SLProject
4.2.000
A platform independent 3D computer graphics framework for desktop OS, Android, iOS and online in web browsers
|
SLLightSpot class for a spot light source. More...
#include <SLLightSpot.h>
Public Member Functions | |
SLLightSpot (SLAssetManager *assetMgr, SLScene *s, SLfloat radius=0.3f, SLfloat spotAngleDEG=180.0f, SLbool hasMesh=true) | |
Construct a new SLLightSpot::SLLightSpot object. More... | |
SLLightSpot (SLAssetManager *assetMgr, SLScene *s, SLfloat posx, SLfloat posy, SLfloat posz, SLfloat radius=0.3f, SLfloat spotAngleDEG=180.0f, SLfloat ambiPower=1.0f, SLfloat diffPower=10.0f, SLfloat specPower=10.0f, SLbool hasMesh=true) | |
~SLLightSpot () override | |
void | init (SLScene *s) |
bool | hitRec (SLRay *ray) override |
void | statsRec (SLNodeStats &stats) override |
SLLightSpot::statsRec updates the statistic parameters. More... | |
void | drawMesh (SLSceneView *sv) override |
void | createShadowMap (float lightClipNear=0.1f, float lightClipFar=20.0f, SLVec2f size=SLVec2f(8, 8), SLVec2i texSize=SLVec2i(1024, 1024)) override |
void | createShadowMapAutoSize (SLCamera *camera, SLVec2i texSize=SLVec2i(1024, 1024), int numCascades=0) override |
SLfloat | shadowTest (SLRay *ray, const SLVec3f &L, SLfloat lightDist, SLNode *root3D) override |
SLfloat | shadowTestMC (SLRay *ray, const SLVec3f &L, SLfloat lightDist, SLNode *root3D) override |
void | samples (SLuint x, SLuint y) |
SLfloat | radius () const |
SLuint | samples () |
SLCol4f | ambient () override |
Return normally _ambientColor * _ambientPower. More... | |
SLCol4f | diffuse () override |
Returns normally _diffuseColor * _diffusePower. More... | |
SLCol4f | specular () override |
Returns normally _specularColor * _specularPower. More... | |
SLVec4f | positionWS () const override |
SLVec3f | spotDirWS () override |
Public Member Functions inherited from SLNode | |
SLNode (const SLstring &name="Node") | |
Construct a new SLNode::SLNode object. More... | |
SLNode (SLMesh *mesh, const SLstring &name="Node") | |
SLNode (SLMesh *mesh, const SLVec3f &translation, const SLstring &name) | |
~SLNode () override | |
virtual void | cull3DRec (SLSceneView *sv) |
virtual void | cullChildren3D (SLSceneView *sv) |
Initializer function to call SLNode::cull3DRec recursively. More... | |
virtual void | cull2DRec (SLSceneView *sv) |
virtual SLNode * | copyRec () |
virtual SLAABBox & | updateAABBRec (SLbool updateAlsoAABBinOS) |
virtual void | dumpRec () |
void | setDrawBitsRec (SLuint bit, SLbool state) |
void | setPrimitiveTypeRec (SLGLPrimitiveType primitiveType) |
virtual void | addMesh (SLMesh *mesh) |
bool | removeMesh () |
Returns true if a mesh was assigned and set it to nullptr. More... | |
bool | removeMesh (SLMesh *mesh) |
Returns true if the passed mesh was assigned and sets it to nullptr. More... | |
SLint | numChildren () |
void | addChild (SLNode *child) |
bool | insertChild (SLNode *insertC, SLNode *afterC) |
void | deleteChildren () |
bool | deleteChild () |
bool | deleteChild (SLNode *child) |
bool | deleteChild (const SLstring &name) |
bool | removeChild (SLNode *child) |
remove child from vector of children. Removes false if not found, else true. More... | |
template<typename T > | |
T * | find (const SLstring &name="", SLbool findRecursive=true) |
template<typename T > | |
T * | findChild (const SLstring &name="", SLbool findRecursive=true) |
template<typename T > | |
deque< T * > | findChildren (const SLstring &name="", SLbool findRecursive=true, SLbool canContain=false) |
deque< SLNode * > | findChildren (const SLMesh *mesh, SLbool findRecursive=true) |
deque< SLNode * > | findChildren (SLuint drawbit, SLbool findRecursive=true) |
SLVec3f | translationOS () const |
SLVec3f | forwardOS () const |
SLVec3f | rightOS () const |
SLVec3f | upOS () const |
SLVec3f | axisXOS () const |
SLVec3f | axisYOS () const |
SLVec3f | axisZOS () const |
