SLProject  4.2.000
A platform independent 3D computer graphics framework for desktop OS, Android, iOS and online in web browsers
SLKeyframeCamera Class Reference

#include <SLKeyframeCamera.h>

Inheritance diagram for SLKeyframeCamera:
[legend]

Public Member Functions

 SLKeyframeCamera (SLstring name="Camera")
 
virtual void drawMesh (SLSceneView *sv)
 SLKeyframeCamera::drawMeshes draws the cameras frustum lines. More...
 
void setDrawColor (SLCol4f color=SLCol4f::WHITE *0.7f)
 SLKeyframeCamera::setDrawColor specify which color should be use. More...
 
bool renderBackground ()
 
bool allowAsActiveCam ()
 
- Public Member Functions inherited from SLCamera
 SLCamera (const SLstring &name="Camera")
 Construct a new SLCamera::SLCamera object. More...
 
 ~SLCamera () override
 
void statsRec (SLNodeStats &stats) override
 SLCamera::statsRec updates the statistic parameters. More...
 
virtual SLbool camUpdate (SLSceneView *sv, SLfloat timeMS)
 
void preShade (SLRay *ray)
 
void calcMinMax (SLVec3f &minV, SLVec3f &maxV) const
 
void buildAABB (SLAABBox &aabb, const SLMat4f &wmNode)
 
SLVec2f frustumSizeAtDistance (SLfloat distance)
 Calculate and return frustum size at distance to camera center. More...
 
SLbool onMouseDown (SLMouseButton button, SLint x, SLint y, SLKey mod) override
 Gets called whenever a mouse button gets pressed. More...
 
SLbool onMouseMove (SLMouseButton button, SLint x, SLint y, SLKey mod) override
 Gets called whenever the mouse is moved. More...
 
SLbool onMouseUp (SLMouseButton button, SLint x, SLint y, SLKey mod) override
 Gets called whenever the mouse button is released. More...
 
SLbool onMouseWheel (SLint delta, SLKey mod) override
 
SLbool onTouch2Down (SLint x1, SLint y1, SLint x2, SLint y2) override
 
SLbool onTouch2Move (SLint x1, SLint y1, SLint x2, SLint y2) override
 
SLbool onTouch2Up (SLint x1, SLint y1, SLint x2, SLint y2) override
 
SLbool onKeyPress (SLKey key, SLKey mod) override
 
SLbool onKeyRelease (SLKey key, SLKey mod) override
 
void eyeToPixelRay (SLfloat x, SLfloat y, SLRay *ray)
 eyeToPixelRay returns the a ray from the eye to the center of a pixel. More...
 
void UVWFrame (SLVec3f &EYE, SLVec3f &U, SLVec3f &V, SLVec3f &W)
 
SLVec2f projectWorldToNDC (const SLVec4f &worldPos) const
 Project a world position into screen coordinates. More...
 
SLVec3f trackballVec (SLint x, SLint y) const
 Returns a vector from the window center to a virtual trackball at [x,y]. More...
 
SLbool isInFrustum (SLAABBox *aabb)
 SLCamera::isInFrustum does a simple and fast frustum culling test for AABBs. More...
 
void passToUniforms (SLGLProgram *program)
 Pass camera parameters to the uniform variables. More...
 
void setViewport (SLSceneView *sv, SLEyeType eye)
 Sets the viewport transform depending on the projection. More...
 
void setProjection (SLSceneView *sv, SLEyeType eye)
 
void setView (SLSceneView *sv, SLEyeType eye)
 
void setFrustumPlanes ()
 SLCamera::setFrustumPlanes set the 6 plane from the view frustum. More...
 
void projType (SLProjType p)
 
void fov (const SLfloat fov)
 vertical field of view More...
 
void camAnim (SLCamAnim ca)
 
void clipNear (const SLfloat cNear)
 
void clipFar (const SLfloat cFar)
 
void lookFrom (const SLVec3f &fromDir, const SLVec3f &upDir=SLVec3f::AXISY)
 Sets the view to look from a direction towards the current focal point. More...
 
