SLProject 4.0.000
SLGLState Member List

This is the complete list of members for SLGLState, including all inherited members.

_blendSLGLStateprivate
_blendFuncDfactorSLGLStateprivate
_blendFuncSfactorSLGLStateprivate
_clearColorSLGLStateprivate
_colorMaskASLGLStateprivate
_colorMaskBSLGLStateprivate
_colorMaskGSLGLStateprivate
_colorMaskRSLGLStateprivate
_cullFaceSLGLStateprivate
_currentMaterialSLGLStateprivate
_depthFuncSLGLStateprivate
_depthMaskSLGLStateprivate
_depthTestSLGLStateprivate
_glExtensionsSLGLStateprivate
_glIsES2SLGLStateprivate
_glIsES3SLGLStateprivate
_glMaxTexSizeSLGLStateprivate
_glMaxTexUnitsSLGLStateprivate
_glRendererSLGLStateprivate
_glSLVersionSLGLStateprivate
_glSLVersionNOSLGLStateprivate
_glVendorSLGLStateprivate
_glVersionSLGLStateprivate
_glVersionNOSLGLStateprivate
_glVersionNOfSLGLStateprivate
_instanceSLGLStateprivatestatic
_isInitializedSLGLStateprivate
_multisampleSLGLStateprivate
_multiSampleSamplesSLGLStateprivate
_polygonLineSLGLStateprivate
_polygonOffsetFillEnabledSLGLStateprivate
_polygonOffsetLineEnabledSLGLStateprivate
_polygonOffsetPointEnabledSLGLStateprivate
_programIDSLGLStateprivate
_textureIDSLGLStateprivate
_textureTargetSLGLStateprivate
_textureUnitSLGLStateprivate
_viewportSLGLStateprivate
activeTexture(SLenum textureUnit)SLGLState
bindTexture(SLenum target, SLuint textureID)SLGLState
blend(SLbool state)SLGLState
blend() constSLGLStateinline
blendFunc(SLenum blendFuncSFactor, SLenum blendFuncDFactor)SLGLState
clearColor(const SLCol4f &c)SLGLState
clearColorBuffer()SLGLStateinline
clearColorDepthBuffer()SLGLStateinline
clearDepthBuffer()SLGLStateinline
colorMask(GLboolean r, GLboolean g, GLboolean b, GLboolean a)SLGLState
cullFace(SLbool state)SLGLState
currentMaterial(SLMaterial *mat)SLGLStateinline
currentMaterial()SLGLStateinline
deleteInstance()SLGLStatestatic
depthFunc(SLenum func)SLGLState
depthMask(SLbool state)SLGLState
depthTest(SLbool state)SLGLState
errorsSLGLStateprivate
getGLError(const char *file, int line, bool quit)SLGLStatestatic
getGLVersionNO()SLGLState
getSLVersionNO()SLGLState
glHasGeometryShaders() constSLGLStateinline
glIsES() constSLGLStateinline
glIsES2() constSLGLStateinline
glIsES3() constSLGLStateinline
glMaxTexSize() constSLGLStateinline
glMaxTexUnits() constSLGLStateinline
glRenderer()SLGLStateinline
glSLVersion()SLGLStateinline
glSLVersionNO()SLGLStateinline
glVendor()SLGLStateinline
glVersion()SLGLStateinline
glVersionNO()SLGLStateinline
glVersionNOf() constSLGLStateinline
hasExtension(const SLstring &e)SLGLStateinline
hasMultiSampling() constSLGLStateinline
initAll()SLGLState
instance()SLGLStateinlinestatic
modelMatrixSLGLState
multiSample(SLbool state)SLGLState
onInitialize(const SLCol4f &clearColor)SLGLState
pixelFormatIsSupported(SLint pixelFormat)SLGLState
polygonLine(SLbool state)SLGLState
polygonOffsetFill(SLbool enabled, SLfloat factor=-1.0f, SLfloat units=-1.0f)SLGLState
polygonOffsetLine(SLbool enabled, SLfloat factor=-1.0f, SLfloat units=-1.0f)SLGLState
polygonOffsetPoint(SLbool enabled, SLfloat factor=-1.0f, SLfloat units=-1.0f)SLGLState
projectionMatrixSLGLState
readPixels(void *buffer)SLGLState
SLGLState()SLGLStateprivate
textureMatrixSLGLState
unbindAnythingAndFlush()SLGLState
useProgram(SLuint progID)SLGLState
viewMatrixSLGLState
viewport(SLint x, SLint y, SLsizei width, SLsizei height)SLGLState
viewport()SLGLStateinline
viewportMatrix()SLGLStateinline
~SLGLState()SLGLStateprivate