Class for benchmark scene with a particle system with many particles.
 
void registerAssetsToLoad(SLAssetLoader &al) override
All scene specific assets have to be registered for async loading in here.
 
void assemble(SLAssetManager *am, SLSceneView *sv) override
After parallel loading of the assets the scene gets assembled in here.
 
AppDemoSceneParticleMany()
 
Texture object for OpenGL texturing.