SLVec3f | translationWS () const |
SLVec3f | forwardWS () const |
SLVec3f | rightWS () const |
SLVec3f | upWS () const |
SLVec3f | axisXWS () const |
SLVec3f | axisYWS () const |
SLVec3f | axisZWS () const |
void | translation (const SLVec3f &pos, SLTransformSpace relativeTo=TS_parent) |
void | translation (SLfloat x, SLfloat y, SLfloat z, SLTransformSpace relativeTo=TS_parent) |
void | rotation (const SLQuat4f &rot, SLTransformSpace relativeTo=TS_parent) |
void | rotation (SLfloat angleDeg, const SLVec3f &axis, SLTransformSpace relativeTo=TS_parent) |
void | scaling (SLfloat s) |
void | scaling (SLfloat x, SLfloat y, SLfloat z) |
void | scaling (const SLVec3f &scaling) |
void | lookAt (SLfloat targetX, SLfloat targetY, SLfloat targetZ, SLfloat upX=0, SLfloat upY=1, SLfloat upZ=0, SLTransformSpace relativeTo=TS_world) |
void | lookAt (const SLVec3f &target, const SLVec3f &up=SLVec3f::AXISY, SLTransformSpace relativeTo=TS_world) |
void | translate (const SLVec3f &vec, SLTransformSpace relativeTo=TS_object) |
void | translate (SLfloat x, SLfloat y, SLfloat z, SLTransformSpace relativeTo=TS_object) |
void | rotate (const SLQuat4f &rot, SLTransformSpace relativeTo=TS_object) |
void | rotate (SLfloat angleDeg, const SLVec3f &axis, SLTransformSpace relativeTo=TS_object) |
void | rotate (SLfloat angleDeg, SLfloat x, SLfloat y, SLfloat z, SLTransformSpace relativeTo=TS_object) |
void | rotateAround (const SLVec3f &point, SLVec3f &axis, SLfloat angleDeg, SLTransformSpace relativeTo=TS_world) |
void | scale (SLfloat s) |
void | scale (SLfloat x, SLfloat y, SLfloat z) |
void | scale (const SLVec3f &scale) |
void | scaleToCenter (SLfloat maxDim) |
void | setInitialState () |
void | resetToInitialState () |
void | parent (SLNode *p) |
void | entityID (SLint entityID) |
void | om (const SLMat4f &mat) |
void | animation (SLAnimation *a) |
void | castsShadows (SLbool castsShadows) |
virtual void | needUpdate () |
void | needWMUpdate () |
void | needAABBUpdate () |
void | isSelected (bool isSelected) |
void | minLodCoverage (SLfloat minLodCoverage) |
void | levelForSM (SLubyte lfsm) |
void | onUpdateCB (function< void()> callbackFunc) |
SLNode * | parent () |
SLint | depth () const |
SLint | entityID () const |
const SLMat4f & | om () |
const SLMat4f & | initialOM () |
const SLMat4f & | updateAndGetWM () const |
const SLMat4f & | updateAndGetWMI () const |
SLDrawBits * | drawBits () |
SLbool | drawBit (SLuint bit) |
SLAABBox * | aabb () |
SLAnimation * | animation () |
SLbool | castsShadows () |
SLMesh * | mesh () |
SLVNode & | children () |
const SLAnimSkeleton * | skeleton () |
Returns the first skeleton found in the meshes. More... | |
void | updateRec () |
virtual void | doUpdate () |
bool | updateMeshSkins (bool forceCPUSkinning, const std::function< void(SLMesh *)> &cbInformNodes) |
Update all skinned meshes recursively. More... | |
void | updateMeshAccelStructs () |
void | updateMeshMat (std::function< void(SLMaterial *m)> setMat, bool recursive) |
Updates the mesh material recursively with a material lambda. More... | |
void | setMeshMat (SLMaterial *mat, bool recursive) |
Set the mesh material recursively. More... | |
bool | isSelected () |
SLfloat | minLodCoverage () |
SLubyte | levelForSM () |
Public Member Functions inherited from SLObject | |
SLObject (const SLstring &Name="", const SLstring &url="") | |
virtual | ~SLObject () |
void | name (const SLstring &Name) |
void | url (const SLstring &url) |
const SLstring & | name () const |
const SLstring & | url () const |
Public Member Functions inherited from SLEventHandler | |
SLEventHandler () | |
virtual | ~SLEventHandler () |
virtual SLbool | onMouseDown (const SLMouseButton button, const SLint x, const SLint y, const SLKey mod) |
virtual SLbool | onMouseUp (const SLMouseButton button, const SLint x, const SLint y, const SLKey mod) |
