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    SLProject
    4.2.000
    
   A platform independent 3D computer graphics framework for desktop OS,  Android,  iOS and online in web browsers 
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Class for the figure scene. More...
#include <AppDemoSceneFigure.h>
Public Member Functions | |
| AppDemoSceneFigure () | |
| void | registerAssetsToLoad (SLAssetLoader &al) override | 
| All assets the should be loaded in parallel must be registered in here.  More... | |
| void | assemble (SLAssetManager *am, SLSceneView *sv) override | 
| After parallel loading of the assets the scene gets assembled in here.  More... | |
  Public Member Functions inherited from SLScene | |
| SLScene (const SLstring &name) | |
| ~SLScene () override | |
| void | initOculus (SLstring shaderDir) | 
| void | root3D (SLNode *root3D) | 
| void | root2D (SLNode *root2D) | 
| void | skybox (SLSkybox *skybox) | 
| void | stopAnimations (SLbool stop) | 
| void | info (SLstring i) | 
| void | loadTimeMS (SLfloat loadTimeMS) | 
| SLAnimManager & | animManager () | 
| SLAssetManager * | assetManager () | 
| SLNode * | root3D () | 
| SLNode * | root2D () | 
| SLSkybox * | skybox () | 
| SLstring & | info () | 
| SLfloat | elapsedTimeMS () const | 
| SLfloat | elapsedTimeSec () const | 
| SLVEventHandler & | eventHandlers () | 
| SLfloat | loadTimeMS () const | 
| SLVLight & | lights () | 
| SLfloat | fps () const | 
| AvgFloat & | frameTimesMS () | 
| AvgFloat & | updateTimesMS () | 
| AvgFloat & | updateAnimTimesMS () | 
| AvgFloat & | updateAABBTimesMS () | 
| AvgFloat & | updateDODTimesMS () | 
| SLNode * | singleNodeSelected () | 
| Returns the node if only one is selected. See also SLMesh::selectNodeMesh.  More... | |
| SLMesh * | singleMeshFullSelected () | 
| Returns the node if only one is selected. See also SLMesh::selectNodeMesh.  More... | |
| SLVNode & | selectedNodes () | 
| SLVMesh & | selectedMeshes () | 
| SLbool | stopAnimations () const | 
| SLint | numSceneCameras () | 
| Returns the number of camera nodes in the scene.  More... | |
| SLCamera * | nextCameraInScene (SLCamera *activeSVCam) | 
| Returns the next camera in the scene if there is one.  More... | |
| bool | onUpdate (bool renderTypeIsRT, bool voxelsAreShown, bool forceCPUSkinning) | 
| Updates animations and AABBs.  More... | |
| void | init (SLAssetManager *am) | 
| virtual void | unInit () | 
| void | selectNodeMesh (SLNode *nodeToSelect, SLMesh *meshToSelect) | 
| Handles the full mesh selection from double-clicks.  More... | |
| void | deselectAllNodesAndMeshes () | 
| Deselects all nodes and its meshes.  More... | |
| SLGLOculus * | oculus () | 
  Public Member Functions inherited from SLObject | |
| SLObject (const SLstring &Name="", const SLstring &url="") | |
| virtual | ~SLObject () | 
| void | name (const SLstring &Name) | 
| void | url (const SLstring &url) | 
| const SLstring & | name () const | 
| const SLstring & | url () const | 
Static Public Member Functions | |
| static SLNode * | BuildFigureGroup (SLAssetManager *am, SLScene *s, SLMaterial *mat, SLbool withAnimation) | 
| Build a hierarchical figurine with arms and legs.  More... | |
Additional Inherited Members | |
  Protected Attributes inherited from SLScene | |
| SLVLight | _lights | 
| Vector of all lights.  More... | |
| SLVEventHandler | _eventHandlers | 
| Vector of all event handler.  More... | |
| SLAnimManager | _animManager | 
| Animation manager instance.  More... | |
| SLAssetManager * | _assetManager | 
| Pointer to the external assetManager.  More... | |
| SLNode * | _root3D | 
| Root node for 3D scene.  More... | |
| SLNode * | _root2D | 
| Root node for 2D scene displayed in ortho projection.  More... | |
| SLSkybox * | _skybox | 
| pointer to skybox  More... | |
| SLstring | _info | 
| scene info string  More... | |
| SLVNode | _selectedNodes | 
| Vector of selected nodes. See SLMesh::selectNodeMesh.  More... | |
| SLVMesh | _selectedMeshes | 
| Vector of selected meshes. See SLMesh::selectNodeMesh.  More... | |
| SLfloat | _loadTimeMS | 
| time to load scene in ms  More... | |
| SLfloat | _frameTimeMS | 
| Last frame time in ms.  More... | |
| SLfloat | _lastUpdateTimeMS | 
| Last time after update in ms.  More... | |
| SLfloat | _fps | 
| Averaged no. of frames per second.  More... | |
| AvgFloat | _frameTimesMS | 
| Averaged total time per frame in ms.  More... | |
| AvgFloat | _updateTimesMS | 
| Averaged time for update in ms.  More... | |
| AvgFloat | _updateAABBTimesMS | 
| Averaged time for update the nodes AABB in ms.  More... | |
| AvgFloat | _updateAnimTimesMS | 
| Averaged time for update the animations in ms.  More... | |
| AvgFloat | _updateDODTimesMS | 
| Averaged time for update the SLEntities graph.  More... | |
| SLbool | _stopAnimations | 
| Global flag for stopping all animations.  More... | |
| std::unique_ptr< SLGLOculus > | _oculus | 
| Oculus Rift interface.  More... | |
  Protected Attributes inherited from SLObject | |
| SLstring | _name | 
| name of an object  More... | |
| SLstring | _url | 
| uniform resource locator  More... | |
Class for the figure scene.
Definition at line 20 of file AppDemoSceneFigure.h.
| AppDemoSceneFigure::AppDemoSceneFigure | ( | ) | 
Definition at line 23 of file AppDemoSceneFigure.cpp.
      
  | 
  overridevirtual | 
After parallel loading of the assets the scene gets assembled in here.
Reimplemented from SLScene.
Definition at line 37 of file AppDemoSceneFigure.cpp.
      
  | 
  static | 
Build a hierarchical figurine with arms and legs.
Definition at line 76 of file AppDemoSceneFigure.cpp.
      
  | 
  overridevirtual | 
All assets the should be loaded in parallel must be registered in here.
Reimplemented from SLScene.
Definition at line 32 of file AppDemoSceneFigure.cpp.