SLProject
4.2.000
A platform independent 3D computer graphics framework for desktop OS, Android, iOS and online in web browsers
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- h -
halfWidth() :
SLGLOculusFB
handleParallelJob() :
AppCommon
handleRectangleSelection() :
SLMesh
has3DTexture() :
SLMaterial
hasAlpha() :
SLGLTexture
,
SLMaterial
hasBottom() :
SLCone
,
SLCylinder
hasChild() :
WAIKeyFrame
hasExtension() :
SLGLState
hasMapPoint() :
WAIKeyFrame
hasMultiSampling() :
SLGLState
hasNodeAnimations() :
SLAnimManager
hasOrigin() :
SLDeviceLocation
hasStarted() :
SLDeviceRotation
hasStateIdle() :
WAI::ModeOrbSlam2
,
WAISlam
hasTextureType() :
SLMaterial
hasTextureTypeWithUVIndex() :
SLMaterial
hasTop() :
SLCylinder
height() :
CVImage
,
SLCone
,
SLCylinder
,
SLGLOculusFB
,
SLGLTexture
,
SLLightRect
hideHorizon() :
AppDemoGui
HighResTimer() :
HighResTimer
hit() :
SLMesh
hitMatIsDiffuse() :
SLRay
hitMatIsReflective() :
SLRay
hitMatIsTransparent() :
SLRay
hitRec() :
SLLightDirect
,
SLLightRect
,
SLLightSpot
,
SLNode
,
SLText
hitTriangleOS() :
SLMesh
HmdRenderInfo() :
HmdRenderInfo
hsv2rgb() :
SLVec3< T >
hsva2rgba() :
SLVec4< T >
HttpDownloader() :
HttpDownloader
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