SLProject
4.2.000
A platform independent 3D computer graphics framework for desktop OS, Android, iOS and online in web browsers
- s -
s() :
SLSceneView
s1() :
CVCalibration
s2() :
CVCalibration
s3() :
CVCalibration
s4() :
CVCalibration
sampleAAPixels() :
SLRaytracer
samples() :
SLLightRect
,
SLLightSpot
,
SLRaySamples2D
samplesX() :
SLRaySamples2D
samplesXY() :
SLLightRect
samplesY() :
SLRaySamples2D
save() :
CVCalibration
,
WAIOrbVocabulary
saveConfig() :
AppDemoGui
saveFrameBufferAsImage() :
SLSceneView
saveImage() :
CVCalibrationEstimator
,
SLPathtracer
,
SLRaytracer
saveJPG() :
CVImage
saveKeyFrameVideoMatching() :
WAIMapStorage
saveMap() :
WAIMapStorage
saveMapBinary() :
WAIMapStorage
saveMapRaw() :
WAIMapStorage
savePNG() :
CVImage
scale() :
SLMat3< T >
,
SLMat4< T >
,
SLNode
,
SLParticleSystem
,
SLQuat4< T >
,
SLTransformKeyframe
,
SLVec2< T >
,
SLVec3< T >
,
SLVec4< T >
,
WAIMap
ScaleAndOffset2D() :
ScaleAndOffset2D
scaled() :
SLQuat4< T >
scaleToCenter() :
SLNode
scaling() :
SLMat4< T >
,
SLNode
scene() :
SLAssetLoader
,
SLSceneView
sceneViewCamera() :
SLSceneView
score() :
WAIOrbVocabulary
scrCaptureRequest() :
SLInputEventInterface
screenCaptureIsRequested() :
SLSceneView
scrH() :
SLSceneView
scrHdiv2() :
SLSceneView
scrW() :
SLSceneView
scrWdiv2() :
SLSceneView
scrWdivH() :
SLSceneView
searchLocalPoints() :
WAI::ModeOrbSlam2
Seek() :
SLAssimpIOStream
seek() :
SLIOReaderMemory
,
SLIOReaderNative
,
SLIOStream
,
SLIOWriterMemory
,
SLIOWriterNative
segmentArcLength() :
SLCurveBezier
selectedMeshes() :
SLScene
selectedNodes() :
SLScene
selectNodeMesh() :
SLScene
selectRect() :
SLCamera
senderInfo() :
sm::Event
sendEvent() :
sm::EventSender
set() :
AveragedQuat4f
,
SLDrawBits
,
SLQuat4< T >
,
SLRect< T, V >
,
SLVec2< T >
,
SLVec3< T >
,
SLVec4< T >
,
SLVector< T, U >
,
Utils::Averaged< T >
setActiveNamedLocation() :
AppDemoGui
setAttrib() :
SLGLVertexArray
SetBadFlag() :
WAIKeyFrame
,
WAIMapPoint
SetBowVector() :
WAIKeyFrame
setCameraSize() :
CVCapture
setCamExrinsicGuess() :
WAISlam
setCenterAndRadiusWS() :
SLAABBox
setCoefficients() :
SLPlane
SetDescriptor() :
WAIMapPoint
setDetectorDescriptor() :
CVFeatureManager
setDir() :
SLRay
setDirOS() :
SLRay
setDrawBitRecursive() :
SLTransformNode
setDrawBitsRec() :
SLNode
setDrawColor() :
SLKeyframeCamera
SetErase() :
WAIKeyFrame
setFrustumPlanes() :
SLCamera
setIndices() :
SLGLVertexArray
setInitialized() :
WAI::ModeOrbSlam2
setInitialState() :
SLNode
setInstanceVBO() :
SLGLVertexArray
setLayer() :
WAIOrbVocabulary
setMap() :
WAISlam
setMatrix() :
SLMat3< T >
,
SLMat4< T >
setMax() :
SLVec2< T >
,
SLVec3< T >
SetMaxDistance() :
WAIMapPoint
setMeshMat() :
SLNode
