SLProject
4.2.000
A platform independent 3D computer graphics framework for desktop OS, Android, iOS and online in web browsers
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Struct for scene graph statistics. More...
#include <SLNode.h>
Public Member Functions | |
void | clear () |
Resets all counters to zero. More... | |
void | print () const |
Prints all statistic informations on the std out stream. More... | |
Public Attributes | |
SLuint | numNodes |
NO. of children nodes. More... | |
SLuint | numBytes |
NO. of bytes allocated. More... | |
SLuint | numBytesAccel |
NO. of bytes in accel. structs. More... | |
SLuint | numNodesGroup |
NO. of group nodes. More... | |
SLuint | numNodesLeaf |
NO. of leaf nodes. More... | |
SLuint | numNodesOpaque |
NO. of visible opaque nodes. More... | |
SLuint | numNodesBlended |
NO. of visible blended nodes. More... | |
SLuint | numMeshes |
NO. of meshes in node. More... | |
SLuint | numLights |
NO. of lights in mesh. More... | |
SLuint | numTriangles |
NO. of triangles in mesh. More... | |
SLuint | numLines |
NO. of lines in mesh. More... | |
SLuint | numVoxels |
NO. of voxels. More... | |
SLfloat | numVoxEmpty |
NO. of empty voxels. More... | |
SLuint | numVoxMaxTria |
Max. no. of triangles per voxel. More... | |
SLuint | numAnimations |
NO. of animations. More... | |
Struct for scene graph statistics.
The SLNodeStats struct holds some statistics that are set in the recursive SLNode::statsRec method.
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inline |
Resets all counters to zero.
Definition at line 55 of file SLNode.h.
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inline |
SLuint SLNodeStats::numBytesAccel |
SLuint SLNodeStats::numNodesBlended |
SLuint SLNodeStats::numNodesOpaque |
SLuint SLNodeStats::numVoxMaxTria |