| 
|   | SLKeyframeCamera (SLstring name="Camera") | 
|   | 
| virtual void  | drawMesh (SLSceneView *sv) | 
|   | SLKeyframeCamera::drawMeshes draws the cameras frustum lines.  More...
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|   | 
| void  | setDrawColor (SLCol4f color=SLCol4f::WHITE *0.7f) | 
|   | SLKeyframeCamera::setDrawColor specify which color should be use.  More...
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|   | 
| bool  | renderBackground () | 
|   | 
| bool  | allowAsActiveCam () | 
|   | 
|   | SLCamera (const SLstring &name="Camera") | 
|   | Construct a new SLCamera::SLCamera object.  More...
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|   | 
|   | ~SLCamera () override | 
|   | 
| void  | statsRec (SLNodeStats &stats) override | 
|   | SLCamera::statsRec updates the statistic parameters.  More...
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|   | 
| virtual SLbool  | camUpdate (SLSceneView *sv, SLfloat timeMS) | 
|   | 
| void  | preShade (SLRay *ray) | 
|   | 
| void  | calcMinMax (SLVec3f &minV, SLVec3f &maxV) const | 
|   | 
| void  | buildAABB (SLAABBox &aabb, const SLMat4f &wmNode) | 
|   | 
| SLVec2f  | frustumSizeAtDistance (SLfloat distance) | 
|   | Calculate and return frustum size at distance to camera center.  More...
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|   | 
| SLbool  | onMouseDown (SLMouseButton button, SLint x, SLint y, SLKey mod) override | 
|   | Gets called whenever a mouse button gets pressed.  More...
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|   | 
| SLbool  | onMouseMove (SLMouseButton button, SLint x, SLint y, SLKey mod) override | 
|   | Gets called whenever the mouse is moved.  More...
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|   | 
| SLbool  | onMouseUp (SLMouseButton button, SLint x, SLint y, SLKey mod) override | 
|   | Gets called whenever the mouse button is released.  More...
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|   | 
| SLbool  | onMouseWheel (SLint delta, SLKey mod) override | 
|   | 
| SLbool  | onTouch2Down (SLint x1, SLint y1, SLint x2, SLint y2) override | 
|   | 
| SLbool  | onTouch2Move (SLint x1, SLint y1, SLint x2, SLint y2) override | 
|   | 
| SLbool  | onTouch2Up (SLint x1, SLint y1, SLint x2, SLint y2) override | 
|   | 
| SLbool  | onKeyPress (SLKey key, SLKey mod) override | 
|   | 
| SLbool  | onKeyRelease (SLKey key, SLKey mod) override | 
|   | 
| void  | eyeToPixelRay (SLfloat x, SLfloat y, SLRay *ray) | 
|   | eyeToPixelRay returns the a ray from the eye to the center of a pixel.  More...
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|   | 
| void  | UVWFrame (SLVec3f &EYE, SLVec3f &U, SLVec3f &V, SLVec3f &W) | 
|   | 
| SLVec2f  | projectWorldToNDC (const SLVec4f &worldPos) const | 
|   | Project a world position into screen coordinates.  More...
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|   | 
| SLVec3f  | trackballVec (SLint x, SLint y) const | 
|   | Returns a vector from the window center to a virtual trackball at [x,y].  More...
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|   | 
| SLbool  | isInFrustum (SLAABBox *aabb) | 
|   | SLCamera::isInFrustum does a simple and fast frustum culling test for AABBs.  More...
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|   | 
| void  | passToUniforms (SLGLProgram *program) | 
|   | Pass camera parameters to the uniform variables.  More...
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|   | 
| void  | setViewport (SLSceneView *sv, SLEyeType eye) | 
|   | Sets the viewport transform depending on the projection.  More...
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|   | 
| void  | setProjection (SLSceneView *sv, SLEyeType eye) | 
|   | 
| void  | setView (SLSceneView *sv, SLEyeType eye) | 
|   | 
| void  | setFrustumPlanes () | 
|   | SLCamera::setFrustumPlanes set the 6 plane from the view frustum.  More...
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|   | 
| void  | projType (SLProjType p) | 
|   | 
| void  | fov (const SLfloat fov) | 
|   | vertical field of view  More...
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|   | 
| void  | camAnim (SLCamAnim ca) | 
|   | 
| void  | clipNear (const SLfloat cNear) | 
|   | 
| void  | clipFar (const SLfloat cFar) | 
|   | 
| void  | lookFrom (const SLVec3f &fromDir, const SLVec3f &upDir=SLVec3f::AXISY) | 
|   | Sets the view to look from a direction towards the current focal point.  More...
