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    SLProject
    4.2.000
    
   A platform independent 3D computer graphics framework for desktop OS,  Android,  iOS and online in web browsers 
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#include <SLGLFbo.h>
Public Member Functions | |
| SLGLFbo (SLuint w, SLuint h, SLenum magFilter=GL_NEAREST, SLenum minFilter=GL_NEAREST, SLint internalFormat=GL_RGB16F, SLint format=GL_FLOAT, SLint wrap=GL_REPEAT) | |
| ~SLGLFbo () | |
| void | activateAsTexture (int progId, const SLstring &samplerName, int textureUnit=0) | 
Public Attributes | |
| SLuint | width | 
| SLuint | height | 
| SLuint | attachment | 
| SLuint | fboID | 
| SLuint | texID | 
| SLuint | rboID | 
| SLGLFbo::SLGLFbo | ( | SLuint | w, | 
| SLuint | h, | ||
| SLenum | magFilter = GL_NEAREST,  | 
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| SLenum | minFilter = GL_NEAREST,  | 
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| SLint | internalFormat = GL_RGB16F,  | 
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| SLint | format = GL_FLOAT,  | 
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| SLint | wrap = GL_REPEAT  | 
        ||
| ) | 
Definition at line 15 of file SLGLFbo.cpp.
| SLGLFbo::~SLGLFbo | ( | ) | 
Definition at line 77 of file SLGLFbo.cpp.
Definition at line 83 of file SLGLFbo.cpp.