void maxSpeed (const SLfloat ms)
 
void moveAccel (const SLfloat accel)
 
void brakeAccel (const SLfloat accel)
 
void drag (const SLfloat drag)
 
void focalDist (const SLfloat f)
 
void lensDiameter (const SLfloat d)
 
void lensSamples (SLuint x, SLuint y)
 
void stereoEyeSeparation (const SLfloat es)
 
void devRotLoc (SLDeviceRotation *devRot, SLDeviceLocation *devLoc)
 
void fogIsOn (const bool isOn)
 
void fogMode (const SLFogMode mode)
 
void fogDensity (const float density)
 
void onCamUpdateCB (function< void(SLSceneView *sv)> callbackFunc)
 
const SLMat4fupdateAndGetVM () const
 
SLProjType projType () const
 
SLstring projTypeStr () const
 
SLfloat unitScaling () const
 
SLfloat fovV () const
 Vertical field of view. More...
 
SLfloat fovH () const
 Horizontal field of view. More...
 
SLRecti viewport () const
 
SLfloat aspect () const
 
SLfloat clipNear () const
 
SLfloat clipFar () const
 
SLCamAnim camAnim () const
 
SLstring animationStr () const
 SLCamera::animationStr() returns the animation enum as string. More...
 
SLfloat stereoEyeSeparation () const
 
SLint stereoEye () const
 
SLMat3f stereoColorFilter () const
 
SLfloat lensDiameter () const
 
SLRaySamples2DlensSamples ()
 
SLfloat focalDist () const
 
SLfloat focalDistScrW () const
 
SLfloat focalDistScrH () const
 
SLVec3f focalPointWS () const
 
SLVec3f focalPointOS () const
 
SLbool fogIsOn () const
 
SLFogMode fogMode () const
 
SLfloat fogDensity () const
 
SLfloat fogDistStart () const
 
SLfloat fogDistEnd () const
 
SLCol4f fogColor () const
 
SLfloat trackballSize () const
 
SLBackgroundbackground ()
 
SLfloat maxSpeed () const
 
SLfloat moveAccel () const
 
SLfloat brakeAccel () const
 
SLfloat drag () const
 
SLstring toString () const
 SLCamera::to_string returns important camera parameter as a string. More...
 
SLRectfselectRect ()
 
SLRectfdeselectRect ()
 
void updateEnuCorrRenu (SLSceneView *sv, const SLMat3f &enuRc, float &f, SLVec3f &enuOffsetPix)
 Calculate and apply correction from finger x-y-rotation. More...
 
- Public Member Functions inherited from SLNode
 SLNode (const SLstring &name="Node")
 Construct a new SLNode::SLNode object. More...
 
 SLNode (SLMesh *mesh, const SLstring &name="Node")
 
 SLNode (SLMesh *mesh, const SLVec3f &translation, const SLstring &name)
 
 ~SLNode () override
 
virtual void cull3DRec (SLSceneView *sv)
 
virtual void cullChildren3D (SLSceneView *sv)
 Initializer function to call SLNode::cull3DRec recursively. More...
 
virtual void cull2DRec (SLSceneView *sv)
 
virtual bool hitRec (SLRay *ray)
 
virtual SLNodecopyRec ()
 
virtual SLAABBoxupdateAABBRec (SLbool updateAlsoAABBinOS)
 
virtual void dumpRec ()
 
void setDrawBitsRec (SLuint bit, SLbool state)
 
void setPrimitiveTypeRec (SLGLPrimitiveType primitiveType)
 
virtual void addMesh (SLMesh *mesh)
 
bool removeMesh ()
 Returns true if a mesh was assigned and set it to nullptr. More...
 
bool removeMesh (SLMesh *mesh)
 Returns true if the passed mesh was assigned and sets it to nullptr. More...
 
