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    SLProject
    4.2.000
    
   A platform independent 3D computer graphics framework for desktop OS,  Android,  iOS and online in web browsers 
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#include <SLGLOVRWorkaround.h>
Public Attributes | |
| HmdShutterTypeEnum | Type | 
| float | VsyncToNextVsync | 
| float | VsyncToFirstScanline | 
| float | FirstScanlineToLastScanline | 
| float | PixelSettleTime | 
| float | PixelPersistence | 
Definition at line 492 of file SLGLOVRWorkaround.h.
| float HmdRenderInfo::ShutterInfo::FirstScanlineToLastScanline | 
Definition at line 497 of file SLGLOVRWorkaround.h.
| float HmdRenderInfo::ShutterInfo::PixelPersistence | 
Definition at line 499 of file SLGLOVRWorkaround.h.
| float HmdRenderInfo::ShutterInfo::PixelSettleTime | 
Definition at line 498 of file SLGLOVRWorkaround.h.
| HmdShutterTypeEnum HmdRenderInfo::ShutterInfo::Type | 
Definition at line 494 of file SLGLOVRWorkaround.h.
| float HmdRenderInfo::ShutterInfo::VsyncToFirstScanline | 
Definition at line 496 of file SLGLOVRWorkaround.h.
| float HmdRenderInfo::ShutterInfo::VsyncToNextVsync | 
Definition at line 495 of file SLGLOVRWorkaround.h.