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    SLProject
    4.2.000
    
   A platform independent 3D computer graphics framework for desktop OS,  Android,  iOS and online in web browsers 
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Drawing states stored in the bits of an unsigned int. More...
#include <SLDrawBits.h>
Public Member Functions | |
| SLDrawBits () | |
| ~SLDrawBits () | |
| void | allOff () | 
| Turns all bits off.  More... | |
| void | on (SLuint bit) | 
| Turns the specified bit on.  More... | |
| void | off (SLuint bit) | 
| Turns the specified bit off.  More... | |
| void | set (SLuint bit, SLbool state) | 
| Sets the specified bit to the passed state.  More... | |
| void | toggle (SLuint bit) | 
| Toggles the specified bit.  More... | |
| SLbool | get (SLuint bit) | 
| Returns the specified bit.  More... | |
| SLuint | bits () | 
| Returns the all bits.  More... | |
| void | bits (SLuint b) | 
| Set all bits.  More... | |
Private Attributes | |
| SLuint | _bits | 
| Drawing flags as a unsigned 32-bit register.  More... | |
Drawing states stored in the bits of an unsigned int.
The drawing bits can be applied to the entire scene, a group or a mesh. The default value is 0 signifying the default state. See the defines above for the different drawing bit flags.
Definition at line 41 of file SLDrawBits.h.
      
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Definition at line 44 of file SLDrawBits.h.
      
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Definition at line 45 of file SLDrawBits.h.
      
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Drawing flags as a unsigned 32-bit register.
Definition at line 78 of file SLDrawBits.h.