SLProject
4.2.000
A platform independent 3D computer graphics framework for desktop OS, Android, iOS and online in web browsers
- r -
radius() :
SLCone
,
SLCylinder
,
SLDisk
,
SLJoint
,
SLLightDirect
,
SLLightSpot
,
SLSpheric
radiusH() :
SLParticleSystem
radiusOS() :
SLAABBox
radiusW() :
SLParticleSystem
radiusWS() :
SLAABBox
rayCount() :
SLShadowMap
rayDiscIntersect() :
SLTransformNode
rayPlaneIntersect() :
SLTransformNode
raysPerMS() :
SLRaytracer
raytracer() :
SLSceneView
rboHeight() :
SLGLFrameBuffer
rboId() :
SLGLFrameBuffer
rboWidth() :
SLGLFrameBuffer
Read() :
SLAssimpIOStream
read() :
SLIOReaderMemory
,
SLIOReaderNative
,
SLIOStream
,
WebCamera
readPixels() :
SLGLDepthBuffer
,
SLGLState
,
SLGLTextureIBL
rebuild() :
SLBackground
recordResult() :
Profiler
rect() :
SLBackground
rectCoverageInSS() :
SLAABBox
rectSS() :
SLAABBox
refKf() :
WAIMapPoint
reflect() :
SLRay
reflectionModel() :
SLMaterial
reflectMC() :
SLRay
refract() :
SLRay
refractMC() :
SLRay
registerAssetsToLoad() :
AppDemoScene2Dand3DText
,
AppDemoSceneAnimNode
,
AppDemoSceneAnimNodeMass2
,
AppDemoSceneAnimNodeMass
,
AppDemoSceneAnimSkinned
,
AppDemoSceneAnimSkinnedMass2
,
AppDemoSceneAnimSkinnedMass
,
AppDemoSceneEmpty
,
AppDemoSceneErlebARAugustaTmpTht
,
AppDemoSceneErlebARAventicumAmphitheater
,
AppDemoSceneErlebARAventicumCigognier
,
AppDemoSceneErlebARAventicumTheater
,
AppDemoSceneErlebARBernChristoffel
,
AppDemoSceneErlebARBielBFH
,
AppDemoSceneErlebARSutz
,
AppDemoSceneFigure
,
AppDemoSceneFrustum
,
AppDemoSceneGLTF
,
AppDemoSceneJansUniverse
,
AppDemoSceneLargeModel
,
AppDemoSceneLevelOfDetail
,
AppDemoSceneLotsOfNodes
,
AppDemoSceneMeshLoad
,
AppDemoSceneMinimal
,
AppDemoSceneParticleComplexFire
,
AppDemoSceneParticleDustStorm
,
AppDemoSceneParticleFountain
,
AppDemoSceneParticleMany
,
AppDemoSceneParticleRingOfFire
,
AppDemoSceneParticleSimple
,
AppDemoSceneParticleSun
,
AppDemoScenePointClouds
,
AppDemoSceneRevolver
,
AppDemoSceneRobot
,
AppDemoSceneRTDoF
,
AppDemoSceneRTLens
,
AppDemoSceneRTMuttenzerBox
,
AppDemoSceneRTSpheres
,
AppDemoSceneShaderBlinn
,
AppDemoSceneShaderBump
,
AppDemoSceneShaderCook
,
AppDemoSceneShaderEarth
,
AppDemoSceneShaderIBL
,
AppDemoSceneShaderParallax
,
AppDemoSceneShaderSkybox
,
AppDemoSceneShaderWave
,
AppDemoSceneShadowBasic
,
AppDemoSceneShadowCascaded
,
AppDemoSceneShadowLightPoint
,
AppDemoSceneShadowLightSpot
,
AppDemoSceneShadowLightTypes
,
AppDemoSceneSuzanne
,
AppDemoSceneTextureBlend
,
AppDemoSceneTextureCompression
,
AppDemoSceneTextureFilter
,
AppDemoSceneVideoSensorAR
,
AppDemoSceneVideoTexture
,
AppDemoSceneVideoTrackAruco
,
AppDemoSceneVideoTrackChessboard
,
AppDemoSceneVideoTrackFace
,
AppDemoSceneVideoTrackFeatures
,
AppDemoSceneVideoTrackMediapipe
