SLProject
4.2.000
A platform independent 3D computer graphics framework for desktop OS, Android, iOS and online in web browsers
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Classic Monte Carlo Pathtracing algorithm for real global illumination. More...
#include <SLPathtracer.h>
Public Member Functions | |
SLPathtracer () | |
~SLPathtracer () | |
SLbool | render (SLSceneView *sv) |
void | renderSlices (bool isMainThread, SLint currentSample, SLuint threadNum) |
SLCol4f | trace (SLRay *ray, SLbool em) |
SLCol4f | shade (SLRay *ray, SLCol4f *mat) |
void | saveImage () |
Saves the current PT image as PNG image. More... | |
void | calcDirect (SLbool di) |
void | calcIndirect (SLbool ii) |
SLbool | calcDirect () const |
SLbool | calcIndirect () const |
Public Member Functions inherited from SLRaytracer | |
SLRaytracer () | |
~SLRaytracer () override | |
SLbool | renderClassic (SLSceneView *sv) |
SLbool | renderDistrib (SLSceneView *sv) |
void | renderSlices (bool isMainThread, SLuint threadNum) |
void | renderSlicesMS (bool isMainThread, SLuint threadNum) |
SLCol4f | trace (SLRay *ray) |
SLCol4f | shade (SLRay *ray) |
void | sampleAAPixels (bool isMainThread, SLuint threadNum) |
void | renderUIBeforeUpdate () |
Must be called before an inbetween frame updateRec. More... | |
void | setPrimaryRay (SLfloat x, SLfloat y, SLRay *primaryRay) |
Set the parameters of a primary ray for a pixel position at x, y. More... | |
void | getAAPixels () |
SLCol4f | fogBlend (SLfloat z, SLCol4f color) |
virtual void | printStats (SLfloat sec) |
virtual void | initStats (SLint depth) |
void | state (SLRTState state) |
void | maxDepth (SLint depth) |
void | resolutionFactor (SLfloat rf) |
void | doDistributed (SLbool distrib) |
void | doContinuous (SLbool cont) |
void | doFresnel (SLbool fresnel) |
void | aaSamples (SLint samples) |
void | gamma (SLfloat g) |
SLRTState | state () const |
SLint | maxDepth () const |
SLbool | doDistributed () const |
SLbool | doContinuous () const |
SLbool | doFresnel () const |
SLint | aaSamples () const |
SLint | progressPC () const |
SLfloat | aaThreshold () const |
SLfloat | renderSec () const |
SLfloat | gamma () const |
SLfloat | oneOverGamma () const |
SLfloat | resolutionFactor () const |
SLint | resolutionFactorPC () const |
SLfloat | raysPerMS () |
virtual void | prepareImage () |
virtual void | renderImage (bool updateTextureGL) |
Public Member Functions inherited from SLGLTexture | |
SLGLTexture () | |
Default ctor for all stack instances (not created with new) More... | |
SLGLTexture (SLAssetManager *assetMgr, const SLVCol4f &colors, SLint min_filter=GL_LINEAR, SLint mag_filter=GL_LINEAR, SLint wrapS=GL_REPEAT, const SLstring &name="2D-Texture") | |
ctor for 1D texture with internal image allocation More... | |
SLGLTexture (SLAssetManager *assetMgr, SLint min_filter, SLint mag_filter, SLint wrapS, SLint wrapT, SLenum target=GL_TEXTURE_2D) | |
ctor for empty 2D textures More... | |
SLGLTexture (SLAssetManager *assetMgr, unsigned char *data, int width, int height, int cvtype, SLint min_filter, SLint mag_filter, SLTextureType type, SLint wrapS, SLint wrapT) | |
ctor for 2D textures from byte pointer More... | |
SLGLTexture (SLAssetManager *assetMgr, const SLstring &imageFilename, SLint min_filter=GL_LINEAR_MIPMAP_LINEAR, SLint mag_filter=GL_LINEAR, SLTextureType type=TT_unknown, SLint wrapS=GL_REPEAT, SLint wrapT=GL_REPEAT) | |
ctor for 2D textures with internal image allocation More... | |
SLGLTexture (SLAssetManager *assetMgr, const SLVstring &imageFilenames, SLint min_filter=GL_LINEAR, SLint mag_filter=GL_LINEAR, SLint wrapS=GL_REPEAT, SLint wrapT=GL_REPEAT, const SLstring &name="3D-Texture", SLbool loadGrayscaleIntoAlpha=false) | |
ctor for 3D texture with internal image allocation More... | |
SLGLTexture (SLAssetManager *assetMgr, SLint depth, const SLstring &imageFilename, SLint min_filter=GL_LINEAR, SLint mag_filter=GL_LINEAR, SLint wrapS=GL_REPEAT, SLint wrapT=GL_REPEAT, const SLstring &name="3D-Texture", SLbool loadGrayscaleIntoAlpha=false) | |
