SLProject  4.2.000
A platform independent 3D computer graphics framework for desktop OS, Android, iOS and online in web browsers
SLScene.h File Reference
#include <utility>
#include <vector>
#include <map>
#include <SL.h>
#include <SLAnimManager.h>
#include <Averaged.h>
#include <SLGLOculus.h>
#include <SLLight.h>
#include <SLMesh.h>
#include <SLEntities.h>
Include dependency graph for SLScene.h:

Go to the source code of this file.

Classes

class  SLScene
 The SLScene class represents the top level instance holding the scene structure. More...
 

Typedefs

typedef SLScenes
 
typedef SLScene SLSceneViewsv
 
typedef SLScene SLSceneView SLint sceneID
 

Functions

typedef void (SL_STDCALL *cbOnSceneLoad)(SLAssetManager *am
 C-Callback function typedef for scene load function. More...
 

Detailed Description

Date
July 2014
Authors
Marcus Hudritsch
Remarks
Please use clangformat to format the code. See more code style on https://github.com/cpvrlab/SLProject4/wiki/SLProject-Coding-Style

Definition in file SLScene.h.

Typedef Documentation

◆ s

typedef SLScene* s

Definition at line 31 of file SLScene.h.

◆ sceneID

Definition at line 33 of file SLScene.h.

◆ sv

Definition at line 32 of file SLScene.h.

Function Documentation

◆ void()

typedef void ( SL_STDCALL *  cbOnSceneLoad)

C-Callback function typedef for scene load function.