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|   | 
| void  | maxSpeed (const SLfloat ms) | 
|   | 
| void  | moveAccel (const SLfloat accel) | 
|   | 
| void  | brakeAccel (const SLfloat accel) | 
|   | 
| void  | drag (const SLfloat drag) | 
|   | 
| void  | focalDist (const SLfloat f) | 
|   | 
| void  | lensDiameter (const SLfloat d) | 
|   | 
| void  | lensSamples (SLuint x, SLuint y) | 
|   | 
| void  | stereoEyeSeparation (const SLfloat es) | 
|   | 
| void  | devRotLoc (SLDeviceRotation *devRot, SLDeviceLocation *devLoc) | 
|   | 
| void  | fogIsOn (const bool isOn) | 
|   | 
| void  | fogMode (const SLFogMode mode) | 
|   | 
| void  | fogDensity (const float density) | 
|   | 
| void  | onCamUpdateCB (function< void(SLSceneView *sv)> callbackFunc) | 
|   | 
| const SLMat4f &  | updateAndGetVM () const | 
|   | 
| SLProjType  | projType () const | 
|   | 
| SLstring  | projTypeStr () const | 
|   | 
| SLfloat  | unitScaling () const | 
|   | 
| SLfloat  | fovV () const | 
|   | Vertical field of view.  More...
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|   | 
| SLfloat  | fovH () const | 
|   | Horizontal field of view.  More...
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|   | 
| SLRecti  | viewport () const | 
|   | 
| SLfloat  | aspect () const | 
|   | 
| SLfloat  | clipNear () const | 
|   | 
| SLfloat  | clipFar () const | 
|   | 
| SLCamAnim  | camAnim () const | 
|   | 
| SLstring  | animationStr () const | 
|   | SLCamera::animationStr() returns the animation enum as string.  More...
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|   | 
| SLfloat  | stereoEyeSeparation () const | 
|   | 
| SLint  | stereoEye () const | 
|   | 
| SLMat3f  | stereoColorFilter () const | 
|   | 
| SLfloat  | lensDiameter () const | 
|   | 
| SLRaySamples2D *  | lensSamples () | 
|   | 
| SLfloat  | focalDist () const | 
|   | 
| SLfloat  | focalDistScrW () const | 
|   | 
| SLfloat  | focalDistScrH () const | 
|   | 
| SLVec3f  | focalPointWS () const | 
|   | 
| SLVec3f  | focalPointOS () const | 
|   | 
| SLbool  | fogIsOn () const | 
|   | 
| SLFogMode  | fogMode () const | 
|   | 
| SLfloat  | fogDensity () const | 
|   | 
| SLfloat  | fogDistStart () const | 
|   | 
| SLfloat  | fogDistEnd () const | 
|   | 
| SLCol4f  | fogColor () const | 
|   | 
| SLfloat  | trackballSize () const | 
|   | 
| SLBackground &  | background () | 
|   | 
| SLfloat  | maxSpeed () const | 
|   | 
| SLfloat  | moveAccel () const | 
|   | 
| SLfloat  | brakeAccel () const | 
|   | 
| SLfloat  | drag () const | 
|   | 
| SLstring  | toString () const | 
|   | SLCamera::to_string returns important camera parameter as a string.  More...
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|   | 
| SLRectf &  | selectRect () | 
|   | 
| SLRectf &  | deselectRect () | 
|   | 
| void  | updateEnuCorrRenu (SLSceneView *sv, const SLMat3f &enuRc, float &f, SLVec3f &enuOffsetPix) | 
|   | Calculate and apply correction from finger x-y-rotation.  More...
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|   | 
|   | SLNode (const SLstring &name="Node") | 
|   | Construct a new SLNode::SLNode object.  More...
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|   | 
|   | SLNode (SLMesh *mesh, const SLstring &name="Node") | 
|   | 
|   | SLNode (SLMesh *mesh, const SLVec3f &translation, const SLstring &name) | 
|   | 
|   | ~SLNode () override | 
|   | 
| virtual void  | cull3DRec (SLSceneView *sv) | 
|   | 
| virtual void  | cullChildren3D (SLSceneView *sv) | 
|   | Initializer function to call SLNode::cull3DRec recursively.  More...