SLint numChildren ()
 
void addChild (SLNode *child)
 
bool insertChild (SLNode *insertC, SLNode *afterC)
 
void deleteChildren ()
 
bool deleteChild ()
 
bool deleteChild (SLNode *child)
 
bool deleteChild (const SLstring &name)
 
bool removeChild (SLNode *child)
 remove child from vector of children. Removes false if not found, else true. More...
 
template<typename T >
T * find (const SLstring &name="", SLbool findRecursive=true)
 
template<typename T >
T * findChild (const SLstring &name="", SLbool findRecursive=true)
 
template<typename T >
deque< T * > findChildren (const SLstring &name="", SLbool findRecursive=true, SLbool canContain=false)
 
deque< SLNode * > findChildren (const SLMesh *mesh, SLbool findRecursive=true)
 
deque< SLNode * > findChildren (SLuint drawbit, SLbool findRecursive=true)
 
SLVec3f translationOS () const
 
SLVec3f forwardOS () const
 
SLVec3f rightOS () const
 
SLVec3f upOS () const
 
SLVec3f axisXOS () const
 
SLVec3f axisYOS () const
 
SLVec3f axisZOS () const
 
SLVec3f translationWS () const
 
SLVec3f forwardWS () const
 
SLVec3f rightWS () const
 
SLVec3f upWS () const
 
SLVec3f axisXWS () const
 
SLVec3f axisYWS () const
 
SLVec3f axisZWS () const
 
void translation (const SLVec3f &pos, SLTransformSpace relativeTo=TS_parent)
 
void translation (SLfloat x, SLfloat y, SLfloat z, SLTransformSpace relativeTo=TS_parent)
 
void rotation (const SLQuat4f &rot, SLTransformSpace relativeTo=TS_parent)
 
void rotation (SLfloat angleDeg, const SLVec3f &axis, SLTransformSpace relativeTo=TS_parent)
 
void scaling (SLfloat s)
 
void scaling (SLfloat x, SLfloat y, SLfloat z)
 
void scaling (const SLVec3f &scaling)
 
void lookAt (SLfloat targetX, SLfloat targetY, SLfloat targetZ, SLfloat upX=0, SLfloat upY=1, SLfloat upZ=0, SLTransformSpace relativeTo=TS_world)
 
void lookAt (const SLVec3f &target, const SLVec3f &up=SLVec3f::AXISY, SLTransformSpace relativeTo=TS_world)
 
void translate (const SLVec3f &vec, SLTransformSpace relativeTo=TS_object)
 
void translate (SLfloat x, SLfloat y, SLfloat z, SLTransformSpace relativeTo=TS_object)
 
void rotate (const SLQuat4f &rot, SLTransformSpace relativeTo=TS_object)
 
void rotate (SLfloat angleDeg, const SLVec3f &axis, SLTransformSpace relativeTo=TS_object)
 
void rotate (SLfloat angleDeg, SLfloat x, SLfloat y, SLfloat z, SLTransformSpace relativeTo=TS_object)
 
void rotateAround (const SLVec3f &point, SLVec3f &axis, SLfloat angleDeg, SLTransformSpace relativeTo=TS_world)
 
void scale (SLfloat s)
 
void scale (SLfloat x, SLfloat y, SLfloat z)
 
void scale (const SLVec3f &scale)
 
void scaleToCenter (SLfloat maxDim)
 
void setInitialState ()
 
void resetToInitialState ()
 
void parent (SLNode *p)
 
void entityID (SLint entityID)
 
void om (const SLMat4f &mat)
 
void animation (SLAnimation *a)
 
void castsShadows (SLbool castsShadows)
 
virtual void needUpdate ()
 
void needWMUpdate ()
 
void needAABBUpdate ()
 
void isSelected (bool isSelected)
 
void minLodCoverage (SLfloat minLodCoverage)
 
void levelForSM (SLubyte lfsm)
 
void onUpdateCB (function< void()> callbackFunc)
 
SLNodeparent ()
 
SLint depth () const
 
SLint entityID () const
 
const SLMat4fom ()
 
const SLMat4finitialOM ()
 
const SLMat4fupdateAndGetWM () const
 
const SLMat4fupdateAndGetWMI () const
 
SLDrawBitsdrawBits ()
 
SLbool drawBit (SLuint bit)
 
SLAABBoxaabb ()
 
SLAnimationanimation ()
 
SLbool castsShadows ()
 
SLMeshmesh ()
 
SLVNodechildren ()
 
const SLAnimSkeletonskeleton ()
 Returns the first skeleton found in the meshes. More...
 
void updateRec ()
 
virtual void doUpdate ()
 
bool updateMeshSkins (bool forceCPUSkinning, const std::function< void(SLMesh *)> &cbInformNodes)
 Update all skinned meshes recursively. More...
 
