SLProject
4.2.000
A platform independent 3D computer graphics framework for desktop OS, Android, iOS and online in web browsers
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#include <Profiler.h>
Public Attributes | |
const char * | name |
Name of the profiled function/scope. More... | |
uint32_t | depth |
Depth of the scope in it's thread's call stack. More... | |
uint64_t | start |
Start time in microseconds relative to the session start. More... | |
uint64_t | end |
End time in microseconds relative to the session start. More... | |
uint32_t | threadId |
ID of the thread in which the scope was entered. More... | |
Definition at line 43 of file Profiler.h.
uint32_t ProfilingResult::depth |
Depth of the scope in it's thread's call stack.
Definition at line 46 of file Profiler.h.
uint64_t ProfilingResult::end |
End time in microseconds relative to the session start.
Definition at line 48 of file Profiler.h.
const char* ProfilingResult::name |
Name of the profiled function/scope.
Definition at line 45 of file Profiler.h.
uint64_t ProfilingResult::start |
Start time in microseconds relative to the session start.
Definition at line 47 of file Profiler.h.
uint32_t ProfilingResult::threadId |
ID of the thread in which the scope was entered.
Definition at line 49 of file Profiler.h.