SLProject 4.0.000
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#include <SL.h>
Classes | |
class | SLDrawBits |
Drawing states stored in the bits of an unsigned int. More... | |
Macros | |
#define | SL_DB_HIDDEN 1 |
Flags an object as hidden. More... | |
#define | SL_DB_NOTSELECTABLE 2 |
Flags an object as selected. More... | |
#define | SL_DB_MESHWIRED 4 |
Draw polygons as wired mesh. More... | |
#define | SL_DB_NORMALS 8 |
Draw the vertex normals. More... | |
#define | SL_DB_BBOX 16 |
Draw the bounding boxes of a node. More... | |
#define | SL_DB_AXIS 32 |
Draw the coordinate axis of a node. More... | |
#define | SL_DB_VOXELS 64 |
Draw the voxels of the uniform grid. More... | |
#define | SL_DB_SKELETON 128 |
Draw the skeletons joints. More... | |
#define | SL_DB_CULLOFF 256 |
Turn off face culling. More... | |
#define | SL_DB_OVERDRAW 512 |
Draw node over all other nodes. More... | |
#define | SL_DB_WITHEDGES 1024 |
Draw faces with hard edges. More... | |
#define | SL_DB_ONLYEDGES 2048 |
Draw only hard edges. More... | |
#define | SL_DB_BRECT 4096 |
Draw the bounding rectangle of a node. More... | |
#define SL_DB_AXIS 32 |
Draw the coordinate axis of a node.
#define SL_DB_BBOX 16 |
Draw the bounding boxes of a node.
#define SL_DB_BRECT 4096 |
Draw the bounding rectangle of a node.
#define SL_DB_CULLOFF 256 |
Turn off face culling.
#define SL_DB_HIDDEN 1 |
Flags an object as hidden.
Drawing Bits control some visual states of the scene and are applied per scene view or per single node object. Not all are used from the beginning
#define SL_DB_MESHWIRED 4 |
Draw polygons as wired mesh.
#define SL_DB_NORMALS 8 |
Draw the vertex normals.
#define SL_DB_NOTSELECTABLE 2 |
Flags an object as selected.
#define SL_DB_ONLYEDGES 2048 |
Draw only hard edges.
#define SL_DB_OVERDRAW 512 |
Draw node over all other nodes.
#define SL_DB_SKELETON 128 |
Draw the skeletons joints.
#define SL_DB_VOXELS 64 |
Draw the voxels of the uniform grid.
#define SL_DB_WITHEDGES 1024 |
Draw faces with hard edges.