,
AppDemoSceneVideoTrackWAI
,
AppDemoSceneVolumeRayCast
,
AppDemoSceneVolumeRayCastLighted
,
AppDemoSceneZFighting
,
AppMinimalScene
,
AppNodeScene
,
SLScene
registerCoreAssetsLoad() :
AppCommon
registerState() :
sm::StateMachine
release() :
CVCapture
relocalization() :
WAI::ModeOrbSlam2
,
WAISlamTools
relocalizationGPS() :
WAISlamTools
relocate() :
CVTrackedFeatures
remap() :
CVCalibration
removeChild() :
SLNode
removeComments() :
SLGLShader
removeMesh() :
SLAssetManager
,
SLNode
removeProgram() :
SLAssetManager
removeTextureType() :
SLMaterial
removeTransformNode() :
AppDemoGui
render() :
ImGuiRenderer
,
ImGuiRendererOpenGL
,
SLBackground
,
SLPathtracer
renderBackground() :
SLKeyframeCamera
renderClassic() :
SLRaytracer
renderCube() :
SLGLTextureIBL
renderDirectionalLightCascaded() :
SLShadowMap
renderDistortion() :
SLGLOculus
renderDistrib() :
SLRaytracer
renderer() :
ImGuiEngine
renderExtraFrame() :
ImGuiWrapper
,
SLGLImGui
,
SLImGui
,
SLUiInterface
renderImage() :
SLRaytracer
renderInScene() :
SLBackground
renderQuad() :
SLGLTextureIBL
renderResolution() :
SLGLOculus
renderSec() :
SLRaytracer
renderShadowMap() :
SLLight
,
SLLightDirect
renderShadows() :
SLShadowMap
renderSlices() :
SLPathtracer
,
SLRaytracer
renderSlicesMS() :
SLRaytracer
renderType() :
SLSceneView
renderUIBeforeUpdate() :
SLRaytracer
Replace() :
WAIMapPoint
ReplaceMapPointMatch() :
WAIKeyFrame
reprojectionError() :
CVCalibration
requestFinish() :
WAISlam
requestResume() :
WAI::ModeOrbSlam2
requestStateIdle() :
WAI::ModeOrbSlam2
,
WAISlam
reserve() :
SLVector< T, U >
reset() :
AppNodeSceneView
,
SLAABBox
,
SLAnimSkeleton
,
WAI::ModeOrbSlam2
,
WAISlam
resetNodes() :
SLAnimation
resetRequests() :
WAI::ModeOrbSlam2
resetTimes() :
CVTracked
resetToInitialState() :
SLNode
resize() :
CVImage
,
SLInputEventInterface
,
SLVector< T, U >
resolutionFactor() :
SLRaytracer
resolutionFactorPC() :
SLRaytracer
resolutionScale() :
SLGLOculus
resume() :
WAI::ModeOrbSlam2
,
WAISlam
retainImage() :
WAI::ModeOrbSlam2
,
WAISlam
reverse() :
SLVector< T, U >
rightOS() :
SLNode
rightWS() :
SLNode
rollDEG() :
SLDeviceRotation
rollRAD() :
SLDeviceRotation
root2D() :
SLScene
root3D() :
SLScene
rootJoint() :
SLAnimSkeleton
rootNode() :
SLImporter
rotate() :
SLMat4< T >
,
SLNode
,
SLQuat4< T >
,
WAIMap
rotateAround() :
SLNode
rotated() :
SLQuat4< T >
rotateObject() :
AppNodeSceneView
rotateObjectAroundPivot() :
AppNodeSceneView
RotatingSpheres() :
AppDemoSceneAnimNodeMass2
rotation() :
SLDeviceRotation
,
SLMat3< T >
,
SLMat4< T >
,
SLNode
,
SLTransformKeyframe
rotationAveraged() :
SLDeviceRotation
roughness() :
SLMaterial
roughnessCubemap() :
SLSkybox
run() :
AsyncWorker
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1.9.1