Class for texture compression test scene.
void registerAssetsToLoad(SLAssetLoader &al) override
All scene specific assets have to be registered for async loading in here.
SLGLTexture * _texKtxUastc0
SLGLTexture * _texKtxBcmp001
SLGLTexture * _texKtxBcmp255
SLGLTexture * _texKtxUastc4
SLGLTexture * _texKtxBcmp128
SLGLTexture * _texKtxUastc2
void assemble(SLAssetManager *am, SLSceneView *sv) override
After parallel loading of the assets the scene gets assembled in here.
Texture object for OpenGL texturing.