Here is a list of all class members with links to the classes they belong to:
- r -
- r : SLVec3< T >, SLVec4< T >
- radius() : SLCone, SLCylinder, SLDisk, SLJoint, SLLightDirect, SLLightSpot, SLSpheric
- radiusH() : SLParticleSystem
- radiusOS() : SLAABBox
- radiusW() : SLParticleSystem
- radiusWS() : SLAABBox
- random : SLRay
- rayCount() : SLShadowMap
- rayDiscIntersect() : SLTransformNode
- rayPlaneIntersect() : SLTransformNode
- raysPerMS() : SLRaytracer
- raytracer() : SLSceneView
- rboHeight() : SLGLFrameBuffer
- rboID : SLGLFbo
- rboId() : SLGLFrameBuffer
- rboWidth() : SLGLFrameBuffer
- Read() : SLAssimpIOStream
- read() : SLIOStream
- readPixels() : SLGLDepthBuffer, SLGLState, SLGLTextureIBL
- rebuild() : SLBackground
- recordResult() : Profiler
- rect() : SLBackground
- rectCoverageInSS() : SLAABBox
- rectSS() : SLAABBox
- RED : SLVec3< T >, SLVec4< T >
- refKf() : WAIMapPoint
- refKfSource : WAIMapPoint
- RefKfSource : WAIMapPoint
- RefKfSource_Constructor : WAIMapPoint
- RefKfSource_EraseObservation : WAIMapPoint
- RefKfSource_None : WAIMapPoint
- reflect() : SLRay
- reflectedPhotons : SLRay
- reflectedRays : SLRay
- reflectionModel() : SLMaterial
- reflectMC() : SLRay
- refract() : SLRay
- refractedPhotons : SLRay
- refractedRays : SLRay
- refractMC() : SLRay
- ReliefInMeters : HmdRenderInfo::EyeConfig
- relocalization() : WAI::ModeOrbSlam2, WAISlamTools
- relocalizationGPS() : WAISlamTools
- removeChild() : SLNode
- removeComments() : SLGLShader
- removeMesh() : SLAssetManager, SLNode
- removeTextureType() : SLMaterial
- removeTransformNode() : AppDemoGui
- render() : SLBackground, SLPathtracer
- renderBackground() : SLKeyframeCamera
- renderClassic() : SLRaytracer
- renderCube() : SLGLTextureIBL
- renderDirectionalLightCascaded() : SLShadowMap
- renderDistortion() : SLGLOculus
- renderDistrib() : SLRaytracer
- renderExtraFrame() : SLGLImGui, SLUiInterface
- renderImage() : SLRaytracer
- renderInScene() : SLBackground
- renderQuad() : SLGLTextureIBL
- renderResolution() : SLGLOculus
- renderSec() : SLRaytracer
- renderShadowMap() : SLLight, SLLightDirect
- renderShadows() : SLShadowMap
- renderSlices() : SLPathtracer, SLRaytracer
- renderSlicesMS() : SLRaytracer
- renderType() : SLSceneView
- renderUIBeforeUpdate() : SLRaytracer
- Replace() : WAIMapPoint
- ReplaceMapPointMatch() : WAIKeyFrame
- requestFinish() : WAISlam
- requestResume() : WAI::ModeOrbSlam2
- requestStateIdle() : WAI::ModeOrbSlam2, WAISlam
- reserve() : SLVector< T, U >
- reset() : SLAABBox, SLAnimSkeleton, WAI::ModeOrbSlam2, WAISlam
- resetNodes() : SLAnimation
- resetRequests() : WAI::ModeOrbSlam2
- resetToInitialState() : SLNode
- Resize : SLInputEvent
- resize() : SLInputEventInterface, SLVector< T, U >
- resolutionFactor() : SLRaytracer
- resolutionFactorPC() : SLRaytracer
- ResolutionInPixels : HmdRenderInfo
- resolutionScale() : SLGLOculus
- resume() : WAI::ModeOrbSlam2, WAISlam
- retainImage() : WAI::ModeOrbSlam2, WAISlam
- retainImg : WAI::ModeOrbSlam2::Params, WAISlam::Params, WAISlamTrackPool::Params
- reverse() : SLVector< T, U >
- rightOS() : SLNode
- RightTan : ovrFovPort_
- rightWS() : SLNode
- rollDEG() : SLDeviceRotation
- rollRAD() : SLDeviceRotation
- root2D() : SLScene
- root3D() : SLScene
- rootJoint() : SLAnimSkeleton
- rootNode() : SLImporter
- ROT_X : WAIMap
- ROT_Y : WAIMap
- ROT_Z : WAIMap
- rotate() : SLMat4< T >, SLNode, SLQuat4< T >, WAIMap
- rotateAround() : SLNode
- rotated() : SLQuat4< T >
- rotation() : SLDeviceRotation, SLMat3< T >, SLMat4< T >, SLNode, SLTransformKeyframe
- rotationAveraged() : SLDeviceRotation
- roughness() : SLMaterial
- roughnessCubemap() : SLSkybox