Here is a list of all class members with links to the classes they belong to:
- n -
- N
: SLMesh
, SLPlane
, WAIFrame
, WAIKeyFrame
- name
: AppCommon
, CVImage
, InstrumentationSession
, ProfileResult
, ProfilingResult
, SLAnimation
, SLGLUniform< T >
, SLLocation
, SLObject
, sm::Event
, Utils::AverageTimingBlock
, Utils::ComputerInfos
- nameLocations()
: SLDeviceLocation
- nCalls
: Utils::AverageTimingBlock
- needAABBUpdate()
: SLNode
- needNewKeyFrame()
: WAI::ModeOrbSlam2
, WAISlamTools
- needsTangents()
: SLMaterial
- needsUpdate()
: SLGLTexture
- needUpdate()
: SLJoint
, SLNode
- needWMUpdate()
: SLNode
- nextCameraInScene()
: SLScene
- nextFrameIndex()
: CVCapture
- nextKeyframeTime()
: SLAnimation
- nfeatures
: CVRaulMurOrb
- nlevels
: CVRaulMurOrb
- nLevels
: SlamMapInfos
- nNextId
: WAIFrame
, WAIKeyFrame
, WAIMapPoint
- nObervations
: WAIMapStorage::MapPointInfo
- nObs
: WAIMapPoint
- node
: SLEntity
- nodeAnimations()
: SLImporter
- nodeDiffuse()
: SLRay
- nodeOmSaved
: WAIMapStorage::MapInfo
- nodeReflectance()
: SLRay
- nodesBlended2D()
: SLSceneView
- nodesBlended3D()
: SLSceneView
- nodesOpaque2D()
: SLSceneView
- nodesOpaque3D()
: SLSceneView
- nodesOverdrawn()
: SLSceneView
- nodesVisible2D()
: SLMaterial
- nodesVisible3D()
: SLMaterial
- nodeTransparency()
: SLRay
- NoEventData()
: sm::NoEventData
- normalize()
: SLQuat4< T >
, SLVec2< T >
, SLVec3< T >
, SLVec4< T >
- normalized()
: SLQuat4< T >
, SLVec3< T >
- normalizeNormal()
: SLRay
- normalVec()
: WAIMapPoint
- NoseToPupilInMeters
: HmdRenderInfo::EyeConfig
- numAnimations()
: SLAnimSkeleton
, SLNodeStats
- numAveraged()
: SLDeviceRotation
- numBytes
: SLNodeStats
- numBytesAccel
: SLNodeStats
- numCapturedImgs()
: CVCalibration
, CVCalibrationEstimator
- numCascades()
: SLShadowMap
- numChildren()
: SLNode
- numControlPoints()
: SLCurveBezier
- NumEvents
: SLInputEvent
- numI()
: SLMesh
- numImgsToCapture()
: CVCalibrationEstimator
- numIndicesEdges()
: SLGLVertexArray
- numIndicesElements()
: SLGLVertexArray
- numJoints()
: SLAnimSkeleton
- numKeyframes()
: SLAnimTrack
- numLights
: SLNodeStats
- numLines
: SLNodeStats
- numMeshes
: SLNodeStats
- numNodes
: SLNodeStats
- numNodesBlended
: SLNodeStats
- numNodesGroup
: SLNodeStats
- numNodesLeaf
: SLNodeStats
- numNodesOpaque
: SLNodeStats
- numSamples
: App::Config
- numSceneCameras()
: SLScene
- numTextures()
: SLMaterial
- numThreads()
: SLRaytracer
- numTriangles
: SLNodeStats
- numVertices()
: SLGLVertexArray
- numVoxels
: SLNodeStats
- numVoxEmpty
: SLNodeStats
- numVoxMaxTria
: SLNodeStats
- numWMUpdates
: SLNode