13 #ifndef APPDEMOSCENEERLEBAR_SUTZ_H
14 #define APPDEMOSCENEERLEBAR_SUTZ_H
Class for ErlebAR model in Sutz.
void assemble(SLAssetManager *am, SLSceneView *sv) override
After parallel loading of the assets the scene gets assembled in here.
SLGLProgram * _spVideoBackground
AppDemoSceneErlebARSutz()
void registerAssetsToLoad(SLAssetLoader &al) override
All scene specific assets have to be registered for async loading in here.
Toplevel holder of the assets meshes, materials, textures and shaders.
Encapsulation of an OpenGL shader program object.
SLNode represents a node in a hierarchical scene graph.
The SLScene class represents the top level instance holding the scene structure.
SceneView class represents a dynamic real time 3D view onto the scene.