void updateMeshAccelStructs ()
 
void updateMeshMat (std::function< void(SLMaterial *m)> setMat, bool recursive)
 Updates the mesh material recursively with a material lambda. More...
 
void setMeshMat (SLMaterial *mat, bool recursive)
 Set the mesh material recursively. More...
 
bool isSelected ()
 
SLfloat minLodCoverage ()
 
SLubyte levelForSM ()
 
- Public Member Functions inherited from SLObject
 SLObject (const SLstring &Name="", const SLstring &url="")
 
virtual ~SLObject ()
 
void name (const SLstring &Name)
 
void url (const SLstring &url)
 
const SLstringname () const
 
const SLstringurl () const
 
- Public Member Functions inherited from SLEventHandler
 SLEventHandler ()
 
virtual ~SLEventHandler ()
 
virtual SLbool onDoubleClick (const SLMouseButton button, const SLint x, const SLint y, const SLKey mod)
 
virtual SLbool onTouch3Down (const SLint x1, const SLint y1)
 
virtual SLbool onTouch3Move (const SLint x1, const SLint y1)
 
virtual SLbool onTouch3Up (const SLint x1, const SLint y1)
 
virtual SLbool onRotationPYR (const SLfloat pitchRAD, const SLfloat yawRAD, const SLfloat rollRAD)
 
void mouseRotationFactor (SLfloat rf)
 
SLfloat mouseRotationFactor ()
 

Private Attributes

bool _allowAsActiveCam = false
 
bool _renderBackground = false
 
SLCol4f _color
 

Additional Inherited Members

- Static Public Member Functions inherited from SLCamera
static SLstring projTypeToStr (SLProjType pt)
 Returns the projection type as string. More...
 
- Static Public Attributes inherited from SLCamera
static SLCamAnim currentAnimation = CA_turntableYUp
 
static SLProjType currentProjection = P_monoPerspective
 
static SLfloat currentFOV = 45.0f
 
static SLint currentDevRotation = 0
 
- Static Public Attributes inherited from SLNode
static SLuint numWMUpdates = 0
 NO. of calls to updateWMRec per frame. More...
 
static unsigned int instanceIndex = 0
 ??? More...
 
- Protected Attributes inherited from SLCamera
SLProjType _projType
 Projection type. More...
 
SLfloat _fovV
 Current vertical field of view (view angle) in degrees. More...
 
SLfloat _fovInit
 Initial vertical field of view (view angle) in degrees. More...
 
SLfloat _clipNear
 Dist. to the near clipping plane. More...
 
SLfloat _clipFar
 Dist. to the far clipping plane. More...
 
SLPlane _plane [6]
 6 frustum planes (l, r, t, b, n, f) More...
 
SLRecti _viewport
 framebuffer rectangle More...
 
SLfloat _viewportRatio
 viewport.width / viewport.height = screen ratio More...
 
SLfloat _fx
 horizontal focal length More...
 
SLfloat _fy
 vertical focal length More...
 
SLfloat _cx
 sensor center in x direction More...
 
SLfloat _cy
 sensor center in y direction More...
 
SLBackground _background
 Colors or texture displayed in the background. More...
 
SLGLVertexArrayExt _vao
 OpenGL Vertex array for rendering. More...
 
SLbool _movedLastFrame
 
SLCamAnim _camAnim
 did the camera updateRec in the last frame? More...
 
SLVec2f _oldTouchPos1
 Old mouse/touch position in pixels. More...
 
SLVec2f _oldTouchPos2
 Old 2nd finger touch position in pixels. More...
 
SLVec3f _trackballStartVec
 Trackball vector at mouse down. More...
 
SLfloat _trackballSize
 Size of trackball (0.8 = 80% of window size) More...
 
SLchar _keyStates [256]
 Stores for all movement keys whether they are pressed. More...
 
SLfloat _drag
 simple constant drag that affects velocity More...
 
SLfloat _maxSpeed
 maximum speed in m/s, with high drag values this speed might not be achievable at all More...
 
SLVec3f _velocity
 current velocity vector More...
 
SLVec3f _acceleration
 current acceleration vector More...
 
