SLProject  4.2.000
A platform independent 3D computer graphics framework for desktop OS, Android, iOS and online in web browsers
DistortionMeshVertexData Struct Reference

#include <SLGLOVRWorkaround.h>

Public Attributes

SLVec2f ScreenPosNDC
 
float TimewarpLerp
 
float Shade
 
SLVec2f TanEyeAnglesR
 
SLVec2f TanEyeAnglesG
 
SLVec2f TanEyeAnglesB
 

Detailed Description

Definition at line 639 of file SLGLOVRWorkaround.h.

Member Data Documentation

◆ ScreenPosNDC

SLVec2f DistortionMeshVertexData::ScreenPosNDC

Definition at line 642 of file SLGLOVRWorkaround.h.

◆ Shade

float DistortionMeshVertexData::Shade

Definition at line 648 of file SLGLOVRWorkaround.h.

◆ TanEyeAnglesB

SLVec2f DistortionMeshVertexData::TanEyeAnglesB

Definition at line 655 of file SLGLOVRWorkaround.h.

◆ TanEyeAnglesG

SLVec2f DistortionMeshVertexData::TanEyeAnglesG

Definition at line 654 of file SLGLOVRWorkaround.h.

◆ TanEyeAnglesR

SLVec2f DistortionMeshVertexData::TanEyeAnglesR

Definition at line 653 of file SLGLOVRWorkaround.h.

◆ TimewarpLerp

float DistortionMeshVertexData::TimewarpLerp

Definition at line 645 of file SLGLOVRWorkaround.h.


The documentation for this struct was generated from the following file: