2nd finger touch position in pixels. More...
|
| |
| SLVec3f | _trackballStartVec |
| | Trackball vector at mouse down. More...
|
| |
| SLfloat | _trackballSize |
| | Size of trackball (0.8 = 80% of window size) More...
|
| |
| SLVec3f | _moveDir |
| | accumulated movement directions based on pressed buttons More...
|
| |
| SLfloat | _drag |
| | simple constant drag that affects velocity More...
|
| |
| SLfloat | _maxSpeed |
| | maximum speed in m/s, with high drag values this speed might not be achievable at all More...
|
| |
| SLVec3f | _velocity |
| | current velocity vector More...
|
| |
| SLVec3f | _acceleration |
| | current acceleration vector More...
|
| |
| SLfloat | _brakeAccel |
| | brake acceleration More...
|
| |
| SLfloat | _moveAccel |
| | move acceleration More...
|
| |
| SLfloat | _focalDist |
| | distance to lookAt point on the focal plane from lens More...
|
| |
| SLfloat | _lensDiameter |
| | Lens diameter. More...
|
| |
| SLRaySamples2D | _lensSamples |
| | sample points for lens sampling (DOF) More...
|
| |
| SLfloat | _stereoEyeSeparation |
| | eye separation for stereo mode More...
|
| |
| SLfloat | _unitScaling |
| | indicate what the current unit scale is More...
|
| |
| SLint | _stereoEye |
| | -1=left, 0=center, 1=right More...
|
| |
| SLMat3f | _stereoColorFilter |
| | color filter matrix for anaglyphling is to adjust movement and stereo rendering correctly More...
|
| |
| SLbool | _fogIsOn |
| | Flag if fog blending is enabled. More...
|
| |
| SLFogMode | _fogMode |
| | 0=LINEAR, 1=EXP, 2=EXP2 More...
|
| |
| SLfloat | _fogDensity |
| | Fog density for exponential modes. More...
|
| |
| SLfloat | _fogStart |
| | Fog start distance for linear mode. More...
|
| |
| SLfloat | _fogEnd |
| | Fog end distance for linear mode. More...
|
| |
| SLCol4f | _fogColor |
| | fog color blended to the final color More...
|
| |
| SLbool | _fogColorIsBack |
| | fog color blended to the final color More...
|
| |
| SLDeviceRotation * | _devRot = nullptr |
| |
| SLDeviceLocation * | _devLoc = nullptr |
| |
| SLRectf | _selectRect |
| | Mouse selection rectangle. See SLMesh::handleRectangleSelection. More...
|
| |
| SLRectf | _deselectRect |
| | Mouse deselection rectangle. See SLMesh::handleRectangleSelection. More...
|
| |
| SLint | _xOffsetPix = 0 |
| | parameter for manual finger rotation and translation More...
|
| |
| SLint | _yOffsetPix = 0 |
| |
| SLMat3f | _enucorrRenu |
| |
| function< void(SLSceneView *sv)> | _onCamUpdateCB |
| |
| SLNode * | _parent |
| | pointer to the parent node More...
|
| |
| SLVNode | _children |
| | vector of children nodes More...
|
| |
| SLMesh * | _mesh |
| | pointer to a single mesh More...
|
| |
| SLint | _depth |
| | depth of the node in a scene tree More...
|
| |
| SLint | _entityID |
| | ID in the SLVEntity graph for Data Oriented Design. More...
|
| |
| SLMat4f | _om |
| | object matrix for local transforms More...
|
| |
| SLMat4f | _initialOM |
| | the initial om state More...
|
| |
| SLMat4f | _wm |
| | world matrix for world transform More...
|
| |
| SLMat4f | _wmI |
| | inverse world matrix More...
|
| |
| SLbool | _isWMUpToDate |
| | is the WM of this node still valid More...
|
| |
| SLbool | _isWMIUpToDate |
| | is the inverse WM of this node still valid More...
|
| |
| SLbool | _isAABBUpToDate |
| | is the saved aabb still valid More...
|
| |
| bool | _castsShadows |
| | flag if meshes of node should cast shadows More...
|
| |
| bool | _isSelected |
| | flag if node and one or more of its meshes are selected More...
|
| |
| SLDrawBits | _drawBits |
| | node level drawing flags More...
|
| |
| SLAABBox | _aabb |
| | axis aligned bounding box More...
|
| |
| SLAnimation * | _animation |
| | animation of the node More...
|
| |
| SLfloat | _minLodCoverage |
| | Min. LOD coverage for visibility (0.0 < _minLodCoverage < 1.0) More...
|
| |
| SLubyte | _levelForSM |
| | Level of LOD to use for shadow mapping (0 = the visible one will be drawn) More...
|
| |
| function< void()> | _onUpdateCB |
| | Optional lambda callback once per update. More...
|
| |
| SLstring | _name |
| | name of an object More...
|
| |
| SLstring | _url |
| | uniform resource locator More...
|
| |
Protected Attributes inherited from SLEventHandler |
| SLfloat | _mouseRotationFactor |
| | Mouse rotation sensibility. More...
|
| |
| SLfloat | _keyboardDeltaPos |
| | Delta dist. for keyboard translation. More...
|
| |
Special camera for ORB-SLAM keyframes that allows the video image display on the near clippling plane.