Toplevel holder of the assets meshes, materials, textures and shaders.
Axis aligned coordinate axis mesh.
SLfloat _arrowThickness
Thickness of the arrow.
SLCoordAxis(SLAssetManager *assetMgr, SLfloat arrowThickness=0.05f, SLfloat arrowHeadLenght=0.2f, SLfloat arrowHeadWidth=0.1f)
SLAxis::SLAxis ctor with the arrow dimensions.
void buildMesh()
SLCoordAxis::buildMesh fills in the underlying arrays from the SLMesh object.
SLfloat _arrowHeadLength
Lenght of the arrow head.
SLfloat _arrowHeadWidth
Width of the arrow head.
An SLMesh object is a triangulated mesh, drawn with one draw call.