SLProject
4.2.000
A platform independent 3D computer graphics framework for desktop OS, Android, iOS and online in web browsers
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#include <SLGLFbo.h>
Public Member Functions | |
SLGLFbo (SLuint w, SLuint h, SLenum magFilter=GL_NEAREST, SLenum minFilter=GL_NEAREST, SLint internalFormat=GL_RGB16F, SLint format=GL_FLOAT, SLint wrap=GL_REPEAT) | |
~SLGLFbo () | |
void | activateAsTexture (int progId, const SLstring &samplerName, int textureUnit=0) |
Public Attributes | |
SLuint | width |
SLuint | height |
SLuint | attachment |
SLuint | fboID |
SLuint | texID |
SLuint | rboID |
SLGLFbo::SLGLFbo | ( | SLuint | w, |
SLuint | h, | ||
SLenum | magFilter = GL_NEAREST , |
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SLenum | minFilter = GL_NEAREST , |
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SLint | internalFormat = GL_RGB16F , |
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SLint | format = GL_FLOAT , |
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SLint | wrap = GL_REPEAT |
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) |
Definition at line 15 of file SLGLFbo.cpp.
SLGLFbo::~SLGLFbo | ( | ) |
Definition at line 77 of file SLGLFbo.cpp.
Definition at line 83 of file SLGLFbo.cpp.