10 #ifndef SLKEYFRAMECAMERA_H
11 #define SLKEYFRAMECAMERA_H
Active or visible camera node class.
SLKeyframeCamera(SLstring name="Camera")
virtual void drawMesh(SLSceneView *sv)
SLKeyframeCamera::drawMeshes draws the cameras frustum lines.
void setDrawColor(SLCol4f color=SLCol4f::WHITE *0.7f)
SLKeyframeCamera::setDrawColor specify which color should be use.
const SLstring & name() const
SceneView class represents a dynamic real time 3D view onto the scene.