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SLProject
4.2.000
A platform independent 3D computer graphics framework for desktop OS, Android, iOS and online in web browsers
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#include <SLGLOVRWorkaround.h>
Public Attributes | |
| HmdShutterTypeEnum | Type |
| float | VsyncToNextVsync |
| float | VsyncToFirstScanline |
| float | FirstScanlineToLastScanline |
| float | PixelSettleTime |
| float | PixelPersistence |
Definition at line 492 of file SLGLOVRWorkaround.h.
| float HmdRenderInfo::ShutterInfo::FirstScanlineToLastScanline |
Definition at line 497 of file SLGLOVRWorkaround.h.
| float HmdRenderInfo::ShutterInfo::PixelPersistence |
Definition at line 499 of file SLGLOVRWorkaround.h.
| float HmdRenderInfo::ShutterInfo::PixelSettleTime |
Definition at line 498 of file SLGLOVRWorkaround.h.
| HmdShutterTypeEnum HmdRenderInfo::ShutterInfo::Type |
Definition at line 494 of file SLGLOVRWorkaround.h.
| float HmdRenderInfo::ShutterInfo::VsyncToFirstScanline |
Definition at line 496 of file SLGLOVRWorkaround.h.
| float HmdRenderInfo::ShutterInfo::VsyncToNextVsync |
Definition at line 495 of file SLGLOVRWorkaround.h.