Here is a list of all class members with links to the classes they belong to:
- n -
- N
: SLMesh
, SLPlane
, WAIFrame
, WAIKeyFrame
 
- name
: AppCommon
, CVImage
, InstrumentationSession
, ProfileResult
, ProfilingResult
, SLAnimation
, SLGLUniform< T >
, SLLocation
, SLObject
, sm::Event
, Utils::AverageTimingBlock
, Utils::ComputerInfos
 
- nameLocations()
: SLDeviceLocation
 
- nCalls
: Utils::AverageTimingBlock
 
- needAABBUpdate()
: SLNode
 
- needNewKeyFrame()
: WAI::ModeOrbSlam2
, WAISlamTools
 
- needsTangents()
: SLMaterial
 
- needsUpdate()
: SLGLTexture
 
- needUpdate()
: SLJoint
, SLNode
 
- needWMUpdate()
: SLNode
 
- nextCameraInScene()
: SLScene
 
- nextFrameIndex()
: CVCapture
 
- nextKeyframeTime()
: SLAnimation
 
- nfeatures
: CVRaulMurOrb
 
- nlevels
: CVRaulMurOrb
 
- nLevels
: SlamMapInfos
 
- nNextId
: WAIFrame
, WAIKeyFrame
, WAIMapPoint
 
- nObervations
: WAIMapStorage::MapPointInfo
 
- nObs
: WAIMapPoint
 
- node
: SLEntity
 
- nodeAnimations()
: SLImporter
 
- nodeDiffuse()
: SLRay
 
- nodeOmSaved
: WAIMapStorage::MapInfo
 
- nodeReflectance()
: SLRay
 
- nodesBlended2D()
: SLSceneView
 
- nodesBlended3D()
: SLSceneView
 
- nodesOpaque2D()
: SLSceneView
 
- nodesOpaque3D()
: SLSceneView
 
- nodesOverdrawn()
: SLSceneView
 
- nodesVisible2D()
: SLMaterial
 
- nodesVisible3D()
: SLMaterial
 
- nodeTransparency()
: SLRay
 
- NoEventData()
: sm::NoEventData
 
- normalize()
: SLQuat4< T >
, SLVec2< T >
, SLVec3< T >
, SLVec4< T >
 
- normalized()
: SLQuat4< T >
, SLVec3< T >
 
- normalizeNormal()
: SLRay
 
- normalVec()
: WAIMapPoint
 
- NoseToPupilInMeters
: HmdRenderInfo::EyeConfig
 
- numAnimations()
: SLAnimSkeleton
, SLNodeStats
 
- numAveraged()
: SLDeviceRotation
 
- numBytes
: SLNodeStats
 
- numBytesAccel
: SLNodeStats
 
- numCapturedImgs()
: CVCalibration
, CVCalibrationEstimator
 
- numCascades()
: SLShadowMap
 
- numChildren()
: SLNode
 
- numControlPoints()
: SLCurveBezier
 
- NumEvents
: SLInputEvent
 
- numI()
: SLMesh
 
- numImgsToCapture()
: CVCalibrationEstimator
 
- numIndicesEdges()
: SLGLVertexArray
 
- numIndicesElements()
: SLGLVertexArray
 
- numJoints()
: SLAnimSkeleton
 
- numKeyframes()
: SLAnimTrack
 
- numLights
: SLNodeStats
 
- numLines
: SLNodeStats
 
- numMeshes
: SLNodeStats
 
- numNodes
: SLNodeStats
 
- numNodesBlended
: SLNodeStats
 
- numNodesGroup
: SLNodeStats
 
- numNodesLeaf
: SLNodeStats
 
- numNodesOpaque
: SLNodeStats
 
- numSamples
: App::Config
 
- numSceneCameras()
: SLScene
 
- numTextures()
: SLMaterial
 
- numThreads()
: SLRaytracer
 
- numTriangles
: SLNodeStats
 
- numVertices()
: SLGLVertexArray
 
- numVoxels
: SLNodeStats
 
- numVoxEmpty
: SLNodeStats
 
- numVoxMaxTria
: SLNodeStats
 
- numWMUpdates
: SLNode