SLProject  4.2.000
A platform independent 3D computer graphics framework for desktop OS, Android, iOS and online in web browsers
AppDemoSceneErlebARSutz.cpp File Reference

Implementation for an SLScene inherited class. More...

#include <AppDemoSceneErlebARSutz.h>
#include <CVCapture.h>
#include <AppCommon.h>
#include <SLAssetLoader.h>
#include <SLLightDirect.h>
#include <SLCoordAxis.h>
Include dependency graph for AppDemoSceneErlebARSutz.cpp:

Go to the source code of this file.

Variables

SLGLTexturegVideoTexture
 

Detailed Description

Implementation for an SLScene inherited class.

For more info about App framework and the scene assembly see: https://cpvrlab.github.io/SLProject4/app-framework.html

Date
May 2024
Authors
Marcus Hudritsch, Marino von Wattenwyl
Remarks
Please use clangformat to format the code. See more code style on https://github.com/cpvrlab/SLProject4/wiki/SLProject-Coding-Style

Definition in file AppDemoSceneErlebARSutz.cpp.

Variable Documentation

◆ gVideoTexture

SLGLTexture* gVideoTexture
extern

Global pointer for the video texture defined in AppDemoLoad for video scenes It gets updated in the following onUpdateTracking routine

Definition at line 32 of file AppDemoVideo.cpp.