SLfloat _brakeAccel
 brake acceleration More...
 
SLfloat _moveAccel
 move acceleration More...
 
SLfloat _focalDist
 distance to lookAt point on the focal plane from lens More...
 
SLfloat _lensDiameter
 Lens diameter. More...
 
SLRaySamples2D _lensSamples
 sample points for lens sampling (DOF) More...
 
SLfloat _stereoEyeSeparation
 eye separation for stereo mode More...
 
SLfloat _unitScaling
 indicate what the current unit scale is More...
 
SLint _stereoEye
 -1=left, 0=center, 1=right More...
 
SLMat3f _stereoColorFilter
 color filter matrix for anaglyphling is to adjust movement and stereo rendering correctly More...
 
SLbool _fogIsOn
 Flag if fog blending is enabled. More...
 
SLFogMode _fogMode
 0=LINEAR, 1=EXP, 2=EXP2 More...
 
SLfloat _fogDensity
 Fog density for exponential modes. More...
 
SLfloat _fogStart
 Fog start distance for linear mode. More...
 
SLfloat _fogEnd
 Fog end distance for linear mode. More...
 
SLCol4f _fogColor
 fog color blended to the final color More...
 
SLbool _fogColorIsBack
 fog color blended to the final color More...
 
SLDeviceRotation_devRot = nullptr
 
SLDeviceLocation_devLoc = nullptr
 
SLRectf _selectRect
 Mouse selection rectangle. See SLMesh::handleRectangleSelection. More...
 
SLRectf _deselectRect
 Mouse deselection rectangle. See SLMesh::handleRectangleSelection. More...
 
SLint _xOffsetPix = 0
 parameter for manual finger rotation and translation More...
 
SLint _yOffsetPix = 0
 
SLMat3f _enucorrRenu
 
function< void(SLSceneView *sv)> _onCamUpdateCB
 
- Protected Attributes inherited from SLNode
SLNode_parent
 pointer to the parent node More...
 
SLVNode _children
 vector of children nodes More...
 
SLMesh_mesh
 pointer to a single mesh More...
 
SLint _depth
 depth of the node in a scene tree More...
 
SLint _entityID
 ID in the SLVEntity graph for Data Oriented Design. More...
 
SLMat4f _om
 object matrix for local transforms More...
 
SLMat4f _initialOM
 the initial om state More...
 
SLMat4f _wm
 world matrix for world transform More...
 
SLMat4f _wmI
 inverse world matrix More...
 
SLbool _isWMUpToDate
 is the WM of this node still valid More...
 
SLbool _isWMIUpToDate
 is the inverse WM of this node still valid More...
 
SLbool _isAABBUpToDate
 is the saved aabb still valid More...
 
bool _castsShadows
 flag if meshes of node should cast shadows More...
 
bool _isSelected
 flag if node and one or more of its meshes are selected More...
 
SLDrawBits _drawBits
 node level drawing flags More...
 
SLAABBox _aabb
 axis aligned bounding box More...
 
SLAnimation_animation
 animation of the node More...
 
SLfloat _minLodCoverage
 Min. LOD coverage for visibility (0.0 < _minLodCoverage < 1.0) More...
 
SLubyte _levelForSM
 Level of LOD to use for shadow mapping (0 = the visible one will be drawn) More...
 
function< void()> _onUpdateCB
 Optional lambda callback once per update. More...
 
- Protected Attributes inherited from SLObject
SLstring _name
 name of an object More...
 
SLstring _url
 uniform resource locator More...
 
- Protected Attributes inherited from SLEventHandler
SLfloat _mouseRotationFactor
 Mouse rotation sensibility. More...
 
SLfloat _keyboardDeltaPos
 Delta dist. for keyboard translation. More...
 

Detailed Description

Special camera for ORB-SLAM keyframes that allows the video image display on the near clippling plane.

Definition at line 20 of file SLKeyframeCamera.h.

Constructor & Destructor Documentation

◆ SLKeyframeCamera()

SLKeyframeCamera::SLKeyframeCamera ( SLstring  name = "Camera")
explicit

Definition at line 15 of file SLKeyframeCamera.cpp.