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|   | 
| virtual void  | cull2DRec (SLSceneView *sv) | 
|   | 
| virtual bool  | hitRec (SLRay *ray) | 
|   | 
| virtual SLNode *  | copyRec () | 
|   | 
| virtual SLAABBox &  | updateAABBRec (SLbool updateAlsoAABBinOS) | 
|   | 
| virtual void  | dumpRec () | 
|   | 
| void  | setDrawBitsRec (SLuint bit, SLbool state) | 
|   | 
| void  | setPrimitiveTypeRec (SLGLPrimitiveType primitiveType) | 
|   | 
| virtual void  | addMesh (SLMesh *mesh) | 
|   | 
| bool  | removeMesh () | 
|   | Returns true if a mesh was assigned and set it to nullptr.  More...
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|   | 
| bool  | removeMesh (SLMesh *mesh) | 
|   | Returns true if the passed mesh was assigned and sets it to nullptr.  More...
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|   | 
| SLint  | numChildren () | 
|   | 
| void  | addChild (SLNode *child) | 
|   | 
| bool  | insertChild (SLNode *insertC, SLNode *afterC) | 
|   | 
| void  | deleteChildren () | 
|   | 
| bool  | deleteChild () | 
|   | 
| bool  | deleteChild (SLNode *child) | 
|   | 
| bool  | deleteChild (const SLstring &name) | 
|   | 
| bool  | removeChild (SLNode *child) | 
|   | remove child from vector of children. Removes false if not found, else true.  More...
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|   | 
| template<typename T >  | 
| T *  | find (const SLstring &name="", SLbool findRecursive=true) | 
|   | 
| template<typename T >  | 
| T *  | findChild (const SLstring &name="", SLbool findRecursive=true) | 
|   | 
| template<typename T >  | 
| deque< T * >  | findChildren (const SLstring &name="", SLbool findRecursive=true, SLbool canContain=false) | 
|   | 
| deque< SLNode * >  | findChildren (const SLMesh *mesh, SLbool findRecursive=true) | 
|   | 
| deque< SLNode * >  | findChildren (SLuint drawbit, SLbool findRecursive=true) | 
|   | 
| SLVec3f  | translationOS () const | 
|   | 
| SLVec3f  | forwardOS () const | 
|   | 
| SLVec3f  | rightOS () const | 
|   | 
| SLVec3f  | upOS () const | 
|   | 
| SLVec3f  | axisXOS () const | 
|   | 
| SLVec3f  | axisYOS () const | 
|   | 
| SLVec3f  | axisZOS () const | 
|   | 
| SLVec3f  | translationWS () const | 
|   | 
| SLVec3f  | forwardWS () const | 
|   | 
| SLVec3f  | rightWS () const | 
|   | 
| SLVec3f  | upWS () const | 
|   | 
| SLVec3f  | axisXWS () const | 
|   | 
| SLVec3f  | axisYWS () const | 
|   | 
| SLVec3f  | axisZWS () const | 
|   | 
| void  | translation (const SLVec3f &pos, SLTransformSpace relativeTo=TS_parent) | 
|   | 
| void  | translation (SLfloat x, SLfloat y, SLfloat z, SLTransformSpace relativeTo=TS_parent) | 
|   | 
| void  | rotation (const SLQuat4f &rot, SLTransformSpace relativeTo=TS_parent) | 
|   | 
| void  | rotation (SLfloat angleDeg, const SLVec3f &axis, SLTransformSpace relativeTo=TS_parent) | 
|   | 
| void  | scaling (SLfloat s) | 
|   | 
| void  | scaling (SLfloat x, SLfloat y, SLfloat z) | 
|   | 
| void  | scaling (const SLVec3f &scaling) | 
|   | 
| void  | lookAt (SLfloat targetX, SLfloat targetY, SLfloat targetZ, SLfloat upX=0, SLfloat upY=1, SLfloat upZ=0, SLTransformSpace relativeTo=TS_world) | 
|   | 
| void  | lookAt (const SLVec3f &target, const SLVec3f &up=SLVec3f::AXISY, SLTransformSpace relativeTo=TS_world) | 
|   | 
| void  | translate (const SLVec3f &vec, SLTransformSpace relativeTo=TS_object) | 
|   | 
| void  | translate (SLfloat x, SLfloat y, SLfloat z, SLTransformSpace relativeTo=TS_object) | 
|   | 
| void  | rotate (const SLQuat4f &rot, SLTransformSpace relativeTo=TS_object) | 
|   | 
| void  | rotate (SLfloat angleDeg, const SLVec3f &axis, SLTransformSpace relativeTo=TS_object) | 
|   | 