ctor for 3D texture from a single file with depth as 3rd dimension More... | |
SLGLTexture (SLAssetManager *assetMgr, const SLstring &imageFilenameXPos, const SLstring &imageFilenameXNeg, const SLstring &imageFilenameYPos, const SLstring &imageFilenameYNeg, const SLstring &imageFilenameZPos, const SLstring &imageFilenameZNeg, SLint min_filter=GL_LINEAR, SLint mag_filter=GL_LINEAR, SLTextureType type=TT_unknown) | |
ctor for cube mapping with internal image allocation More... | |
~SLGLTexture () override | |
virtual void | build (SLint texUnit) |
void | deleteData (SLbool deleteAlsoOnGPU) |
Delete all data (CVImages and GPU textures) More... | |
void | deleteDataGpu () |
Deletes the OpenGL texture objects and releases the memory on the GPU. More... | |
void | deleteImages () |
Deletes the CVImages in _images. No more texture mapping in ray tracing. More... | |
void | bindActive (SLuint texUnit=0) |
void | fullUpdate () |
void | drawSprite (SLbool doUpdate, SLfloat x, SLfloat y, SLfloat w, SLfloat h) |
Draws the texture as 2D sprite with OpenGL buffers. More... | |
void | cubeUV2XYZ (SLint index, SLfloat u, SLfloat v, SLfloat &x, SLfloat &y, SLfloat &z) |
Computes the unnormalised vector x,y,z from tex. coords. uv with cubemap index. More... | |
void | cubeXYZ2UV (SLfloat x, SLfloat y, SLfloat z, SLint &index, SLfloat &u, SLfloat &v) |
Computes the uv and cubemap image index from a unnormalised vector x,y,z. More... | |
SLstring | filterString (SLint glFilter) |
Returns OpenGL texture filter as string. More... | |
void | texType (SLTextureType bt) |
void | uvIndex (SLbyte i) |
void | bumpScale (SLfloat bs) |
void | minFiler (SLint minF) |
void | magFiler (SLint magF) |
void | needsUpdate (SLbool update) |
void | textureSize (int width, int height) |
void | deleteImageAfterBuild (SLbool delImg) |
If deleteImageAfterBuild is set to true you won't be able to ray trace the scene. More... | |
SLuint | width () |
SLuint | height () |
SLuint | depth () |
SLbyte | uvIndex () |
SLint | bytesPerPixel () |
SLint | bytesOnGPU () |
SLint | bytesInFile () |
CVVImage & | images () |
SLenum | target () const |
SLuint | texID () const |
SLTextureType | texType () |
SLfloat | bumpScale () const |
SLCol4f | getTexelf (SLfloat u, SLfloat v, SLuint imgIndex=0) |
SLGLTexture::getTexelf returns a pixel color from u & v texture coordinates. More... | |
SLCol4f | getTexelf (const SLVec3f &cubemapDir) |
SLGLTexture::getTexelf returns a pixel color at the specified cubemap direction. More... | |
SLbool | hasAlpha () |
SLMat4f | tm () |
SLbool | autoCalcTM3D () const |
SLbool | needsUpdate () |
SLstring | typeName () |
Returns the texture type as string. More... | |
SLstring | typeShortName () |
Returns the texture type short. More... | |
bool | isTexture () |
SLstring | minificationFilterName () |
SLstring | magnificationFilterName () |
void | build2DMipmaps (SLint target, SLuint index) |
SLbool | copyVideoImage (SLint camWidth, SLint camHeight, CVPixelFormatGL glFormat, SLuchar *data, SLbool isContinuous, SLbool isTopLeft) |
Copies the image data from a video camera into the current video image. More... | |
SLbool | copyVideoImage (SLint camWidth, SLint camHeight, CVPixelFormatGL srcFormat, CVPixelFormatGL dstFormat, SLuchar *data, SLbool isContinuous, SLbool isTopLeft) |
void | calc3DGradients (SLint sampleRadius, const function< void(int)> &onUpdateProgress=nullptr) |
void | smooth3DGradients (SLint smoothRadius, function< void(int)> onUpdateProgress=nullptr) |
SLVec2f | dudv (SLfloat u, SLfloat v) |
Public Member Functions inherited from SLObject | |
SLObject (const SLstring &Name="", const SLstring &url="") | |
virtual | ~SLObject () |
void | name (const SLstring &Name) |
void | url (const SLstring &url) |
const SLstring & | name () const |
const SLstring & | url () const |
Public Member Functions inherited from SLEventHandler | |
SLEventHandler () | |
