SLProject
4.2.000
A platform independent 3D computer graphics framework for desktop OS, Android, iOS and online in web browsers
|
Class for the ray tracing scene with sphere group. More...
#include <AppDemoSceneRTSpheres.h>
Public Member Functions | |
AppDemoSceneRTSpheres (SLSceneID sceneID) | |
void | registerAssetsToLoad (SLAssetLoader &al) override |
All assets the should be loaded in parallel must be registered in here. More... | |
void | assemble (SLAssetManager *am, SLSceneView *sv) override |
After parallel loading of the assets the scene gets assembled in here. More... | |
SLNode * | SphereGroupRT (SLAssetManager *am, SLint depth, SLfloat x, SLfloat y, SLfloat z, SLfloat scale, SLuint resolution, SLMaterial *matGlass, SLMaterial *matRed) |
Creates a recursive sphere group used for the ray tracing scenes. More... | |
Public Member Functions inherited from SLScene | |
SLScene (const SLstring &name) | |
~SLScene () override | |
void | initOculus (SLstring shaderDir) |
void | root3D (SLNode *root3D) |
void | root2D (SLNode *root2D) |
void | skybox (SLSkybox *skybox) |
void | stopAnimations (SLbool stop) |
void | info (SLstring i) |
void | loadTimeMS (SLfloat loadTimeMS) |
SLAnimManager & | animManager () |
SLAssetManager * | assetManager () |
SLNode * | root3D () |
SLNode * | root2D () |
SLSkybox * | skybox () |
SLstring & | info () |
SLfloat | elapsedTimeMS () const |
SLfloat | elapsedTimeSec () const |
SLVEventHandler & | eventHandlers () |
SLfloat | loadTimeMS () const |
SLVLight & | lights () |
SLfloat | fps () const |
AvgFloat & | frameTimesMS () |
AvgFloat & | updateTimesMS () |
AvgFloat & | updateAnimTimesMS () |
AvgFloat & | updateAABBTimesMS () |
AvgFloat & | updateDODTimesMS () |
SLNode * | singleNodeSelected () |
Returns the node if only one is selected. See also SLMesh::selectNodeMesh. More... | |
SLMesh * | singleMeshFullSelected () |
Returns the node if only one is selected. See also SLMesh::selectNodeMesh. More... | |
SLVNode & | selectedNodes () |
SLVMesh & | selectedMeshes () |
SLbool | stopAnimations () const |
SLint | numSceneCameras () |
Returns the number of camera nodes in the scene. More... | |
SLCamera * | nextCameraInScene (SLCamera *activeSVCam) |
Returns the next camera in the scene if there is one. More... | |
bool | onUpdate (bool renderTypeIsRT, bool voxelsAreShown, bool forceCPUSkinning) |
Updates animations and AABBs. More... | |
void | init (SLAssetManager *am) |
virtual void | unInit () |
void | selectNodeMesh (SLNode *nodeToSelect, SLMesh *meshToSelect) |
Handles the full mesh selection from double-clicks. More... | |
void | deselectAllNodesAndMeshes () |
Deselects all nodes and its meshes. More... | |
SLGLOculus * | oculus () |
Public Member Functions inherited from SLObject | |
SLObject (const SLstring &Name="", const SLstring &url="") | |
virtual | ~SLObject () |
void | name (const SLstring &Name) |
void | url (const SLstring &url) |
const SLstring & | name () const |
const SLstring & | url () const |
Private Attributes | |
SLSceneID | _sceneID |
Additional Inherited Members | |
Protected Attributes inherited from SLScene | |
SLVLight | _lights |
Vector of all lights. More... | |
SLVEventHandler | _eventHandlers |
Vector of all event handler. More... | |
SLAnimManager | _animManager |
Animation manager instance. More... | |
SLAssetManager * | _assetManager |
Pointer to the external assetManager. More... | |
SLNode * | _root3D |
Root node for 3D scene. More... | |
SLNode * | _root2D |
Root node for 2D scene displayed in ortho projection. More... | |
SLSkybox * | _skybox |
pointer to skybox More... | |
SLstring | _info |
scene info string More... | |
SLVNode | _selectedNodes |
Vector of selected nodes. See SLMesh::selectNodeMesh. More... | |
SLVMesh | _selectedMeshes |
Vector of selected meshes. See SLMesh::selectNodeMesh. More... | |
SLfloat | _loadTimeMS |
time to load scene in ms More... | |
SLfloat | _frameTimeMS |
Last frame time in ms. More... | |
SLfloat | _lastUpdateTimeMS |
Last time after update in ms. More... | |
SLfloat | _fps |
Averaged no. of frames per second. More... | |
AvgFloat | _frameTimesMS |
Averaged total time per frame in ms. More... | |
AvgFloat | _updateTimesMS |
Averaged time for update in ms. More... | |
AvgFloat | _updateAABBTimesMS |
Averaged time for update the nodes AABB in ms. More... | |
AvgFloat | _updateAnimTimesMS |
Averaged time for update the animations in ms. More... | |
AvgFloat | _updateDODTimesMS |
Averaged time for update the SLEntities graph. More... | |
SLbool | _stopAnimations |
Global flag for stopping all animations. More... | |
std::unique_ptr< SLGLOculus > | _oculus |
Oculus Rift interface. More... | |
Protected Attributes inherited from SLObject | |
SLstring | _name |
name of an object More... | |
SLstring | _url |
uniform resource locator More... | |
Class for the ray tracing scene with sphere group.
Definition at line 20 of file AppDemoSceneRTSpheres.h.
AppDemoSceneRTSpheres::AppDemoSceneRTSpheres | ( | SLSceneID | sceneID | ) |
Definition at line 22 of file AppDemoSceneRTSpheres.cpp.
|
overridevirtual |
After parallel loading of the assets the scene gets assembled in here.
Reimplemented from SLScene.
Definition at line 45 of file AppDemoSceneRTSpheres.cpp.
|
overridevirtual |
All assets the should be loaded in parallel must be registered in here.
Reimplemented from SLScene.
Definition at line 40 of file AppDemoSceneRTSpheres.cpp.
SLNode * AppDemoSceneRTSpheres::SphereGroupRT | ( | SLAssetManager * | am, |
SLint | depth, | ||
SLfloat | x, | ||
SLfloat | y, | ||
SLfloat | z, | ||
SLfloat | scale, | ||
SLuint | resolution, | ||
SLMaterial * | matGlass, | ||
SLMaterial * | matRed | ||
) |
Creates a recursive sphere group used for the ray tracing scenes.
Definition at line 223 of file AppDemoSceneRTSpheres.cpp.
|
private |
Definition at line 36 of file AppDemoSceneRTSpheres.h.