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|   | SLVec3 () | 
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|   | SLVec3 (const T V) | 
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|   | SLVec3 (const T X, const T Y, const T Z=0) | 
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|   | SLVec3 (const T v[3]) | 
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|   | SLVec3 (const SLVec2< T > &v) | 
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|   | SLVec3 (const SLVec3< T > &v) | 
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|   | SLVec3 (const SLstring &threeFloatsWithDelimiter) | 
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| void  | set (const T X, const T Y, const T Z) | 
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| void  | set (const T X, const T Y) | 
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| void  | set (const T v[3]) | 
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| void  | set (const SLVec2< T > &v) | 
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| void  | set (const SLVec3< T > &v) | 
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| SLbool  | operator== (const SLVec3 &v) const | 
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| SLbool  | operator!= (const SLVec3 &v) const | 
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| SLbool  | operator<= (const SLVec3 &v) const | 
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| SLbool  | operator>= (const SLVec3 &v) const | 
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| SLbool  | operator< (const SLVec3 &v) const | 
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| SLbool  | operator> (const SLVec3 &v) const | 
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| SLbool  | operator<= (const T v) const | 
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| SLbool  | operator>= (const T v) const | 
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| SLbool  | operator< (const T v) const | 
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| SLbool  | operator> (const T v) const | 
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| SLVec3  | operator- () const | 
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| SLVec3  | operator+ (const SLVec3 &v) const | 
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| SLVec3  | operator- (const SLVec3 &v) const | 
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| T  | operator* (const SLVec3 &v) const | 
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| SLVec3  | operator^ (const SLVec3 &v) const | 
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| SLVec3  | operator* (const T s) const | 
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| SLVec3  | operator/ (const T s) const | 
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| SLVec3  | operator& (const SLVec3 &v) const | 
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| SLVec3 &  | operator= (const SLVec2< T > &v) | 
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| SLVec3 &  | operator= (const SLVec3 &v) | 
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| SLVec3 &  | operator+= (const SLVec3 &v) | 
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| SLVec3 &  | operator-= (const SLVec3 &v) | 
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| SLVec3 &  | operator+= (const T s) | 
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| SLVec3 &  | operator-= (const T s) | 
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| SLVec3 &  | operator*= (const T s) | 
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| SLVec3 &  | operator/= (const T s) | 
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| SLVec3 &  | operator&= (const SLVec3 &v) | 
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| void  | add (const SLVec3 &a, const SLVec3 &b) | 
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| void  | add (const SLVec3 &a) | 
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| void  | sub (const SLVec3 &a, const SLVec3 &b) | 
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| void  | sub (const SLVec3 &a) | 
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| void  | scale (const T s) | 
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| T  | dot (const SLVec3 &v) const | 
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| void  | cross (const SLVec3 &a, const SLVec3 &b) | 
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| T  | length () const | 
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| T  | lengthSqr () const | 
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| SLVec3 &  | normalize () | 
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| SLVec3  | normalized () const | 
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| void  | clampMinMax (const T min, const T max) | 
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| T  | diff (const SLVec3 &v) | 
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| void  | mix (const SLVec3 &a, const SLVec3 &b, const T factor_b) | 
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| void  | setMin (const SLVec3 &v) | 
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| void  | setMax (const SLVec3 &v) | 
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| T  | maxXYZ () | 
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| T  | minXYZ () | 
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| T  | maxXYZ (SLint &comp) | 
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| T  | minXYZ (SLint &comp) | 
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| SLint  | maxComp () | 
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| SLbool  | isZero () | 
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| T  | distance (const SLVec3 &p) const | 
|   | Calculate the distance to point p.  More...
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| T  | distSquared (const SLVec3 &q) | 
|   | Calculate the squared distance from the vector to point q.  More...
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| void  | toSpherical (T &r, T &theta, T &phi) | 
|   | Calculates the spherical coords into r, theta & phi in radians.  More...
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| void  | fromSpherical (T r, T theta, T phi) | 
|   | Calculates the vector from spherical coords r, theta & phi in radians.  More...
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| void  | gammaCorrect (T oneOverGamma) | 
|   | Gamma correction.  More...
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| void  | print (const SLchar *str=nullptr) | 
|   | Prints the vector to std out.  More...
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| SLstring  | toString (SLstring delimiter=", ", int decimals=2) | 
|   | Conversion to string.  More...
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| void  | fromString (const SLstring &threeFloatsWithDelimiter, SLchar delimiter=',') | 
|   | Conversion from string.  More...
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| void  | hsv2rgb (const SLVec3 &hsv) | 
|   | HSV (0-1) to RGB (0-1) color conversion (http://www.rapidtables.com/convert/color/hsv-to-rgb.htm)  More...
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| void  | ecef2LatLonAlt (const SLVec3 &ecef) | 
|   | Earth Centered Earth Fixed (ecef) to Latitude Longitude Altitude (LatLonAlt) using the WGS84 model.  More...
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| void  | latlonAlt2ecef (const SLVec3 &latDegLonDegAltM) | 
|   | Latitude Longitude Altitude (LatLonAlt) to Earth Centered Earth Fixed (ecef) using the WGS84 model.  More...
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| static SLVec3  | ZERO = SLVec3<T>(0.0f, 0.0f, 0.0f) | 
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| static SLVec3  | BLACK = SLVec3<T>(0.0f, 0.0f, 0.0f) | 
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| static SLVec3  | GRAY = SLVec3<T>(0.5f, 0.5f, 0.5f) | 
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| static SLVec3  | WHITE = SLVec3<T>(1.0f, 1.0f, 1.0f) | 
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| static SLVec3  | RED = SLVec3<T>(1.0f, 0.0f, 0.0f) | 
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| static SLVec3  | GREEN = SLVec3<T>(0.0f, 1.0f, 0.0f) | 
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| static SLVec3  | BLUE = SLVec3<T>(0.0f, 0.0f, 1.0f) | 
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| static SLVec3  | CYAN = SLVec3<T>(0.0f, 1.0f, 1.0f) | 
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| static SLVec3  | MAGENTA = SLVec3<T>(1.0f, 0.0f, 1.0f) | 
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| static SLVec3  | YELLOW = SLVec3<T>(1.0f, 1.0f, 0.0f) | 
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| static SLVec3  | ORANGE = SLVec3<T>(0.5f, 0.5f, 0.0f) | 
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| static SLVec3  | COLBFH = SLVec3<T>(0.8f, 0.5f, 0.0f) | 
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| static SLVec3  | AXISX = SLVec3<T>(1.0f, 0.0f, 0.0f) | 
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| static SLVec3  | AXISY = SLVec3<T>(0.0f, 1.0f, 0.0f) | 
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| static SLVec3  | AXISZ = SLVec3<T>(0.0f, 0.0f, 1.0f) | 
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template<class T>
class SLVec3< T >
3D vector template class for standard 3D vector algebra. 
3D vector template class with type definitions for 3D vectors and colors: 
 Use SLVec3f for a specific float type vector 
 Use SLVec3d for a specific double type vector 
 Use SLVec3r for a precision independent real type. 
Definition at line 39 of file SLVec3.h.