SLProject
4.2.000
A platform independent 3D computer graphics framework for desktop OS, Android, iOS and online in web browsers
AppDemoSceneErlebARAugustaTmpTht.h
Go to the documentation of this file.
1
/**
2
* \file AppDemoSceneErlebARAugustaTmp.h
3
* \brief Class declaration for an SLScene inherited class
4
* \details For more info about App framework and the scene assembly see:
5
* https://cpvrlab.github.io/SLProject4/app-framework.html
6
* \date May 2024
7
* \authors Marcus Hudritsch, Marino von Wattenwyl
8
* \copyright http://opensource.org/licenses/GPL-3.0
9
* \remarks Please use clangformat to format the code. See more code style on
10
* https://github.com/cpvrlab/SLProject4/wiki/SLProject-Coding-Style
11
*/
12
13
#ifndef APPDEMOSCENEERLEBAR_AUGUSTATMPTHT_H
14
#define APPDEMOSCENEERLEBAR_AUGUSTATMPTHT_H
15
16
#include <
SLScene.h
>
17
18
//-----------------------------------------------------------------------------
19
//! Class for ErlebAR model for Augusta Raurica Tempel & Theater.
20
class
AppDemoSceneErlebARAugustaTmpTht
:
public
SLScene
21
{
22
public
:
23
AppDemoSceneErlebARAugustaTmpTht
();
24
25
//! All scene specific assets have to be registered for async loading in here.
26
/*! @remark All scene sspecific assets have to be loaded async by overriding
27
SLScene::registerAssetsToLoad and SLScene::assemble. Async loading and
28
assembling means that it happens in a parallel thread and that in there are
29
no OpenGL calls allowed. OpenGL calls are only allowed in the main thread.*/
30
void
registerAssetsToLoad
(
SLAssetLoader
& al)
override
;
31
32
//! After parallel loading of the assets the scene gets assembled in here.
33
/*! @remark All scene-specific assets have to be loaded async by overriding
34
SLScene::registerAssetsToLoad and SLScene::assemble. Async loading and
35
assembling means that it happens in a parallel thread and that in there
36
are no OpenGL calls allowed. OpenGL calls are only allowed in the main
37
thread. It is important that all object instantiations within
38
SLScene::assemble do NOT call any OpenGL functions (gl*) because they happen
39
in a parallel thread. All objects that get rendered have to do their
40
initialization when they are used the first time during rendering in the
41
main thread.*/
42
void
assemble
(
SLAssetManager
* am,
SLSceneView
*
sv
)
override
;
43
44
private
:
45
SLNode
*
_thtAndTmp
;
46
SLGLTexture
*
_cubemap
;
47
SLGLProgram
*
_spRefl
;
48
};
49
//-----------------------------------------------------------------------------
50
51
#endif
SLScene.h
AppDemoSceneErlebARAugustaTmpTht
Class for ErlebAR model for Augusta Raurica Tempel & Theater.
Definition:
AppDemoSceneErlebARAugustaTmpTht.h:21
AppDemoSceneErlebARAugustaTmpTht::AppDemoSceneErlebARAugustaTmpTht
AppDemoSceneErlebARAugustaTmpTht()
Definition:
AppDemoSceneErlebARAugustaTmpTht.cpp:24
AppDemoSceneErlebARAugustaTmpTht::_spRefl
SLGLProgram * _spRefl
Definition:
AppDemoSceneErlebARAugustaTmpTht.h:47
AppDemoSceneErlebARAugustaTmpTht::assemble
void assemble(SLAssetManager *am, SLSceneView *sv) override
After parallel loading of the assets the scene gets assembled in here.
Definition:
AppDemoSceneErlebARAugustaTmpTht.cpp:113
AppDemoSceneErlebARAugustaTmpTht::registerAssetsToLoad
void registerAssetsToLoad(SLAssetLoader &al) override
All scene specific assets have to be registered for async loading in here.
Definition:
AppDemoSceneErlebARAugustaTmpTht.cpp:31
AppDemoSceneErlebARAugustaTmpTht::_thtAndTmp
SLNode * _thtAndTmp
Definition:
AppDemoSceneErlebARAugustaTmpTht.h:45
AppDemoSceneErlebARAugustaTmpTht::_cubemap
SLGLTexture * _cubemap
Definition:
AppDemoSceneErlebARAugustaTmpTht.h:46
SLAssetLoader
Definition:
SLAssetLoader.h:45
SLAssetManager
Toplevel holder of the assets meshes, materials, textures and shaders.
Definition:
SLAssetManager.h:33
SLGLProgram
Encapsulation of an OpenGL shader program object.
Definition:
SLGLProgram.h:56
SLGLTexture
Texture object for OpenGL texturing.
Definition:
SLGLTexture.h:110
SLNode
SLNode represents a node in a hierarchical scene graph.
Definition:
SLNode.h:147
SLScene
The SLScene class represents the top level instance holding the scene structure.
Definition:
SLScene.h:47
SLSceneView
SceneView class represents a dynamic real time 3D view onto the scene.
Definition:
SLSceneView.h:69
apps
app_demo
source
scenes
AppDemoSceneErlebARAugustaTmpTht.h
Generated by
1.9.1