Here is a list of all class members with links to the classes they belong to:
- n -
- N : SLMesh, SLPlane, WAIFrame, WAIKeyFrame
- name : InstrumentationSession, ProfileResult, ProfilingResult, SLAnimation, SLGLUniform< T >, SLLocation, SLObject, Utils::AverageTimingBlock, Utils::ComputerInfos
- nameLocations() : SLDeviceLocation
- nCalls : Utils::AverageTimingBlock
- needAABBUpdate() : SLNode
- needNewKeyFrame() : WAI::ModeOrbSlam2, WAISlamTools
- needsTangents() : SLMaterial
- needsUpdate() : SLGLTexture
- needUpdate() : SLJoint, SLNode
- needWMUpdate() : SLNode
- nextCameraInScene() : SLScene
- nextKeyframeTime() : SLAnimation
- nNextId : WAIFrame, WAIKeyFrame, WAIMapPoint
- nObs : WAIMapPoint
- node : SLEntity
- nodeAnimations() : SLImporter
- nodeAnimPlayback() : SLAnimManager
- nodeDiffuse() : SLRay
- nodeReflectance() : SLRay
- nodesBlended2D() : SLSceneView
- nodesBlended3D() : SLSceneView
- nodesOpaque2D() : SLSceneView
- nodesOpaque3D() : SLSceneView
- nodesOverdrawn() : SLSceneView
- nodesVisible2D() : SLMaterial
- nodesVisible3D() : SLMaterial
- nodeTransparency() : SLRay
- normalize() : SLQuat4< T >, SLVec2< T >, SLVec3< T >, SLVec4< T >
- normalized() : SLQuat4< T >, SLVec3< T >
- normalizeNormal() : SLRay
- normalVec() : WAIMapPoint
- NoseToPupilInMeters : HmdRenderInfo::EyeConfig
- numAnimations() : SLAnimSkeleton, SLNodeStats
- numAveraged() : SLDeviceRotation
- numBytes : SLNodeStats
- numBytesAccel : SLNodeStats
- numCascades() : SLShadowMap
- numChildren() : SLNode
- numControlPoints() : SLCurveBezier
- NumEvents : SLInputEvent
- numI() : SLMesh
- numIndicesEdges() : SLGLVertexArray
- numIndicesElements() : SLGLVertexArray
- numJoints() : SLAnimSkeleton
- numKeyframes() : SLAnimTrack
- numLights : SLNodeStats
- numLines : SLNodeStats
- numMeshes : SLNodeStats
- numNodes : SLNodeStats
- numNodesBlended : SLNodeStats
- numNodesGroup : SLNodeStats
- numNodesLeaf : SLNodeStats
- numNodesOpaque : SLNodeStats
- numSceneCameras() : SLScene
- numTextures() : SLMaterial
- numThreads() : SLRaytracer
- numTriangles : SLNodeStats
- numVertices() : SLGLVertexArray
- numVoxels : SLNodeStats
- numVoxEmpty : SLNodeStats
- numVoxMaxTria : SLNodeStats
- numWMUpdates : SLNode