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SLProject 4.0.000
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Drawing states stored in the bits of an unsigned int. More...
#include <SLDrawBits.h>
Public Member Functions | |
| SLDrawBits () | |
| ~SLDrawBits () | |
| void | allOff () |
| Turns all bits off. More... | |
| void | on (SLuint bit) |
| Turns the specified bit on. More... | |
| void | off (SLuint bit) |
| Turns the specified bit off. More... | |
| void | set (SLuint bit, SLbool state) |
| Sets the specified bit to the passed state. More... | |
| void | toggle (SLuint bit) |
| Toggles the specified bit. More... | |
| SLbool | get (SLuint bit) |
| Returns the specified bit. More... | |
| SLuint | bits () |
| Returns the all bits. More... | |
| void | bits (SLuint b) |
| Set all bits. More... | |
Private Attributes | |
| SLuint | _bits |
| Drawing flags as a unsigned 32-bit register. More... | |
Drawing states stored in the bits of an unsigned int.
The drawing bits can be applied to the entire scene, a group or a mesh. The default value is 0 signifying the default state. See the defines above for the different drawing bit flags.
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inline |
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inline |
Turns all bits off.
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inline |
Returns the all bits.
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inline |
Set all bits.
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inline |
Turns the specified bit off.
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inline |
Turns the specified bit on.
Sets the specified bit to the passed state.
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inline |
Toggles the specified bit.
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private |
Drawing flags as a unsigned 32-bit register.