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    SLProject
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   A platform independent 3D computer graphics framework for desktop OS,  Android,  iOS and online in web browsers 
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Distorted vertex used to draw in the Oculus frame buffer. More...
#include <SLGLOculus.h>
Public Attributes | |
| SLVec2f | screenPosNDC | 
| float | timeWarpFactor | 
| float | vignetteFactor | 
| SLVec2f | tanEyeAnglesR | 
| SLVec2f | tanEyeAnglesG | 
| SLVec2f | tanEyeAnglesB | 
Distorted vertex used to draw in the Oculus frame buffer.
Definition at line 18 of file SLGLOculus.h.
| SLVec2f SLVertexOculus::screenPosNDC | 
Definition at line 20 of file SLGLOculus.h.
| SLVec2f SLVertexOculus::tanEyeAnglesB | 
Definition at line 25 of file SLGLOculus.h.
| SLVec2f SLVertexOculus::tanEyeAnglesG | 
Definition at line 24 of file SLGLOculus.h.
| SLVec2f SLVertexOculus::tanEyeAnglesR | 
Definition at line 23 of file SLGLOculus.h.
| float SLVertexOculus::timeWarpFactor | 
Definition at line 21 of file SLGLOculus.h.
| float SLVertexOculus::vignetteFactor | 
Definition at line 22 of file SLGLOculus.h.