setMin() :
SLVec2< T >
,
SLVec3< T >
SetMinDistance() :
WAIMapPoint
SetNormal() :
WAIMapPoint
setNormalAndPoint() :
SLPlane
SetNotErase() :
WAIKeyFrame
setNotVisibleInFrustum() :
SLParticleSystem
setNumLoopClosings() :
WAIMap
setPixeli() :
CVImage
setPixeliRGB() :
CVImage
setPixeliRGBA() :
CVImage
setPoints() :
SLPlane
SetPose() :
WAIFrame
,
WAIKeyFrame
setPrimaryRay() :
SLRaytracer
setPrimitiveTypeRec() :
SLNode
setProjection() :
SLCamera
setReady() :
AsyncWorker
SetReferenceMapPoints() :
WAIMap
setRotation() :
SLMat4< T >
setScnd() :
SLRect< T, V >
setSize() :
WebCamera
setTemplate() :
WAICompassAlignment
setTexturePath() :
WAIKeyFrame
SetToIdentity() :
LensConfig
setTrackOptFlow() :
WAI::ModeOrbSlam2
setTransformEditMode() :
AppDemoGui
setTranslation() :
SLMat4< T >
SetUpInverseApprox() :
LensConfig
setupLocationManager :
ViewController
setupMotionManager: :
ViewController
setupVideo:videoSizeIndex: :
ViewController
setVariable() :
SLGLProgramGenerated
setVideoType:videoSizeIndex: :
ViewController
setView() :
SLCamera
setViewport() :
SLCamera
setViewportFromRatio() :
SLSceneView
setVocabulary() :
WAI::ModeOrbSlam2
SetWorldPos() :
WAIMapPoint
setZero() :
SLRect< T, V >
shade() :
SLPathtracer
,
SLRaytracer
shaderHeader() :
SLGLProgramGenerated
shaderID() :
SLGLShader
shaderPath() :
SLAssetLoader
shaders() :
SLGLProgram
shadowMap() :
SLLight
shadowMapTimeMS() :
SLSceneView
shadowMaxBias() :
SLLight
shadowMinBias() :
SLLight
shadowTest() :
SLLight
,
SLLightDirect
,
SLLightRect
,
SLLightSpot
shadowTestMC() :
SLLight
,
SLLightDirect
,
SLLightRect
,
SLLightSpot
shapeAngle() :
SLParticleSystem
shapeHeight() :
SLParticleSystem
shapeRadius() :
SLParticleSystem
shapeScale() :
SLParticleSystem
shapeType() :
SLParticleSystem
shapeWidth() :
SLParticleSystem
shininess() :
SLMaterial
showHorizon() :
AppDemoGui
showLUTColors() :
AppDemoGui
showTexInfos() :
AppDemoGui
showUndistorted() :
CVCamera
singleMeshFullSelected() :
SLScene
singleNodeSelected() :
SLScene
size() :
AveragedQuat4f
,
SLEntities
,
SLGLProgramManager
,
SLGLVertexBuffer
,
SLIOReaderMemory
,
SLIOReaderNative
,
SLIOStream
,
SLShadowMap
,
SLText
,
SLVector< T, U >
,
Utils::Averaged< T >
,
WAIOrbVocabulary
sizeInBytes() :
SLRaySamples2D
sizeOfType() :
SLGLVertexBuffer
skeleton() :
SLImporter
,
SLMesh
,
SLNode
skeletons() :
SLAnimManager
skipToEnd() :
SLAnimPlayback
skipToNextKeyframe() :
SLAnimPlayback
skipToPrevKeyframe() :
SLAnimPlayback
skipToStart() :
SLAnimPlayback
skybox() :
SLMaterial
,
SLScene
SLAABBox() :
SLAABBox
SLAccelStruct() :
SLAccelStruct
SLAlphaLUTPoint() :
SLAlphaLUTPoint
SLAnimation() :
SLAnimation
SLAnimKeyframe() :
SLAnimKeyframe
SLAnimPlayback() :
SLAnimPlayback
SLAnimSkeleton() :
SLAnimSkeleton
SLAnimTrack() :
SLAnimTrack
SLArrow() :
SLArrow
SLAssetLoader() :
SLAssetLoader
SLAssimpIOStream() :
SLAssimpIOStream
SLBackground() :
SLBackground
SLBox() :
SLBox
SLCamera() :
SLCamera
SLCharInputEvent() :
SLCharInputEvent
SLCircle() :
SLCircle
SLColorLUTPoint() :
SLColorLUTPoint
SLCompactGrid() :
SLCompactGrid
SLCone() :
SLCone
SLCoordAxis() :
SLCoordAxis
SLCoordAxisArrow() :
SLCoordAxisArrow
SLCurve() :
SLCurve
SLCurveBezier() :
SLCurveBezier
SLCylinder() :
SLCylinder
SLDeviceLocation() :
SLDeviceLocation
SLDeviceRotation() :
SLDeviceRotation
SLDisk() :
SLDisk
SLDrawBits() :
SLDrawBits
SLEntity() :
SLEntity
slerp() :
SLQuat4< T >
SLEventHandler() :
SLEventHandler
SLGLDepthBuffer() :
SLGLDepthBuffer
SLGLFbo() :
SLGLFbo
SLGLFrameBuffer() :
SLGLFrameBuffer
SLGLImGui() :
SLGLImGui
SLGLOculus() :
SLGLOculus
SLGLOculusFB() :
SLGLOculusFB
SLGLProgram() :
SLGLProgram
SLGLProgramGenerated() :
SLGLProgramGenerated
SLGLProgramGeneric() :
SLGLProgramGeneric
SLGLShader() :
SLGLShader
SLGLState() :
SLGLState
SLGLTexture() :
SLGLTexture
SLGLTextureIBL() :
SLGLTextureIBL
SLGLUniform() :
SLGLUniform< T >
SLGLVertexArray() :
SLGLVertexArray
SLGLVertexArrayExt() :
SLGLVertexArrayExt
SLGLVertexBuffer() :
SLGLVertexBuffer
SLGrid() :
SLGrid
SLHorizonNode() :
SLHorizonNode
slices() :
SLRevolver
SLImGui() :
SLImGui
SLImporter() :
SLImporter
SLInputDevice() :
SLInputDevice
SLInputEvent() :
SLInputEvent
SLInputEventInterface() :
SLInputEventInterface
SLInputManager() :
SLInputManager
SLIOReaderFetch() :
SLIOReaderFetch
SLIOReaderLocalStorage() :
SLIOReaderLocalStorage
SLIOReaderMemory() :
SLIOReaderMemory
SLIOReaderNative() :
SLIOReaderNative
SLIOWriterBrowserPopup() :
SLIOWriterBrowserPopup
SLIOWriterLocalStorage() :
SLIOWriterLocalStorage
SLIOWriterMemory() :
SLIOWriterMemory
SLIOWriterNative() :
SLIOWriterNative
SLJoint() :
SLJoint
SLKeyEvent() :
SLKeyEvent
SLKeyframeCamera() :
SLKeyframeCamera
SLLens() :
SLLens
SLLight() :
SLLight
SLLightDirect() :
SLLightDirect
SLLightRect() :
SLLightRect
SLLightSpot() :
SLLightSpot
SLLocation() :
SLLocation
SLMat3() :
SLMat3< T >
SLMat4() :
SLMat4< T >
SLMaterial() :
SLMaterial
SLMaterialDefaultColorAttribute() :
SLMaterialDefaultColorAttribute
SLMaterialDefaultGray() :
SLMaterialDefaultGray
SLMesh() :
SLMesh
SLMouseEvent() :
SLMouseEvent
SLNode() :
SLNode
SLNodeAnimTrack() :
SLNodeAnimTrack
SLNodeLOD() :
SLNodeLOD
SLObject() :
SLObject
SLParticleSystem() :
SLParticleSystem
SLPathtracer() :
SLPathtracer
SLPlane() :
SLPlane
SLPoints() :
SLPoints
SLPolygon() :
SLPolygon
SLPolyline() :
SLPolyline
SLQuat4() :
SLQuat4< T >
SLRay() :
SLRay
SLRaySamples2D() :