virtual | ~SLEventHandler () |
virtual SLbool | onMouseDown (const SLMouseButton button, const SLint x, const SLint y, const SLKey mod) |
virtual SLbool | onMouseUp (const SLMouseButton button, const SLint x, const SLint y, const SLKey mod) |
virtual SLbool | onMouseMove (const SLMouseButton button, const SLint x, const SLint y, const SLKey mod) |
virtual SLbool | onDoubleClick (const SLMouseButton button, const SLint x, const SLint y, const SLKey mod) |
virtual SLbool | onMouseWheel (const SLint delta, const SLKey mod) |
virtual SLbool | onTouch2Down (const SLint x1, const SLint y1, const SLint x2, const SLint y2) |
virtual SLbool | onTouch2Move (const SLint x1, const SLint y1, const SLint x2, const SLint y2) |
virtual SLbool | onTouch2Up (const SLint x1, const SLint y1, const SLint x2, const SLint y2) |
virtual SLbool | onTouch3Down (const SLint x1, const SLint y1) |
virtual SLbool | onTouch3Move (const SLint x1, const SLint y1) |
virtual SLbool | onTouch3Up (const SLint x1, const SLint y1) |
virtual SLbool | onKeyPress (const SLKey key, const SLKey mod) |
virtual SLbool | onKeyRelease (const SLKey key, const SLKey mod) |
virtual SLbool | onRotationPYR (const SLfloat pitchRAD, const SLfloat yawRAD, const SLfloat rollRAD) |
void | mouseRotationFactor (SLfloat rf) |
SLfloat | mouseRotationFactor () |
Private Attributes | |
function< void(bool, int, SLuint)> | renderSlicesPTAsync |
SLbool | _calcDirect |
flag to calculate direct illumination More... | |
SLbool | _calcIndirect |
flag to calculate indirect illumination More... | |
Additional Inherited Members | |
Static Public Member Functions inherited from SLRaytracer | |
static SLuint | numThreads () |
Static Public Member Functions inherited from SLGLTexture | |
static SLTextureType | detectType (const SLstring &filename) |
Detects the texture type from the filename appendix (See SLTexType def.) More... | |
static string | internalFormatStr (int internalFormat) |
Returns the internal pixel format from OpenGL. More... | |
Static Public Attributes inherited from SLGLTexture | |
static SLfloat | maxAnisotropy = -1.0f |
Returns the derivation as [s,t]. More... | |
static SLuint | totalNumBytesOnGPU = 0 |
Total NO. of bytes used for textures on GPU. More... | |
Protected Member Functions inherited from SLGLTexture | |
void | load (const SLstring &filename, SLbool flipVertical=true, SLbool loadGrayscaleIntoAlpha=false) |
Loads the texture, converts color depth & applies vertical mirroring. More... | |
void | load (const SLVCol4f &colors) |
Loads the 1D color data into an image of height 1. More... | |
Protected Attributes inherited from SLRaytracer | |
function< void(bool, SLuint)> | renderSlicesAsync |
function< void(bool, SLuint)> | sampleAAPixelsAsync |
SLSceneView * | _sv |
Parent sceneview. More... | |
SLRTState | _state |
RT state;. More... | |
SLCamera * | _cam |
shortcut to the camera More... | |
SLfloat | _resolutionFactor |
screen to RT image size factor (default 1.0) More... | |
SLint | _maxDepth |
Max. allowed recursion depth. More... | |
SLbool | _doContinuous |
if true state goes into ready again More... | |
SLbool | _doDistributed |
Flag for parallel distributed RT. More... | |
SLbool | _doFresnel |
Flag for Fresnel reflection. More... | |
SLint | _progressPC |
progress in % More... | |
SLfloat | _renderSec |
Rendering time in seconds. More... | |
AvgFloat | _raysPerMS |
Averaged rays per ms. More... | |
SLfloat | _pxSize |
Pixel size. More... | |
SLVec3f | _eye |
Camera position. More... | |
SLVec3f | _la |
SLVec3f | _lu |
SLVec3f | _lr |
Camera lookat, lookup, lookright. More... | |
SLVec3f | _bl |
Bottom left vector. More... | |
SLint | _nextLine |
next line index to render RT in a thread More... | |
SLVPixel | _aaPixels |
Vector for antialiasing pixels. More... | |
SLfloat | _gamma |
gamma correction value More... | |
SLfloat | _oneOverGamma |
one over gamma correction value More... | |
SLfloat | _aaThreshold |
threshold for anti aliasing More... | |
