SLProject  4.3.020
A platform independent 3D computer graphics framework for desktop OS, Android, iOS and online in web browsers
SLScene.h File Reference
#include <utility>
#include <vector>
#include <map>
#include <SL.h>
#include <SLAnimManager.h>
#include <Averaged.h>
#include <SLGLOculus.h>
#include <SLLight.h>
#include <SLMesh.h>
#include <SLEntities.h>
Include dependency graph for SLScene.h:

Go to the source code of this file.

Classes

class  SLScene
 The SLScene class represents the top level instance holding the scene structure. More...
 

Typedefs

typedef SLScene * s
 
typedef SLScene SLSceneView * sv
 
typedef SLScene SLSceneView SLint sceneID
 

Functions

typedef void (SL_STDCALL *cbOnSceneLoad)(SLAssetManager *am
 C-Callback function typedef for scene load function. More...
 

Detailed Description

Date
July 2014
Authors
Marcus Hudritsch
Remarks
Please use clangformat to format the code. See more code style on https://github.com/cpvrlab/SLProject4/wiki/SLProject-Coding-Style

Definition in file SLScene.h.

Typedef Documentation

◆ s

typedef SLScene* s

Definition at line 31 of file SLScene.h.

◆ sceneID

Definition at line 33 of file SLScene.h.

◆ sv

Definition at line 32 of file SLScene.h.

Function Documentation

◆ void()

typedef void ( SL_STDCALL *  cbOnSceneLoad)

C-Callback function typedef for scene load function.