SLRaySamples2D
SLRaytracer() :
SLRaytracer
SLRect() :
SLRect< T, V >
SLRectangle() :
SLRectangle
SLResizeEvent() :
SLResizeEvent
SLRevolver() :
SLRevolver
SLRnd3fNormal() :
SLRnd3fNormal
SLRnd3fUniform() :
SLRnd3fUniform
SLRotationEvent() :
SLRotationEvent
SLRTAAPixel() :
SLRTAAPixel
SLScene() :
SLScene
SLSceneView() :
SLSceneView
SLScrCaptureRequestEvent() :
SLScrCaptureRequestEvent
SLShadowMap() :
SLShadowMap
SLSkybox() :
SLSkybox
SLSphere() :
SLSphere
SLSpheric() :
SLSpheric
SLTexColorLUT() :
SLTexColorLUT
SLTexFont() :
SLTexFont
SLText() :
SLText
SLTouchEvent() :
SLTouchEvent
SLTransformKeyframe() :
SLTransformKeyframe
SLTransformNode() :
SLTransformNode
SLTriangle() :
SLTriangle
SLVec2() :
SLVec2< T >
SLVec3() :
SLVec3< T >
SLVec4() :
SLVec4< T >
SLVector() :
SLVector< T, U >
smooth3DGradients() :
SLGLTexture
smoothShadowLevel() :
SLLight
softShadowLevel() :
SLLight
specular() :
SLLight
,
SLLightDirect
,
SLLightRect
,
SLLightSpot
,
SLMaterial
specularColor() :
SLLight
specularPower() :
SLLight
speed() :
SLParticleSystem
speedRange() :
SLParticleSystem
SphereGroupRT() :
AppDemoSceneRTSpheres
spotCosCut() :
SLLight
spotCutOffDEG() :
SLLight
spotDirWS() :
SLLight
,
SLLightDirect
,
SLLightRect
,
SLLightSpot
spotExponent() :
SLLight
sqrViewDist() :
SLAABBox
stacks() :
SLRevolver
start() :
AsyncWorker
,
CVCapture
,
HighResTimer
,
PanScrolling
,
Utils::AverageTiming
startLocationManager :
ViewController
startPathtracing() :
SLSceneView
startRaytracing() :
SLSceneView
startYawRAD() :
SLDeviceRotation
state() :
CVCalibration
,
CVCalibrationEstimator
,
SLRaytracer
StateMachine() :
sm::StateMachine
stateStr() :
CVCalibration
stateTransition() :
WAI::ModeOrbSlam2
stats2D() :
SLSceneView
stats3D() :
SLSceneView
statsRec() :
SLCamera
,
SLLightDirect
,
SLLightRect
,
SLLightSpot
,
SLNode
,
SLText
stereoColorFilter() :
SLCamera
stereoEye() :
SLCamera
stereoEyeSeparation() :
SLCamera
stop() :
AsyncWorker
,
HighResTimer
,
InstrumentationTimer
,
Utils::AverageTiming
stopAnimations() :
SLScene
stopLocationManager :
ViewController
stopRequested() :
AsyncWorker
stream() :
SLAssimpIOStream
strictMapping() :
WAISlamTools
strictNeedNewKeyFrame() :
WAISlamTools
strictTracking() :
WAISlamTools
strictTrackReferenceKeyFrame() :
WAISlamTools
sub() :
SLVec2< T >
,
SLVec3< T >
,
SLVec4< T >
subdivideLength() :
SLCurveBezier
subdivideRender() :
SLCurveBezier
sunLightColorLUT() :
SLLightDirect
sunLightNode() :
SLDeviceLocation
sunLightPowerMin() :
SLLightDirect
swap() :
SLMat3< T >
,
SLMat4< T >
switchScene() :
AppCommon
switchToNextCameraInScene() :
SLSceneView
switchToSceneViewCamera() :
SLSceneView
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