| void  | rotate (SLfloat angleDeg, SLfloat x, SLfloat y, SLfloat z, SLTransformSpace relativeTo=TS_object) | 
|   | 
| void  | rotateAround (const SLVec3f &point, SLVec3f &axis, SLfloat angleDeg, SLTransformSpace relativeTo=TS_world) | 
|   | 
| void  | scale (SLfloat s) | 
|   | 
| void  | scale (SLfloat x, SLfloat y, SLfloat z) | 
|   | 
| void  | scale (const SLVec3f &scale) | 
|   | 
| void  | scaleToCenter (SLfloat maxDim) | 
|   | 
| void  | setInitialState () | 
|   | 
| void  | resetToInitialState () | 
|   | 
| void  | parent (SLNode *p) | 
|   | 
| void  | entityID (SLint entityID) | 
|   | 
| void  | om (const SLMat4f &mat) | 
|   | 
| void  | animation (SLAnimation *a) | 
|   | 
| void  | castsShadows (SLbool castsShadows) | 
|   | 
| virtual void  | needUpdate () | 
|   | 
| void  | needWMUpdate () | 
|   | 
| void  | needAABBUpdate () | 
|   | 
| void  | isSelected (bool isSelected) | 
|   | 
| void  | minLodCoverage (SLfloat minLodCoverage) | 
|   | 
| void  | levelForSM (SLubyte lfsm) | 
|   | 
| void  | onUpdateCB (function< void()> callbackFunc) | 
|   | 
| SLNode *  | parent () | 
|   | 
| SLint  | depth () const | 
|   | 
| SLint  | entityID () const | 
|   | 
| const SLMat4f &  | om () | 
|   | 
| const SLMat4f &  | initialOM () | 
|   | 
| const SLMat4f &  | updateAndGetWM () const | 
|   | 
| const SLMat4f &  | updateAndGetWMI () const | 
|   | 
| SLDrawBits *  | drawBits () | 
|   | 
| SLbool  | drawBit (SLuint bit) | 
|   | 
| SLAABBox *  | aabb () | 
|   | 
| SLAnimation *  | animation () | 
|   | 
| SLbool  | castsShadows () | 
|   | 
| SLMesh *  | mesh () | 
|   | 
| SLVNode &  | children () | 
|   | 
| const SLAnimSkeleton *  | skeleton () | 
|   | Returns the first skeleton found in the meshes.  More...
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|   | 
| void  | updateRec () | 
|   | 
| virtual void  | doUpdate () | 
|   | 
| bool  | updateMeshSkins (bool forceCPUSkinning, const std::function< void(SLMesh *)> &cbInformNodes) | 
|   | Update all skinned meshes recursively.  More...
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|   | 
| void  | updateMeshAccelStructs () | 
|   | 
| void  | updateMeshMat (std::function< void(SLMaterial *m)> setMat, bool recursive) | 
|   | Updates the mesh material recursively with a material lambda.  More...
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|   | 
| void  | setMeshMat (SLMaterial *mat, bool recursive) | 
|   | Set the mesh material recursively.  More...
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|   | 
| bool  | isSelected () | 
|   | 
| SLfloat  | minLodCoverage () | 
|   | 
| SLubyte  | levelForSM () | 
|   | 
|   | SLObject (const SLstring &Name="", const SLstring &url="") | 
|   | 
| virtual  | ~SLObject () | 
|   | 
| void  | name (const SLstring &Name) | 
|   | 
| void  | url (const SLstring &url) | 
|   | 
| const SLstring &  | name () const | 
|   | 
| const SLstring &  | url () const | 
|   | 
  Public Member Functions inherited from SLEventHandler | 
|   | SLEventHandler () | 
|   | 
| virtual  | ~SLEventHandler () | 
|   | 
| virtual SLbool  | onDoubleClick (const SLMouseButton button, const SLint x, const SLint y, const SLKey mod) | 
|   | 
| virtual SLbool  | onTouch3Down (const SLint x1, const SLint y1) | 
|   | 
| virtual SLbool  | onTouch3Move (const SLint x1, const SLint y1) | 
|   | 
| virtual SLbool  | onTouch3Up (const SLint x1, const SLint y1) | 
|   | 
| virtual SLbool  | onRotationPYR (const SLfloat pitchRAD, const SLfloat yawRAD, const SLfloat rollRAD) | 
|   | 
| void  | mouseRotationFactor (SLfloat rf) | 
|   | 
| SLfloat  | mouseRotationFactor () | 
|   | 
 | 
| static SLstring  | projTypeToStr (SLProjType pt) | 
|   | Returns the projection type as string.  More...
