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| ~SLGLProgramGeneric () override=default |
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| SLGLProgramGeneric (SLAssetManager *am, const SLstring &vertShaderFile, const SLstring &fragShaderFile) |
| If s is not NULL, ownership of SLGLProgram is given to SLScene (automatic deletion) More...
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| SLGLProgramGeneric (SLAssetManager *am, const SLstring &vertShaderFile, const SLstring &fragShaderFile, const SLstring &geomShaderFile) |
| If s is not NULL, ownership of SLGLProgram is given to SLScene (automatic deletion) More...
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void | beginShader (SLCamera *cam, SLMaterial *mat, SLVLight *lights) override |
| starter for derived classes More...
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void | endShader () override |
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| SLGLProgram (SLAssetManager *am, const string &vertShaderFile, const string &fragShaderFile, const string &geomShaderFile="", const string &programName="") |
| Ctor with a vertex and a fragment shader filename. More...
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| ~SLGLProgram () override |
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void | deleteDataGpu () |
| Delete all Gpu data. More...
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void | addShader (SLGLShader *shader) |
| SLGLProgram::addShader adds a shader to the shader list. More...
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void | init (SLVLight *lights) |
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void | initTF (const char *writeBackAttrib[], int size) |
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virtual void | beginShader (SLCamera *cam, SLMaterial *mat, SLVLight *lights)=0 |
| starter for derived classes More...
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virtual void | endShader ()=0 |
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void | beginUse (SLCamera *cam, SLMaterial *mat, SLVLight *lights) |
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SLint | passLightsToUniforms (SLVLight *lights, SLuint nextTexUnit) const |
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void | endUse () |
| SLGLProgram::endUse stops the shader program. More...
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void | useProgram () |
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void | addUniform1f (SLGLUniform1f *u) |
| add float uniform More...
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void | addUniform1i (SLGLUniform1i *u) |
| add int uniform More...
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SLuint | progID () const |
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SLVGLShader & | shaders () |
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SLint | getUniformLocation (const SLchar *name) const |
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SLint | uniform1f (const SLchar *name, SLfloat v0) const |
| Passes the float value v0 to the uniform variable "name". More...
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SLint | uniform2f (const SLchar *name, SLfloat v0, SLfloat v1) const |
| Passes the float values v0 & v1 to the uniform variable "name". More...
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SLint | uniform3f (const SLchar *name, SLfloat v0, SLfloat v1, SLfloat v2) const |
| Passes the float values v0, v1 & v2 to the uniform variable "name". More...
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SLint | uniform4f (const SLchar *name, SLfloat v0, SLfloat v1, SLfloat v2, SLfloat v3) const |
| Passes the float values v0,v1,v2 & v3 to the uniform variable "name". More...
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SLint | uniform1i (const SLchar *name, SLint v0) const |
| Passes the int values v0 to the uniform variable "name". More...
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SLint | uniform2i (const SLchar *name, SLint v0, SLint v1) const |
| Passes the int values v0 & v1 to the uniform variable "name". More...
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SLint | uniform3i (const SLchar *name, SLint v0, SLint v1, SLint v2) const |
| Passes the int values v0, v1 & v2 to the uniform variable "name". More...
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SLint | uniform4i (const SLchar *name, SLint v0, SLint v1, SLint v2, SLint v3) const |
| Passes the int values v0, v1, v2 & v3 to the uniform variable "name". More...
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SLint | uniform1fv (const SLchar *name, SLsizei count, const SLfloat *value) const |
| Passes 1 float value py pointer to the uniform variable "name". More...
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SLint | uniform2fv (const SLchar *name, SLsizei count, const SLfloat *value) const |
| Passes 2 float values py pointer to the uniform variable "name". More...
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SLint | uniform3fv (const SLchar *name, SLsizei count, const SLfloat *value) const |
| Passes 3 float values py pointer to the uniform variable "name". More...
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SLint | uniform4fv (const SLchar *name, SLsizei count, const SLfloat *value) const |
| Passes 4 float values py pointer to the uniform variable "name". More...
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SLint | uniform1iv (const SLchar *name, SLsizei count, const SLint *value) const |
| Passes 1 int value py pointer to the uniform variable "name". More...
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SLint | uniform2iv (const SLchar *name, SLsizei count, const SLint *value) const |
| Passes 2 int values py pointer to the uniform variable "name". More...
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SLint | uniform3iv (const SLchar *name, SLsizei count, const SLint *value) const |
| Passes 3 int values py pointer to the uniform variable "name". More...
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SLint | uniform4iv (const SLchar *name, GLsizei count, const SLint *value) const |
| Passes 4 int values py pointer to the uniform variable "name". More...
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SLint | uniformMatrix2fv (const SLchar *name, SLsizei count, const SLfloat *value, GLboolean transpose=false) const |
| Passes a 2x2 float matrix values py pointer to the uniform variable "name". More...
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void | uniformMatrix2fv (SLint loc, SLsizei count, const SLfloat *value, GLboolean transpose=false) const |
| Passes a 2x2 float matrix values py pointer to the uniform at location loc. More...
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SLint | uniformMatrix3fv (const SLchar *name, SLsizei count, const SLfloat *value, GLboolean transpose=false) const |
| Passes a 3x3 float matrix values py pointer to the uniform variable "name". More...
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void | uniformMatrix3fv (SLint loc, SLsizei count, const SLfloat *value, GLboolean transpose=false) const |
| Passes a 3x3 float matrix values py pointer to the uniform at location loc. More...
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SLint | uniformMatrix4fv (const SLchar *name, SLsizei count, const SLfloat *value, GLboolean transpose=false) const |
| Passes a 4x4 float matrix values py pointer to the uniform variable "name". More...
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void | uniformMatrix4fv (SLint loc, SLsizei count, const SLfloat *value, GLboolean transpose=false) const |
| Passes a 4x4 float matrix values py pointer to the uniform at location loc. More...
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| SLObject (const SLstring &Name="", const SLstring &url="") |
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virtual | ~SLObject () |
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void | name (const SLstring &Name) |
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void | url (const SLstring &url) |
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const SLstring & | name () const |
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const SLstring & | url () const |
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