virtual SLbool | onMouseMove (const SLMouseButton button, const SLint x, const SLint y, const SLKey mod) |
virtual SLbool | onDoubleClick (const SLMouseButton button, const SLint x, const SLint y, const SLKey mod) |
virtual SLbool | onMouseWheel (const SLint delta, const SLKey mod) |
virtual SLbool | onTouch2Down (const SLint x1, const SLint y1, const SLint x2, const SLint y2) |
virtual SLbool | onTouch2Move (const SLint x1, const SLint y1, const SLint x2, const SLint y2) |
virtual SLbool | onTouch2Up (const SLint x1, const SLint y1, const SLint x2, const SLint y2) |
virtual SLbool | onTouch3Down (const SLint x1, const SLint y1) |
virtual SLbool | onTouch3Move (const SLint x1, const SLint y1) |
virtual SLbool | onTouch3Up (const SLint x1, const SLint y1) |
virtual SLbool | onKeyPress (const SLKey key, const SLKey mod) |
virtual SLbool | onKeyRelease (const SLKey key, const SLKey mod) |
virtual SLbool | onRotationPYR (const SLfloat pitchRAD, const SLfloat yawRAD, const SLfloat rollRAD) |
void | mouseRotationFactor (SLfloat rf) |
SLfloat | mouseRotationFactor () |
Public Member Functions inherited from SLLight | |
SLLight (SLfloat ambiPower=0.1f, SLfloat diffPower=1.0f, SLfloat specPower=1.0f, SLint id=-1) | |
Construct a new SLLight::SLLight object. More... | |
virtual | ~SLLight ()=default |
void | id (const SLint id) |
void | isOn (const SLbool on) |
void | powers (SLfloat ambiPow, SLfloat diffPow, SLfloat specPow, const SLCol4f &ambiDiffSpecCol=SLCol4f::WHITE) |
Sets the ambient, diffuse and specular powers all with the same color. More... | |
void | ambiDiffPowers (SLfloat ambiPow, SLfloat diffPow, const SLCol4f &ambiDiffCol=SLCol4f::WHITE) |
Sets the ambient and diffuse powers with the same color. More... | |
void | ambiDiffColor (const SLCol4f &ambiDiffCol) |
Sets the same color to the ambient and diffuse colors. More... | |
void | ambientColor (const SLCol4f &ambi) |
void | ambientPower (const SLfloat ambPow) |
void | diffuseColor (const SLCol4f &diff) |
void | diffusePower (const SLfloat diffPow) |
void | specularColor (const SLCol4f &spec) |
void | specularPower (const SLfloat specPow) |
void | spotExponent (const SLfloat exp) |
void | spotCutOffDEG (SLfloat cutOffAngleDEG) |
void | kc (SLfloat kc) |
void | kl (SLfloat kl) |
void | kq (SLfloat kq) |
void | attenuation (const SLfloat kConstant, const SLfloat kLinear, const SLfloat kQuadratic) |
void | createsShadows (SLbool createsShadows) |
void | shadowMap (SLShadowMap *shadowMap) |
void | doSmoothShadows (SLbool doSS) |
void | smoothShadowLevel (SLuint ssLevel) |
void | shadowMinBias (SLfloat minBias) |
void | shadowMaxBias (SLfloat maxBias) |
SLint | id () const |
SLbool | isOn () const |
SLCol4f | ambientColor () |
SLfloat | ambientPower () const |
SLCol4f | diffuseColor () |
SLfloat | diffusePower () const |
SLCol4f | specularColor () |
SLfloat | specularPower () const |
SLfloat | spotCutOffDEG () const |
SLfloat | spotCosCut () const |
SLfloat | spotExponent () const |
SLfloat | kc () const |
SLfloat | kl () const |
SLfloat | kq () const |
SLbool | isAttenuated () const |
SLfloat | attenuation (SLfloat dist) const |
SLbool | createsShadows () const |
SLShadowMap * | shadowMap () |
SLbool | doSoftShadows () const |
SLuint | softShadowLevel () const |
SLfloat | shadowMinBias () const |
SLfloat | shadowMaxBias () const |
virtual SLbool | doCascadedShadows () const |
virtual void | renderShadowMap (SLSceneView *sv, SLNode *root) |
SLLight::renderShadowMap renders the shadow map of the light. More... | |
Private Attributes | |
SLfloat | _radius |
The sphere lights radius. More... | |
SLRaySamples2D | _samples |
2D sample points for soft shadows More... | |
Additional Inherited Members | |
Static Public Member Functions inherited from SLLight | |
static SLfloat | oneOverGamma () |
Static Public Attributes inherited from SLNode | |
static SLuint | numWMUpdates = 0 |
