SLProject  4.2.000
A platform independent 3D computer graphics framework for desktop OS, Android, iOS and online in web browsers
SLVertexOculus Struct Reference

Distorted vertex used to draw in the Oculus frame buffer. More...

#include <SLGLOculus.h>

Public Attributes

SLVec2f screenPosNDC
 
float timeWarpFactor
 
float vignetteFactor
 
SLVec2f tanEyeAnglesR
 
SLVec2f tanEyeAnglesG
 
SLVec2f tanEyeAnglesB
 

Detailed Description

Distorted vertex used to draw in the Oculus frame buffer.

Definition at line 18 of file SLGLOculus.h.

Member Data Documentation

◆ screenPosNDC

SLVec2f SLVertexOculus::screenPosNDC

Definition at line 20 of file SLGLOculus.h.

◆ tanEyeAnglesB

SLVec2f SLVertexOculus::tanEyeAnglesB

Definition at line 25 of file SLGLOculus.h.

◆ tanEyeAnglesG

SLVec2f SLVertexOculus::tanEyeAnglesG

Definition at line 24 of file SLGLOculus.h.

◆ tanEyeAnglesR

SLVec2f SLVertexOculus::tanEyeAnglesR

Definition at line 23 of file SLGLOculus.h.

◆ timeWarpFactor

float SLVertexOculus::timeWarpFactor

Definition at line 21 of file SLGLOculus.h.

◆ vignetteFactor

float SLVertexOculus::vignetteFactor

Definition at line 22 of file SLGLOculus.h.


The documentation for this struct was generated from the following file: