Toplevel holder of the assets meshes, materials, textures and shaders.
Defines a standard CG material with textures and a shader program.
const SLstring & name() const
Ray class with ray and intersection properties.
SLSphere creates a sphere mesh based on SLSpheric w. 180 deg polar angle.
SLSphere(SLAssetManager *assetMgr, SLfloat radius, SLuint stacks=32, SLuint slices=32, SLstring name="sphere mesh", SLMaterial *mat=nullptr)
SLSphere creates a sphere mesh based on SLRevolver.