13 #ifndef APPDEMOSCENEFIGURE_H 
   14 #define APPDEMOSCENEFIGURE_H 
Toplevel holder of the assets meshes, materials, textures and shaders.
 
Defines a standard CG material with textures and a shader program.
 
SLNode represents a node in a hierarchical scene graph.
 
The SLScene class represents the top level instance holding the scene structure.
 
SceneView class represents a dynamic real time 3D view onto the scene.