NO. of calls to updateWMRec per frame. More... | |
static unsigned int | instanceIndex = 0 |
??? More... | |
Static Public Attributes inherited from SLLight | |
static SLCol4f | globalAmbient = SLCol4f(0.1f, 0.1f, 0.1f, 1.0f) |
static global ambient light intensity More... | |
static SLfloat | gamma = 1.0f |
final output gamma value More... | |
static SLbool | doColoredShadows = false |
flag if shadows should be displayed with colors for debugging More... | |
Protected Attributes inherited from SLNode | |
SLNode * | _parent |
pointer to the parent node More... | |
SLVNode | _children |
vector of children nodes More... | |
SLMesh * | _mesh |
pointer to a single mesh More... | |
SLint | _depth |
depth of the node in a scene tree More... | |
SLint | _entityID |
ID in the SLVEntity graph for Data Oriented Design. More... | |
SLMat4f | _om |
object matrix for local transforms More... | |
SLMat4f | _initialOM |
the initial om state More... | |
SLMat4f | _wm |
world matrix for world transform More... | |
SLMat4f | _wmI |
inverse world matrix More... | |
SLbool | _isWMUpToDate |
is the WM of this node still valid More... | |
SLbool | _isWMIUpToDate |
is the inverse WM of this node still valid More... | |
SLbool | _isAABBUpToDate |
is the saved aabb still valid More... | |
bool | _castsShadows |
flag if meshes of node should cast shadows More... | |
bool | _isSelected |
flag if node and one or more of its meshes are selected More... | |
SLDrawBits | _drawBits |
node level drawing flags More... | |
SLAABBox | _aabb |
axis aligned bounding box More... | |
SLAnimation * | _animation |
animation of the node More... | |
SLfloat | _minLodCoverage |
Min. LOD coverage for visibility (0.0 < _minLodCoverage < 1.0) More... | |
SLubyte | _levelForSM |
Level of LOD to use for shadow mapping (0 = the visible one will be drawn) More... | |
function< void()> | _onUpdateCB |
Optional lambda callback once per update. More... | |
Protected Attributes inherited from SLObject | |
SLstring | _name |
name of an object More... | |
SLstring | _url |
uniform resource locator More... | |
Protected Attributes inherited from SLEventHandler | |
SLfloat | _mouseRotationFactor |
Mouse rotation sensibility. More... | |
SLfloat | _keyboardDeltaPos |
Delta dist. for keyboard translation. More... | |
Protected Attributes inherited from SLLight | |
SLint | _id |
OpenGL light number (0-7) More... | |
SLbool | _isOn |
Flag if light is on or off. More... | |
SLCol4f | _ambientColor |
Ambient light color (RGB 0-1) More... | |
SLfloat | _ambientPower |
Ambient light power (0-N) More... | |
SLCol4f | _diffuseColor |
Diffuse light color (RGB 0-1) More... | |
SLfloat | _diffusePower |
Diffuse light power (0-N) More... | |
SLCol4f | _specularColor |
Specular light color (RGB 0-1) More... | |
SLfloat | _specularPower |
Specular light power (0-N) More... | |
SLfloat | _spotCutOffDEG |
Half the spot cone angle. More... | |
SLfloat | _spotCosCutOffRAD |
cosine of spotCutoff angle More... | |
SLfloat | _spotExponent |
Spot attenuation from center to edge of cone. More... | |
SLfloat | _kc |
Constant light attenuation. More... | |
SLfloat | _kl |
Linear light attenuation. More... | |
SLfloat | _kq |
Quadratic light attenuation. More... | |
SLbool | _isAttenuated |
fast attenuation flag for ray tracing More... | |
SLbool | _createsShadows |
flag if light creates shadows or not More... | |
SLShadowMap * | _shadowMap |
Used for shadow mapping. More... | |
SLbool | _doSoftShadows |
flag if percentage-closer filtering for smooth shadows is enabled More... | |
SLuint | _softShadowLevel |
Radius to smoothing (1 = 3 * 3; 2 = 5 * 5; ...) More... | |
SLfloat | _shadowMinBias |
Min. bias at 0 deg. to use to prevent shadow acne. More... | |
SLfloat | _shadowMaxBias |
Max. bias at 90 deg. to use to prevent shadow acne. More... | |
SLLightSpot class for a spot light source.