16  : SLCamera(name)
17 {
18  setDrawColor();
19 }
SLCamera(const SLstring &name="Camera")
Construct a new SLCamera::SLCamera object.
Definition: SLCamera.cpp:33
void setDrawColor(SLCol4f color=SLCol4f::WHITE *0.7f)
SLKeyframeCamera::setDrawColor specify which color should be use.
const SLstring & name() const
Definition: SLObject.h:38

Member Function Documentation

◆ allowAsActiveCam()

bool SLKeyframeCamera::allowAsActiveCam ( )
inline

Definition at line 29 of file SLKeyframeCamera.h.

29 { return _allowAsActiveCam; }

◆ drawMesh()

void SLKeyframeCamera::drawMesh ( SLSceneView sv)
virtual

SLKeyframeCamera::drawMeshes draws the cameras frustum lines.

Only draws the frustum lines without lighting when the camera is not the active one. This means that it can be seen from the active view point.

Reimplemented from SLCamera.

Definition at line 26 of file SLKeyframeCamera.cpp.

27 {
28  if (sv->camera() != this)
29  {
30  // Return if hidden
31  if (sv->drawBit(SL_DB_HIDDEN) || this->drawBit(SL_DB_HIDDEN))
32  return;
33 
34  // Vertices of the near plane
35  SLVec3f nearRT, nearRB, nearLT, nearLB;
36 
38  {
39  const SLMat4f& vm = updateAndGetWMI();
40  SLVVec3f P;
41  SLVec3f pos(vm.translation());
42  SLfloat t = tan(Utils::DEG2RAD * _fovV * 0.5f) * pos.length();
43  SLfloat b = -t;
44  SLfloat l = -sv->scrWdivH() * t;
45  SLfloat r = -l;
46 
47  // small line in view direction
48  P.push_back(SLVec3f(0, 0, 0));
49  P.push_back(SLVec3f(0, 0, _clipNear));
50 
51  // frustum pyramid lines
52  nearRT.set(r, t, -_clipNear);
53  nearRB.set(r, b, -_clipNear);
54  nearLT.set(l, t, -_clipNear);
55  nearLB.set(l, b, -_clipNear);
56 
57  // around near clipping plane
58  P.push_back(SLVec3f(r, t, _clipNear));
59  P.push_back(SLVec3f(r, b, _clipNear));
60  P.push_back(SLVec3f(r, b, _clipNear));
61  P.push_back(SLVec3f(l, b, _clipNear));
62  P.push_back(SLVec3f(l, b, _clipNear));
63  P.push_back(SLVec3f(l, t, _clipNear));
64  P.push_back(SLVec3f(l, t, _clipNear));
65  P.push_back(SLVec3f(r, t, _clipNear));
66 
68  }
69  else
70  {
71  SLVVec3f P;
73  SLfloat tanFov = tan(_fovV * Utils::DEG2RAD * 0.5f);
74  SLfloat tN = tanFov * _clipNear; // top near
75  SLfloat rN = tN * aspect; // right near
76  SLfloat lN = -tN * aspect; // left near
77 
78  // small line in view direction
79  P.push_back(SLVec3f(0, 0, 0));
80  P.push_back(SLVec3f(0, 0, _clipNear));
81 
82  // frustum pyramid lines
83  nearRT.set(rN, tN, -_clipNear);
84  nearRB.set(rN, -tN, -_clipNear);
85  nearLT.set(lN, tN, -_clipNear);
86  nearLB.set(lN, -tN, -_clipNear);
87 
88  P.push_back(SLVec3f(0, 0, 0));
89  P.push_back(nearRT);
90  P.push_back(SLVec3f(0, 0, 0));
91  P.push_back(nearLT);
92  P.push_back(SLVec3f(0, 0, 0));
93  P.push_back(nearLB);
94  P.push_back(SLVec3f(0, 0, 0));
95  P.push_back(nearRB);
96 
97  // around near clipping plane
98  P.push_back(SLVec3f(rN, tN, -_clipNear));
99  P.push_back(SLVec3f(rN, -tN, -_clipNear));
100  P.push_back(SLVec3f(rN, -tN, -_clipNear));
101  P.push_back(SLVec3f(lN, -tN, -_clipNear));
102  P.push_back(SLVec3f(lN, -tN, -_clipNear));
103  P.push_back(SLVec3f(lN, tN, -_clipNear));
104  P.push_back(SLVec3f(lN, tN, -_clipNear));
105  P.push_back(SLVec3f(rN, tN, -_clipNear));
