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    SLProject
    4.2.000
    
   A platform independent 3D computer graphics framework for desktop OS,  Android,  iOS and online in web browsers 
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#include <Profiler.h>
Public Attributes | |
| const char * | name | 
| Name of the profiled function/scope.  More... | |
| uint32_t | depth | 
| Depth of the scope in it's thread's call stack.  More... | |
| uint64_t | start | 
| Start time in microseconds relative to the session start.  More... | |
| uint64_t | end | 
| End time in microseconds relative to the session start.  More... | |
| uint32_t | threadId | 
| ID of the thread in which the scope was entered.  More... | |
Definition at line 43 of file Profiler.h.
| uint32_t ProfilingResult::depth | 
Depth of the scope in it's thread's call stack.
Definition at line 46 of file Profiler.h.
| uint64_t ProfilingResult::end | 
End time in microseconds relative to the session start.
Definition at line 48 of file Profiler.h.
| const char* ProfilingResult::name | 
Name of the profiled function/scope.
Definition at line 45 of file Profiler.h.
| uint64_t ProfilingResult::start | 
Start time in microseconds relative to the session start.
Definition at line 47 of file Profiler.h.
| uint32_t ProfilingResult::threadId | 
ID of the thread in which the scope was entered.
Definition at line 49 of file Profiler.h.