13 #ifndef APPDEMOSCENEANIMSKINNEDMASS_H 
   14 #define APPDEMOSCENEANIMSKINNEDMASS_H 
Class for skinned animation test scene.
 
void assemble(SLAssetManager *am, SLSceneView *sv) override
After parallel loading of the assets the scene gets assembled in here.
 
void registerAssetsToLoad(SLAssetLoader &al) override
All scene specific assets have to be registered for async loading in here.
 
AppDemoSceneAnimSkinnedMass()
 
Toplevel holder of the assets meshes, materials, textures and shaders.
 
SLNode represents a node in a hierarchical scene graph.
 
The SLScene class represents the top level instance holding the scene structure.
 
SceneView class represents a dynamic real time 3D view onto the scene.