106 
108  }
109 
110  SLCol4f color = sv->s()->singleNodeSelected() == this ? SLCol4f::YELLOW : _color;
112 
113  if (renderBackground())
114  _background.renderInScene(updateAndGetWM(), nearLT, nearLB, nearRT, nearRB);
115  }
116 }
float SLfloat
Definition: SL.h:173
#define SL_DB_HIDDEN
Flags an object as hidden.
Definition: SLDrawBits.h:20
@ P_monoOrthographic
standard mono orthographic projection
Definition: SLEnums.h:137
@ PT_lines
Definition: SLGLEnums.h:32
vector< SLVec3f > SLVVec3f
Definition: SLVec3.h:325
SLVec3< SLfloat > SLVec3f
Definition: SLVec3.h:318
void renderInScene(const SLMat4f &wm, const SLVec3f &LT, const SLVec3f &LB, const SLVec3f &RT, const SLVec3f &RB)
Draws the background as a quad on the far clipping plane.
SLBackground _background
Colors or texture displayed in the background.
Definition: SLCamera.h:198
SLfloat _fovV
Current vertical field of view (view angle) in degrees.
Definition: SLCamera.h:187
SLfloat _clipNear
Dist. to the near clipping plane.
Definition: SLCamera.h:189
SLGLVertexArrayExt _vao
OpenGL Vertex array for rendering.
Definition: SLCamera.h:200
SLfloat aspect() const
Definition: SLCamera.h:139
SLProjType _projType
Projection type.
Definition: SLCamera.h:186
void generateVertexPos(SLVVec2f *p)
Adds or updates & generates a position vertex attribute for colored line or point drawing.
void drawArrayAsColored(SLGLPrimitiveType primitiveType, SLCol4f color, SLfloat lineOrPointSize=1.0f, SLuint indexFirstVertex=0, SLuint countVertices=0)
Draws the array as the specified primitive with the color.
SLVec3< T > translation() const
Definition: SLMat4.h:184
const SLMat4f & updateAndGetWM() const
Definition: SLNode.cpp:703
const SLMat4f & updateAndGetWMI() const
Definition: SLNode.cpp:714
SLNode * singleNodeSelected()
Returns the node if only one is selected. See also SLMesh::selectNodeMesh.
Definition: SLScene.h:116
SceneView class represents a dynamic real time 3D view onto the scene.
Definition: SLSceneView.h:69
SLfloat scrWdivH() const
Definition: SLSceneView.h:174
void camera(SLCamera *camera)
Definition: SLSceneView.h:145
SLbool drawBit(SLuint bit)
Definition: SLSceneView.h:199
SLScene * s()
Definition: SLSceneView.h:167
void set(const T X, const T Y, const T Z)
Definition: SLVec3.h:59
static SLVec4 YELLOW
Definition: SLVec4.h:219
static const float DEG2RAD
Definition: Utils.h:239

◆ renderBackground()

bool SLKeyframeCamera::renderBackground ( )
inline

Definition at line 28 of file SLKeyframeCamera.h.

28 { return _renderBackground; }

◆ setDrawColor()

void SLKeyframeCamera::setDrawColor ( SLCol4f  color = SLCol4f::WHITE * 0.7f)

SLKeyframeCamera::setDrawColor specify which color should be use.

Definition at line 122 of file SLKeyframeCamera.cpp.

123 {
124  _color = color;
125 }

Member Data Documentation

◆ _allowAsActiveCam

bool SLKeyframeCamera::_allowAsActiveCam = false
private

Definition at line 32 of file SLKeyframeCamera.h.

◆ _color

SLCol4f SLKeyframeCamera::_color
private

Definition at line 35 of file SLKeyframeCamera.h.

◆ _renderBackground

bool SLKeyframeCamera::_renderBackground = false
private

Definition at line 33 of file SLKeyframeCamera.h.


The documentation for this class was generated from the following files: