13 #ifndef APPDEMOSCENEFIGURE_H
14 #define APPDEMOSCENEFIGURE_H
Toplevel holder of the assets meshes, materials, textures and shaders.
Defines a standard CG material with textures and a shader program.
SLNode represents a node in a hierarchical scene graph.
The SLScene class represents the top level instance holding the scene structure.
SceneView class represents a dynamic real time 3D view onto the scene.