SLProject
4.2.000
A platform independent 3D computer graphics framework for desktop OS, Android, iOS and online in web browsers
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- t -
T :
SLMesh
t :
SLTriangle
TanEyeAnglesB :
DistortionMeshVertexData
,
ovrDistortionVertex_
tanEyeAnglesB :
SLVertexOculus
TanEyeAngleScale :
DistortionRenderDesc
TanEyeAnglesG :
DistortionMeshVertexData
,
ovrDistortionVertex_
tanEyeAnglesG :
SLVertexOculus
TanEyeAnglesR :
DistortionMeshVertexData
,
ovrDistortionVertex_
tanEyeAnglesR :
SLVertexOculus
tests :
SLRay
texID :
SLGLFbo
textureMatrix :
SLGLState
texturePath :
AppCommon
threadDepth :
ProfilerTimer
threadID :
ProfileResult
threadId :
ProfilerTimer
,
ProfilingResult
timer :
Utils::AverageTimingBlock
TimeWarpFactor :
ovrDistortionVertex_
timeWarpFactor :
SLVertexOculus
TimewarpLerp :
DistortionMeshVertexData
tirPhotons :
SLRay
tirRays :
SLRay
tmax :
SLRay
tmin :
SLRay
totalBufferCount :
SLGLFrameBuffer
,
SLGLVertexBuffer
totalBufferSize :
SLGLFrameBuffer
,
SLGLVertexBuffer
totalDrawCalls :
SLGLVertexArray
totalNumBytesOnGPU :
SLGLTexture
totalPrimitivesRendered :
SLGLVertexArray
trackingTimesMS :
CVTracked
trackOptFlow :
WAI::ModeOrbSlam2::Params
,
WAISlam::Params
,
WAISlamTrackPool::Params
tvec :
CVTrackedFeatures::SLFrameData
tx1 :
SLTexFont::SLTexFontChar
tx2 :
SLTexFont::SLTexFontChar
ty1 :
SLTexFont::SLTexFontChar
ty2 :
SLTexFont::SLTexFontChar
Type :
HmdRenderInfo::ShutterInfo
type :
SLGLAttribute
,
SLInputEvent
,
SLRay
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