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|   | 
| static SLCamAnim  | currentAnimation = CA_turntableYUp | 
|   | 
| static SLProjType  | currentProjection = P_monoPerspective | 
|   | 
| static SLfloat  | currentFOV = 45.0f | 
|   | 
| static SLint  | currentDevRotation = 0 | 
|   | 
| static SLuint  | numWMUpdates = 0 | 
|   | NO. of calls to updateWMRec per frame.  More...
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|   | 
| static unsigned int  | instanceIndex = 0 | 
|   | ???  More...
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|   | 
| SLProjType  | _projType | 
|   | Projection type.  More...
  | 
|   | 
| SLfloat  | _fovV | 
|   | Current vertical field of view (view angle) in degrees.  More...
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|   | 
| SLfloat  | _fovInit | 
|   | Initial vertical field of view (view angle) in degrees.  More...
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|   | 
| SLfloat  | _clipNear | 
|   | Dist. to the near clipping plane.  More...
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|   | 
| SLfloat  | _clipFar | 
|   | Dist. to the far clipping plane.  More...
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|   | 
| SLPlane  | _plane [6] | 
|   | 6 frustum planes (l, r, t, b, n, f)  More...
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|   | 
| SLRecti  | _viewport | 
|   | framebuffer rectangle  More...
  | 
|   | 
| SLfloat  | _viewportRatio | 
|   | viewport.width / viewport.height = screen ratio  More...
  | 
|   | 
| SLfloat  | _fx | 
|   | horizontal focal length  More...
  | 
|   | 
| SLfloat  | _fy | 
|   | vertical focal length  More...
  | 
|   | 
| SLfloat  | _cx | 
|   | sensor center in x direction  More...
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|   | 
| SLfloat  | _cy | 
|   | sensor center in y direction  More...
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|   | 
| SLBackground  | _background | 
|   | Colors or texture displayed in the background.  More...
  | 
|   | 
| SLGLVertexArrayExt  | _vao | 
|   | OpenGL Vertex array for rendering.  More...
  | 
|   | 
| SLbool  | _movedLastFrame | 
|   | 
| SLCamAnim  | _camAnim | 
|   | did the camera updateRec in the last frame?  More...
  | 
|   | 
| SLVec2f  | _oldTouchPos1 | 
|   | Old mouse/touch position in pixels.  More...
  | 
|   | 
| SLVec2f  | _oldTouchPos2 | 
|   | Old 2nd finger touch position in pixels.  More...
  | 
|   | 
| SLVec3f  | _trackballStartVec | 
|   | Trackball vector at mouse down.  More...
  | 
|   | 
| SLfloat  | _trackballSize | 
|   | Size of trackball (0.8 = 80% of window size)  More...
  | 
|   | 
| SLchar  | _keyStates [256] | 
|   | Stores for all movement keys whether they are pressed.  More...
  | 
|   | 
| SLfloat  | _drag | 
|   | simple constant drag that affects velocity  More...
  | 
|   | 
| SLfloat  | _maxSpeed | 
|   | maximum speed in m/s, with high drag values this speed might not be achievable at all  More...
  | 
|   | 
| SLVec3f  | _velocity | 
|   | current velocity vector  More...
  | 
|   | 
| SLVec3f  | _acceleration | 
|   | current acceleration vector  More...
  | 
|   | 
| SLfloat  | _brakeAccel | 
|   | brake acceleration  More...
  | 
|   | 
| SLfloat  | _moveAccel | 
|   | move acceleration  More...
  | 
|   | 
| SLfloat  | _focalDist | 
|   | distance to lookAt point on the focal plane from lens  More...
  | 
|   | 
| SLfloat  | _lensDiameter | 
|   | Lens diameter.  More...
  | 
|   | 
| SLRaySamples2D  | _lensSamples | 
|   | sample points for lens sampling (DOF)  More...
  | 
|   | 
| SLfloat  | _stereoEyeSeparation | 
|   | eye separation for stereo mode  More...
  | 
|   | 
| SLfloat  | _unitScaling | 
|   | indicate what the current unit scale is  More...
  | 
|   | 
| SLint  | _stereoEye | 
|   | -1=left, 0=center, 1=right  More...
  | 
|   | 
| SLMat3f  | _stereoColorFilter | 
|   | color filter matrix for anaglyphling is to adjust movement and stereo rendering correctly  More...
  | 
|   | 
| SLbool  | _fogIsOn | 
|   | Flag if fog blending is enabled.  More...
  | 
|   | 
| SLFogMode  | _fogMode | 
|   | 0=LINEAR, 1=EXP, 2=EXP2  More...
  | 
|   | 
| SLfloat  | _fogDensity | 
|   | Fog density for exponential modes.  More...
  | 
|   | 
| SLfloat  | _fogStart | 
|   | Fog start distance for linear mode.  More...
  | 
|   | 
| SLfloat  | _fogEnd | 
|   | Fog end distance for linear mode.  More...
  | 
|   | 
| SLCol4f  | _fogColor | 
|   | fog color blended to the final color  More...
  | 
|   | 
| SLbool  | _fogColorIsBack | 
|   | fog color blended to the final color  More...
  | 
|   | 
| SLDeviceRotation *  | _devRot = nullptr | 
|   | 
| SLDeviceLocation *  | _devLoc = nullptr | 
|   | 
| SLRectf  | _selectRect | 
|   | Mouse selection rectangle. See SLMesh::handleRectangleSelection.  More...
  | 
|   | 
| SLRectf  | _deselectRect | 
|   | Mouse deselection rectangle. See SLMesh::handleRectangleSelection.  More...
  | 
|   | 
| SLint  | _xOffsetPix = 0 | 
|   | parameter for manual finger rotation and translation  More...
  | 
|   | 
| SLint  | _yOffsetPix = 0 | 
|   | 
| SLMat3f  | _enucorrRenu | 
|   | 
| function< void(SLSceneView *sv)>  | _onCamUpdateCB | 
|   | 
| SLNode *  | _parent | 
|   | pointer to the parent node  More...
  | 
|   | 
| SLVNode  | _children | 
|   | vector of children nodes  More...
  | 
|   | 
| SLMesh *  | _mesh | 
|   | pointer to a single mesh  More...
  | 
|   | 
| SLint  | _depth | 
|   | depth of the node in a scene tree  More...
  | 
|   | 
| SLint  | _entityID | 
|   | ID in the SLVEntity graph for Data Oriented Design.  More...
  | 
|   | 
| SLMat4f  | _om | 
|   | object matrix for local transforms  More...
  | 
|   | 
| SLMat4f  | _initialOM | 
|   | the initial om state  More...
  | 
|   | 
| SLMat4f  | _wm | 
|   | world matrix for world transform  More...
  | 
|   | 
| SLMat4f  | _wmI | 
|   | inverse world matrix  More...
  | 
|   | 
| SLbool  | _isWMUpToDate | 
|   | is the WM of this node still valid  More...
  | 
|   | 
| SLbool  | _isWMIUpToDate | 
|   | is the inverse WM of this node still valid  More...
  | 
|   | 
| SLbool  | _isAABBUpToDate | 
|   | is the saved aabb still valid  More...
  | 
|   | 
| bool  | _castsShadows | 
|   | flag if meshes of node should cast shadows  More...
  | 
|   | 
| bool  | _isSelected | 
|   | flag if node and one or more of its meshes are selected  More...
  | 
|   | 
| SLDrawBits  | _drawBits | 
|   | node level drawing flags  More...
  | 
|   | 
| SLAABBox  | _aabb | 
|   | axis aligned bounding box  More...
  | 
|   | 
| SLAnimation *  | _animation | 
|   | animation of the node  More...
  | 
|   | 
| SLfloat  | _minLodCoverage | 
|   | Min. LOD coverage for visibility (0.0 < _minLodCoverage < 1.0)  More...
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| SLubyte  | _levelForSM | 
|   | Level of LOD to use for shadow mapping (0 = the visible one will be drawn)  More...
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| function< void()>  | _onUpdateCB | 
|   | Optional lambda callback once per update.  More...
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| SLstring  | _name | 
|   | name of an object  More...
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| SLstring  | _url | 
|   | uniform resource locator  More...
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  Protected Attributes inherited from SLEventHandler | 
| SLfloat  | _mouseRotationFactor | 
|   | Mouse rotation sensibility.  More...
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| SLfloat  | _keyboardDeltaPos | 
|   | Delta dist. for keyboard translation.  More...
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Special camera for ORB-SLAM keyframes that allows the video image display on the near clippling plane. 
Definition at line 20 of file SLKeyframeCamera.h.