SLint | _aaSamples |
SQRT of uneven num. of AA samples. More... | |
Protected Attributes inherited from SLGLTexture | |
CVVImage | _images |
Vector of CVImage pointers. More... | |
SLuint | _texID |
OpenGL texture ID. More... | |
SLTextureType | _texType |
See SLTextureType. More... | |
SLint | _width |
Texture image width in pixels (images exist either in _images or on the GPU or on both) More... | |
SLint | _height |
Texture image height in pixels (images exist either in _images or on the GPU or on both) More... | |
SLint | _depth |
3D Texture image depth (images exist either in _images or on the GPU or on both) More... | |
SLbyte | _uvIndex |
Texture coordinate index in SLMesh (0 = default) More... | |
SLint | _internalFormat |
Internal OpenGL format. More... | |
SLint | _bytesPerPixel |
Bytes per texture image pixel (images exist either in _images or on the GPU or on both) More... | |
SLint | _min_filter |
Minification filter. More... | |
SLint | _mag_filter |
Magnification filter. More... | |
SLint | _wrap_s |
Wrapping in s direction. More... | |
SLint | _wrap_t |
Wrapping in t direction. More... | |
SLenum | _target |
texture target More... | |
SLMat4f | _tm |
texture matrix More... | |
SLuint | _bytesOnGPU |
NO. of bytes on GPU. More... | |
SLuint | _bytesInFile |
NO. of bytes in file. More... | |
SLbool | _autoCalcTM3D |
Flag if texture matrix should be calculated from AABB for 3D mapping. More... | |
SLfloat | _bumpScale |
Bump mapping scale factor. More... | |
SLbool | _resizeToPow2 |
Flag if image should be resized to n^2. More... | |
SLGLVertexArray | _vaoSprite |
Vertex array object for sprite rendering. More... | |
std::atomic< bool > | _needsUpdate {} |
Flag if image needs an single update. More... | |
std::mutex | _mutex |
Mutex to protect parallel access (used in ray tracing) More... | |
SLbool | _deleteImageAfterBuild |
Flag if images should be deleted after build on GPU. More... | |
SLbool | _compressedTexture = false |
True for compressed texture format on GPU. More... | |
Protected Attributes inherited from SLObject | |
SLstring | _name |
name of an object More... | |
SLstring | _url |
uniform resource locator More... | |
Protected Attributes inherited from SLEventHandler | |
SLfloat | _mouseRotationFactor |
Mouse rotation sensibility. More... | |
SLfloat | _keyboardDeltaPos |
Delta dist. for keyboard translation. More... | |
Classic Monte Carlo Pathtracing algorithm for real global illumination.
Definition at line 17 of file SLPathtracer.h.
SLPathtracer::SLPathtracer | ( | ) |
Definition at line 23 of file SLPathtracer.cpp.
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inline |
Definition at line 21 of file SLPathtracer.h.
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inline |
Definition at line 37 of file SLPathtracer.h.
Definition at line 33 of file SLPathtracer.h.
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inline |
Definition at line 38 of file SLPathtracer.h.
Definition at line 34 of file SLPathtracer.h.
SLbool SLPathtracer::render | ( | SLSceneView * | sv | ) |
Main render function. The Path Tracing algorithm starts from here
Definition at line 34 of file SLPathtracer.cpp.
Renders a slice of 4px width.
Definition at line 97 of file SLPathtracer.cpp.
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virtual |
Saves the current PT image as PNG image.
Reimplemented from SLRaytracer.
Definition at line 421 of file SLPathtracer.cpp.
Calculates direct illumination for intersection point of ray
Definition at line 361 of file SLPathtracer.cpp.
Recursively traces ray in scene.
Definition at line 192 of file SLPathtracer.cpp.
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private |
flag to calculate direct illumination
Definition at line 43 of file SLPathtracer.h.
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private |
flag to calculate indirect illumination
Definition at line 44 of file SLPathtracer.h.
Definition at line 41 of file SLPathtracer.h.