SLProject
4.2.000
A platform independent 3D computer graphics framework for desktop OS, Android, iOS and online in web browsers
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Distorted vertex used to draw in the Oculus frame buffer. More...
#include <SLGLOculus.h>
Public Attributes | |
SLVec2f | screenPosNDC |
float | timeWarpFactor |
float | vignetteFactor |
SLVec2f | tanEyeAnglesR |
SLVec2f | tanEyeAnglesG |
SLVec2f | tanEyeAnglesB |
Distorted vertex used to draw in the Oculus frame buffer.
Definition at line 18 of file SLGLOculus.h.
SLVec2f SLVertexOculus::screenPosNDC |
Definition at line 20 of file SLGLOculus.h.
SLVec2f SLVertexOculus::tanEyeAnglesB |
Definition at line 25 of file SLGLOculus.h.
SLVec2f SLVertexOculus::tanEyeAnglesG |
Definition at line 24 of file SLGLOculus.h.
SLVec2f SLVertexOculus::tanEyeAnglesR |
Definition at line 23 of file SLGLOculus.h.
float SLVertexOculus::timeWarpFactor |
Definition at line 21 of file SLGLOculus.h.
float SLVertexOculus::vignetteFactor |
Definition at line 22 of file SLGLOculus.h.