SLLightSpot is a node and a light that can have a spot mesh for its representation. If a light node is added to the scene it stays fix in the scene.
If a light node is added to the camera it moves with the camera.
See the scene examples for Per-Vertex-Blinn or Per-Pixel-Blinn lighting where all light node types are used.
All light nodes inherited from SLLight work automatically together with the automatically generated shader in SLGLProgramGenerated.
Definition at line 34 of file SLLightSpot.h.
|
explicit |
Construct a new SLLightSpot::SLLightSpot object.
assetMgr | AssetManager that will own the light mesh |
s | SLScene pointer |
radius | Radius of the spot light sphere |
spotAngleDEG | Spot cone shine angle in degrees |
hasMesh | Boolean if a mesh should be created and shown |
Definition at line 33 of file SLLightSpot.cpp.
SLLightSpot::SLLightSpot | ( | SLAssetManager * | assetMgr, |
SLScene * | s, | ||
SLfloat | posx, | ||
SLfloat | posy, | ||
SLfloat | posz, | ||
SLfloat | radius = 0.3f , |
||
SLfloat | spotAngleDEG = 180.0f , |
||
SLfloat | ambiPower = 1.0f , |
||
SLfloat | diffPower = 10.0f , |
||
SLfloat | specPower = 10.0f , |
||
SLbool | hasMesh = true |
||
) |
Definition at line 72 of file SLLightSpot.cpp.
|
override |
Definition at line 119 of file SLLightSpot.cpp.
|
inlineoverridevirtual |
Return normally _ambientColor * _ambientPower.
Implements SLLight.
Definition at line 84 of file SLLightSpot.h.
|
overridevirtual |
Creates an fixed sized standard shadow map for the spotlight.
lightClipNear | The light frustums near clipping distance |
lightClipFar | The light frustums near clipping distance |
size | Ignored for spot lights |
texSize | Shadow texture map size |
Implements SLLight.
Definition at line 202 of file SLLightSpot.cpp.
|
overridevirtual |
Creates an automatic sized shadow map for the spot light.
camera | Pointer to the camera for witch the shadow map gets sized |
texSize | Shadow texture map size |
numCascades | This value is ignored (default 0) |
Implements SLLight.
Definition at line 222 of file SLLightSpot.cpp.
|
inlineoverridevirtual |
Returns normally _diffuseColor * _diffusePower.
Implements SLLight.
Definition at line 85 of file SLLightSpot.h.
|
overridevirtual |
SLLightSpot::drawMesh sets the light states and calls then the drawMesh method of its node.
Reimplemented from SLNode.
Definition at line 173 of file SLLightSpot.cpp.
SLLightSpot::hitRec calls the recursive node intersection.
Reimplemented from SLNode.
Definition at line 149 of file SLLightSpot.cpp.
SLLightSpot::init sets the light id, the light states & creates an emissive mat.
Definition at line 127 of file SLLightSpot.cpp.
|
inlineoverridevirtual |
|
inline |
Definition at line 80 of file SLLightSpot.h.
|
inline |
Definition at line 81 of file SLLightSpot.h.
Definition at line 77 of file SLLightSpot.h.
|
overridevirtual |
SLLightSpot::shadowTest returns 0.0 if the hit point is completely shaded and 1.0 if it is 100% lighted. A return value in between is calculate by the ratio of the shadow rays not blocked to the total number of casted shadow rays.
Implements SLLight.
Definition at line 241 of file SLLightSpot.cpp.
|
overridevirtual |
SLLightSpot::shadowTest returns 0.0 if the hit point is completely shaded and 1.0 if it is 100% lighted. A return value inbetween is calculate by the ratio of the shadow rays not blocked to the total number of casted shadow rays.
Implements SLLight.
Definition at line 334 of file SLLightSpot.cpp.
|
inlineoverridevirtual |
Returns normally _specularColor * _specularPower.
Implements SLLight.
Definition at line 86 of file SLLightSpot.h.
|
inlineoverridevirtual |
|
overridevirtual |
SLLightSpot::statsRec updates the statistic parameters.
Reimplemented from SLNode.
Definition at line 162 of file SLLightSpot.cpp.
|
private |
The sphere lights radius.
Definition at line 123 of file SLLightSpot.h.
|
private |
2D sample points for soft shadows
Definition at line 124 of file SLLightSpot.h.