Class for texture compression test scene.
 
void registerAssetsToLoad(SLAssetLoader &al) override
All scene specific assets have to be registered for async loading in here.
 
SLGLTexture * _texKtxUastc0
 
SLGLTexture * _texKtxBcmp001
 
SLGLTexture * _texKtxBcmp255
 
SLGLTexture * _texKtxUastc4
 
SLGLTexture * _texKtxBcmp128
 
SLGLTexture * _texKtxUastc2
 
void assemble(SLAssetManager *am, SLSceneView *sv) override
After parallel loading of the assets the scene gets assembled in here.
 
Texture object for OpenGL texturing.